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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 238 occurrences of 186 keywords
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Results
Found 1442 publication records. Showing 1435 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
151 | Dinesh Gadwal, Jim E. Greer, Gordon I. McCalla |
Tutoring bishop-pawn endgames: An experiment in using knowledge-based chess as a domain for intelligent tutoring. |
Appl. Intell. |
1993 |
DBLP DOI BibTeX RDF |
Knowledge-based chess, planning, diagnosis, intelligent tutoring systems |
142 | Madan Musuvathi |
Systematic concurrency testing using CHESS. |
PADTAD |
2008 |
DBLP DOI BibTeX RDF |
testing, concurrency, race conditions |
128 | Lieu-Hen Chen, Chi-Jr Yu, Shun-chin Hsu |
A remote Chinese chess game using mobile phone augmented reality. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
computer Chinese chess, ubiquitous computing, augmented reality, human-computer interface, edutainment |
105 | Nicolas Lassabe, Stéphane Sanchez, Hervé Luga, Yves Duthen |
Genetically programmed strategies for chess endgame. |
GECCO |
2006 |
DBLP DOI BibTeX RDF |
evolving strategies, genetic programming, chess |
105 | Haw-ren Fang, Tsan-sheng Hsu, Shun-chin Hsu |
Construction of Chinese Chess Endgame Databases by Retrograde Analysis. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
computer Chinese chess, endgame databases, retrograde analysis, index scheme, algorithm |
95 | Chrilly Donninger, Alex Kure, Ulf Lorenz |
Parallel Brutus: The First Distributed, FPGA Accelerated Chess Program. |
IPDPS |
2004 |
DBLP DOI BibTeX RDF |
|
90 | Aleksander Sadikov, Ivan Bratko |
Learning long-term chess strategies from databases. |
Mach. Learn. |
2006 |
DBLP DOI BibTeX RDF |
Long-term Strategy, Chess endgames, Chess da-ta-ba-ses, Machine learning, Computer chess |
86 | David B. Fogel, Timothy J. Hays, Sarah L. Hahn, James Quon |
The Blondie25 Chess Program Competes Against Fritz 8.0 and a Human Chess Master. |
CIG |
2006 |
DBLP DOI BibTeX RDF |
|
84 | Matej Guid, Martin Mozina, Jana Krivec, Aleksander Sadikov, Ivan Bratko |
Learning Positional Features for Annotating Chess Games: A Case Study. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
84 | Matej Guid, Ivan Bratko |
Computer Analysis of Chess Champions. |
Computers and Games |
2006 |
DBLP DOI BibTeX RDF |
|
84 | Aleksander Sadikov, Martin Mozina, Matej Guid, Jana Krivec, Ivan Bratko |
Automated Chess Tutor. |
Computers and Games |
2006 |
DBLP DOI BibTeX RDF |
|
82 | Bo-Nian Chen, Jian-Yu Chen, Jr-Chang Chen, Tsan-sheng Hsu, Pangfeng Liu, Shun-chin Hsu |
An Intelligent Tutoring System of Chinese Chess. |
IEA/AIE |
2009 |
DBLP DOI BibTeX RDF |
Computer Chinese chess, Intelligent Tutoring System |
82 | Pieter J. Blignaut, Tanya René Beelders, C.-Y. So |
The visual span of chess players. |
ETRA |
2008 |
DBLP DOI BibTeX RDF |
visual span, eye-tracking, chess |
82 | Robert Levinson, Ryan Weber |
Chess Neighborhoods, Function Combination, and Reinforcement Learning. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
value function approximation, exponentiated gradient, multi-layer neural nets, reinforcement learning, linear regression, gradient descent, temporal difference learning, computer chess |
81 | Thomas Ball, Sebastian Burckhardt, Jonathan de Halleux, Madanlal Musuvathi, Shaz Qadeer |
Deconstructing concurrency heisenbugs. |
ICSE Companion |
2009 |
DBLP DOI BibTeX RDF |
|
81 | Takeshi Ito, Hitoshi Matsubara, Reijer Grimbergen |
Chunking in Shogi: New Findings. |
ACG |
2006 |
DBLP DOI BibTeX RDF |
|
72 | Kuang-che Wu, Shun-chin Hsu, Tsan-sheng Hsu |
The Graph-History Interaction Problem in Chinese Chess. |
ACG |
2006 |
DBLP DOI BibTeX RDF |
|
72 | Yuyuan Du |
Research of China Chess Game Hardware System. |
ISDA (1) |
2006 |
DBLP DOI BibTeX RDF |
|
70 | Steven Walczak, Reijer Grimbergen |
Pattern Analysis and Analogy in Shogi: Predicting Shogi Moves from Prior Experience. |
Knowl. Inf. Syst. |
2000 |
DBLP DOI BibTeX RDF |
|
70 | Ulf Lorenz |
Controlled Conspiracy-2 Search. |
STACS |
2000 |
DBLP DOI BibTeX RDF |
algorithms and datastructures |
70 | David Sinclair |
Using Example-Based Reasoning for Selective Move Generation in Two Player Adversarial Games. |
EWCBR |
1998 |
DBLP DOI BibTeX RDF |
|
60 | Hans J. Berliner, Danny Kopec, Ed Northam |
A taxonomy of concepts for evaluating chess strength. |
SC |
1990 |
DBLP DOI BibTeX RDF |
|
58 | Shi-Jim Yen, Tai-Ning Yang, Jr-Chang Chen, Shun-chin Hsu |
Study on Loop Problem in Opening Database for Chinese Chess Programs. |
IEA/AIE |
2007 |
DBLP DOI BibTeX RDF |
computer Chinese chess, opening database, loop problems, heuristic search |
58 | John Black, Martin Cochran, Ryan W. Gardner |
A Security Analysis of the Internet Chess Club. |
IEEE Secur. Priv. |
2006 |
DBLP DOI BibTeX RDF |
security, cryptanalysis, online gaming, computer chess |
58 | Miroslav Kubat, Jan Zizka |
Learning Middle Game Patterns in Chess: A Case Study. |
IEA/AIE |
2000 |
DBLP DOI BibTeX RDF |
pattern recognition, concept learning, computer chess |
58 | Philip G. K. Reiser, Patricia J. Riddle |
Evolving Logic Programs to Classify Chess-Endgame Positions. |
SEAL |
1998 |
DBLP DOI BibTeX RDF |
genetic algorithms, inductive logic programming, chess |
58 | Henry S. Baird, Ken Thompson |
Reading Chess. |
IEEE Trans. Pattern Anal. Mach. Intell. |
1990 |
DBLP DOI BibTeX RDF |
chess reading, page-reader system, skew-estimation, computer vision, computer vision, character-recognition, character recognition, heuristic search, semantic analysis |
56 | Omid David-Tabibi, H. Jaap van den Herik, Moshe Koppel, Nathan S. Netanyahu |
Simulating human grandmasters: evolution and coevolution of evaluation functions. |
GECCO |
2009 |
DBLP DOI BibTeX RDF |
genetic algorithms, games, parameter tuning, fitness evaluation, computer chess |
56 | Omid David-Tabibi, Moshe Koppel, Nathan S. Netanyahu |
Genetic algorithms for mentor-assisted evaluation function optimization. |
GECCO |
2008 |
DBLP DOI BibTeX RDF |
genetic algorithms, games, parameter tuning, fitness evaluation, computer chess |
49 | Guofeng Tong, Ying Qu, Tong Cheng |
Human-computer interactive gaming system - a chinese chess robot. |
IROS |
2009 |
DBLP DOI BibTeX RDF |
|
49 | Juliano Picussa, Laura Sánchez García, Juliana Bueno, Márica V. R. Ferreira, Alexandre Ibrahim Direne, Luis Carlos Erpen De Bona, Fabiano Silva, Marcos A. Castilho, Marcos Sfair Sunyé |
A user-interface environment solution for an online educational Chess server. |
RCIS |
2008 |
DBLP DOI BibTeX RDF |
|
49 | Bo-Nian Chen, Pangfeng Liu, Shun-chin Hsu, Tsan-sheng Hsu |
Abstracting Knowledge from Annotated Chinese-Chess Game Records. |
Computers and Games |
2006 |
DBLP DOI BibTeX RDF |
|
49 | Nathaniel Gemelli, Robert Wright, James Lawton, Andrew Boes |
Asynchronous chess competition. |
AAMAS |
2006 |
DBLP DOI BibTeX RDF |
adversarial environments, real-time reasoning, intelligent agents |
49 | Sükrü Ozan, Sevket Gümüstekin |
A Case Study on Logging Visual Activities: Chess Game. |
TAINN |
2005 |
DBLP DOI BibTeX RDF |
|
49 | Ami Hauptman, Moshe Sipper |
GP-EndChess: Using Genetic Programming to Evolve Chess Endgame Players. |
EuroGP |
2005 |
DBLP DOI BibTeX RDF |
|
49 | John Black, Martin Cochran, Ryan W. Gardner |
Lessons Learned: A Security Analysis of the Internet Chess Club. |
ACSAC |
2005 |
DBLP DOI BibTeX RDF |
|
49 | Haw-ren Fang |
Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases. |
Computers and Games |
2004 |
DBLP DOI BibTeX RDF |
|
49 | Alejandro González Romero, René Alquézar |
Learning Through the KRKa2 Chess Ending. |
CIARP |
2004 |
DBLP DOI BibTeX RDF |
|
49 | Ernst A. Heinz |
New Self-Play Results in Computer Chess. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
diminishing returns, search vs. knowledge, self-play |
49 | Aviezri S. Fraenkel, David Lichtenstein |
Computing a Perfect Strategy for n*n Chess Requires Time Exponential in N. |
ICALP |
1981 |
DBLP DOI BibTeX RDF |
|
47 | David A. Joyner, Chih-Sung (Andy) Wu, Ellen Yi-Luen Do |
Tangible optical chess: a laser strategy game on an interactive tabletop. |
IDC |
2009 |
DBLP DOI BibTeX RDF |
game, tangible interaction, tabletop, Chess |
47 | Eduardo F. Morales 0001 |
Learning Features by Experimentation in Chess. |
EWSL |
1991 |
DBLP DOI BibTeX RDF |
LGG, experimentation, Horn clause, chess |
46 | Madanlal Musuvathi, Shaz Qadeer |
Fair stateless model checking. |
PLDI |
2008 |
DBLP DOI BibTeX RDF |
model checking, concurrency, software testing, fairness, multi-threading, liveness, shared-memory programs |
46 | James Kuodo Huang, Bang-su Chen |
SRML Learning Game Theory with Application to Internet Security and Management Systems. |
GrC |
2007 |
DBLP DOI BibTeX RDF |
|
46 | James F. Dunnigan |
Military keynote: wargames, preemption and a lot of other curious behavior. |
WSC |
2003 |
DBLP DOI BibTeX RDF |
|
46 | Ulf Lorenz, Burkhard Monien |
The Secret of Selective Game Tree Search, When Using Random-Error Evaluations. |
STACS |
2002 |
DBLP DOI BibTeX RDF |
|
46 | Jeff Rollason |
SUPER-SOMA - Solving Tactical Exchanges in Shogi without Tree Searching. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
shotest, soma, super-soma, evaluation, search, shogi |
46 | Michael Schlosser 0002 |
Knowledge Discovery in Endgame Databases. |
IDA |
1997 |
DBLP DOI BibTeX RDF |
|
37 | Bo-Nian Chen, Pangfeng Liu, Shun-chin Hsu, Tsan-sheng Hsu |
Knowledge Inferencing on Chinese Chess Endgames. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
37 | Allan Scott, Ulrike Stege |
Parameterized Chess. |
IWPEC |
2008 |
DBLP DOI BibTeX RDF |
|
37 | Ami Hauptman, Moshe Sipper |
Evolution of an Efficient Search Algorithm for the Mate-In-N Problem in Chess. |
EuroGP |
2007 |
DBLP DOI BibTeX RDF |
|
37 | Feng-Hsiung Hsu |
Chess Hardware in Deep Blue. |
Comput. Sci. Eng. |
2006 |
DBLP DOI BibTeX RDF |
hardware, integrated circuits, special purpose computing |
37 | Xinhe Xu |
Principle and Methodology of Computer Games of Chinese Chess. |
ISDA (1) |
2006 |
DBLP DOI BibTeX RDF |
|
37 | Bruno Lepri, Cesare Rocchi, Massimo Zancanaro |
Motivational Strategies for an Intelligent Chess Tutoring System. |
INTETAIN |
2005 |
DBLP DOI BibTeX RDF |
|
37 | Peter Smet, Don Gossink, Greg Calbert |
The Value of Stealth in the Game of Chess. |
Australian Conference on Artificial Intelligence |
2005 |
DBLP DOI BibTeX RDF |
|
37 | Chrilly Donninger, Ulf Lorenz |
The Chess Monster Hydra. |
FPL |
2004 |
DBLP DOI BibTeX RDF |
|
37 | Mark Ginsburg, Suzanne P. Weisband |
A Framework for Virtual Community Business Success: The Case of the Internet Chess Club. |
HICSS |
2004 |
DBLP DOI BibTeX RDF |
|
37 | Haw-ren Fang, Tsan-sheng Hsu, Shun-chin Hsu |
Indefinite Sequence of Moves in Chinese Chess Endgames. |
Computers and Games |
2002 |
DBLP DOI BibTeX RDF |
|
37 | Levente Kocsis, Jos W. H. M. Uiterwijk, Eric O. Postma, H. Jaap van den Herik |
The Neural MoveMap Heuristic in Chess. |
Computers and Games |
2002 |
DBLP DOI BibTeX RDF |
|
37 | Robert M. Hyatt, Harry L. Nelson |
Chess and supercomputers: details about optimizing Cray Blitz. |
SC |
1990 |
DBLP DOI BibTeX RDF |
CRAY X-MP |
35 | Cezary Dendek, Jacek Mandziuk |
A Neural Network Classifier of Chess Moves. |
HIS |
2008 |
DBLP DOI BibTeX RDF |
search-free methods, neural networks, classification, chess |
35 | James A. Hendler |
Computers Play Chess; Humans Play Go. |
IEEE Intell. Syst. |
2006 |
DBLP DOI BibTeX RDF |
human intelligence, computer Go, artificial intelligence, computer chess |
35 | Kai Himstedt, Ulf Lorenz, Dietmar P. F. Möller |
A Twofold Distributed Game-Tree Search Approach Using Interconnected Clusters. |
Euro-Par |
2008 |
DBLP DOI BibTeX RDF |
|
35 | King Yiu Tam, Jose A. Lay, David Levy 0001 |
Automatic Grid Segmentation of Populated Chessboard Taken at a Lower Angle View. |
DICTA |
2008 |
DBLP DOI BibTeX RDF |
|
35 | Edward Pogossian, Vachagan Vahradyan, Arthur Grigoryan |
On Competing Agents Consistent with Expert Knowledge. |
AIS-ADM |
2007 |
DBLP DOI BibTeX RDF |
agents, measures, consistent, knowledge, competing, acquisition |
35 | Yurong Chen 0001, Ying Tan, Yimin Zhang 0002, Carole Dulong |
Performance Analysis of Two Parallel Game-Tree Search Applications. |
PARA |
2006 |
DBLP DOI BibTeX RDF |
|
35 | Abhik Bhattacharya, David H. Gustafson |
Simulation modeling of the level of use of e-health system and optimization of its effect on patient quality of life. |
WSC |
2005 |
DBLP BibTeX RDF |
|
35 | Ping-Hsun Wu, Ping-Yi Liu, Tsan-sheng Hsu |
An External-Memory Retrograde Analysis Algorithm. |
Computers and Games |
2004 |
DBLP DOI BibTeX RDF |
|
35 | Alan H. Karp, Ren Wu, Kay-Yut Chen, Alex Zhang |
A game tree strategy for automated negotiation. |
EC |
2004 |
DBLP DOI BibTeX RDF |
automated negotiation |
35 | Ulf Lorenz |
Parallel Controlled Conspiracy Number Search. |
Euro-Par |
2002 |
DBLP DOI BibTeX RDF |
|
35 | Ulf Lorenz |
Parallel controlled conspiracy number search. |
SPAA |
2001 |
DBLP DOI BibTeX RDF |
|
35 | Raymond Kurzweil |
The Emergence of True Machine Intelligence in the Twenty-First Century (abstract). |
ACM Conference on Computer Science |
1993 |
DBLP DOI BibTeX RDF |
|
33 | Kevin G. Stanley, David Pinelle, Alan Bandurka, David McDine, Regan L. Mandryk |
Integrating cumulative context into computer games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
persuasive games, sensors, exertion interfaces, ubiquitous games, chess |
33 | Steven Walczak |
Knowledge-Based Search in Competitive Domains. |
IEEE Trans. Knowl. Data Eng. |
2003 |
DBLP DOI BibTeX RDF |
heuristic pruning, Search, knowledge-based, chunking, opponent modeling, chess |
31 | Hamish Scott, Lorenzo Niccolini, Chess Stetson, Nils Goldbeck, Ioannis Souflas, Noyan Songur, Alireza Ahrabian, Eduardo Candela, Panagiotis Angeloudis |
Scenario Gym: A Scenario-Centric Lightweight Simulator. |
ITSC |
2023 |
DBLP DOI BibTeX RDF |
|
31 | Reiichiro Nakano, Jacob Hilton, Suchir Balaji, Jeff Wu 0003, Long Ouyang, Christina Kim, Christopher Hesse, Shantanu Jain, Vineet Kosaraju, William Saunders, Xu Jiang, Karl Cobbe, Tyna Eloundou, Gretchen Krueger, Kevin Button, Matthew Knight, Benjamin Chess, John Schulman |
WebGPT: Browser-assisted question-answering with human feedback. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
31 | Tom B. Brown, Benjamin Mann, Nick Ryder, Melanie Subbiah, Jared Kaplan, Prafulla Dhariwal, Arvind Neelakantan, Pranav Shyam, Girish Sastry, Amanda Askell, Sandhini Agarwal, Ariel Herbert-Voss, Gretchen Krueger, Tom Henighan, Rewon Child, Aditya Ramesh, Daniel M. Ziegler, Jeffrey Wu 0003, Clemens Winter, Christopher Hesse, Mark Chen 0003, Eric Sigler, Mateusz Litwin, Scott Gray, Benjamin Chess, Jack Clark, Christopher Berner, Sam McCandlish, Alec Radford, Ilya Sutskever, Dario Amodei |
Language Models are Few-Shot Learners. |
CoRR |
2020 |
DBLP BibTeX RDF |
|
31 | Jared Kaplan, Sam McCandlish, Tom Henighan, Tom B. Brown, Benjamin Chess, Rewon Child, Scott Gray, Alec Radford, Jeffrey Wu 0003, Dario Amodei |
Scaling Laws for Neural Language Models. |
CoRR |
2020 |
DBLP BibTeX RDF |
|
31 | Lee Au-Yeung, Xianghua Xie, James Chess, Timothy Scale |
Using Machine Learning to Refer Patients with Chronic Kidney Disease to Secondary Care. |
ICPR |
2020 |
DBLP DOI BibTeX RDF |
|
31 | Tom B. Brown, Benjamin Mann, Nick Ryder, Melanie Subbiah, Jared Kaplan, Prafulla Dhariwal, Arvind Neelakantan, Pranav Shyam, Girish Sastry, Amanda Askell, Sandhini Agarwal, Ariel Herbert-Voss, Gretchen Krueger, Tom Henighan, Rewon Child, Aditya Ramesh, Daniel M. Ziegler, Jeffrey Wu 0003, Clemens Winter, Christopher Hesse, Mark Chen 0003, Eric Sigler, Mateusz Litwin, Scott Gray, Benjamin Chess, Jack Clark, Christopher Berner, Sam McCandlish, Alec Radford, Ilya Sutskever, Dario Amodei |
Language Models are Few-Shot Learners. |
NeurIPS |
2020 |
DBLP BibTeX RDF |
|
31 | Shira Chess, Christopher A. Paul |
The End of Casual: Long Live Casual. |
Games Cult. |
2019 |
DBLP DOI BibTeX RDF |
|
31 | Shira Chess |
A time for play: Interstitial time, Invest/Express games, and feminine leisure style. |
New Media Soc. |
2018 |
DBLP DOI BibTeX RDF |
|
31 | Shira Chess, Adrienne Shaw |
We Are All Fishes Now: DiGRA, Feminism, and GamerGate. |
Trans. Digit. Games Res. Assoc. |
2016 |
DBLP DOI BibTeX RDF |
|
31 | Shira Chess |
Strange Bedfellows: Subjectivity, Romance, and Hidden Object Video Games. |
Games Cult. |
2014 |
DBLP DOI BibTeX RDF |
|
31 | Shira Chess, Paul Booth |
Lessons down a rabbit hole: Alternate reality gaming in the classroom. |
New Media Soc. |
2014 |
DBLP DOI BibTeX RDF |
|
31 | Brian Chess, Chris Wysopal |
Guest editors' introduction: Software Assurance for the Masses. |
IEEE Secur. Priv. |
2012 |
DBLP DOI BibTeX RDF |
|
31 | Brian Chess, Kris Britton, Chris Eng, Bill Pugh, Lakshmikanth Raghavan, Jacob West |
Static Analysis in Motion. |
IEEE Secur. Priv. |
2012 |
DBLP DOI BibTeX RDF |
|
31 | Brian Chess, Brad Arkin |
Software Security in Practice. |
IEEE Secur. Priv. |
2011 |
DBLP DOI BibTeX RDF |
|
31 | Brian Chess, Jacob West |
Prioritizing static analysis results. |
Datenschutz und Datensicherheit |
2010 |
DBLP DOI BibTeX RDF |
|
31 | Hanna Wirman, Shira Chess, Anne-Mette Albrechtslund, Jessica Enevold |
Women and Productivity [Abstracts]. |
DiGRA Conference |
2009 |
DBLP BibTeX RDF |
|
31 | Brian Chess, Jacob West |
Dynamic taint propagation: Finding vulnerabilities without attacking. |
Inf. Secur. Tech. Rep. |
2008 |
DBLP DOI BibTeX RDF |
|
31 | Konstantin Beznosov, Brian Chess |
Security for the Rest of Us: An Industry Perspective on the Secure-Software Challenge. |
IEEE Softw. |
2008 |
DBLP DOI BibTeX RDF |
|
31 | Malgorzata Steinder, Ian Whalley, David M. Chess |
Server virtualization in autonomic management of heterogeneous workloads. |
ACM SIGOPS Oper. Syst. Rev. |
2008 |
DBLP DOI BibTeX RDF |
|
31 | David M. Chess, James E. Hanson, John A. Pershing, Steve R. White |
Prospects for simplifying ITSM-based management through self-managing resources. |
IBM Syst. J. |
2007 |
DBLP DOI BibTeX RDF |
|
31 | Arijit Ganguly, Jian Yin 0002, Hidayatullah Shaikh, David M. Chess, Tamar Eilem, Renato J. O. Figueiredo, James E. Hanson, Ajay Mohindra, Giovanni Pacifici |
Reducing Complexity of Software Deployment with Delta Configuration. |
Integrated Network Management |
2007 |
DBLP DOI BibTeX RDF |
|
31 | Malgorzata Steinder, Ian Whalley, David Carrera 0001, Ilona Gaweda, David M. Chess |
Server virtualization in autonomic management of heterogeneous workloads. |
Integrated Network Management |
2007 |
DBLP DOI BibTeX RDF |
|
31 | Steve R. White, James E. Hanson, Ian Whalley, David M. Chess, Alla Segal, Jeffrey O. Kephart |
Autonomic computing: Architectural approach and prototype. |
Integr. Comput. Aided Eng. |
2006 |
DBLP DOI BibTeX RDF |
|
31 | Pravir Chandra, Brian Chess, John Steven |
Putting the tools to work: how to succeed with source code analysis. |
IEEE Secur. Priv. |
2006 |
DBLP DOI BibTeX RDF |
|
31 | Ian Whalley, Asser N. Tantawi, Malgorzata Steinder, Mike Spreitzer, Giovanni Pacifici, Rajarshi Das, David M. Chess |
Experience with collaborating managers: node group manager and provisioning manager. |
Clust. Comput. |
2006 |
DBLP DOI BibTeX RDF |
Application placement, Autonomic computing, Systems management |
31 | David M. Chess |
Security in autonomic computing. |
SIGARCH Comput. Archit. News |
2005 |
DBLP DOI BibTeX RDF |
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