Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
127 | Chi-Ho Lee, Kang-Hee Lee, Jong-Hwan Kim 0001 |
Evolutionary multi-objective optimization for generating artificial creature's personality. |
IEEE Congress on Evolutionary Computation |
2007 |
DBLP DOI BibTeX RDF |
|
112 | Jong-Hwan Kim 0001, Chi-Ho Lee, Kang-Hee Lee, Naveen Suresh Kuppuswamy |
Evolutionary Generation of Artificial Creature's Personality for Ubiquitous Services. |
Advances in Metaheuristics for Hard Optimization |
2008 |
DBLP DOI BibTeX RDF |
|
110 | Yoshiyuki Usami |
Re-examination of Swimming Motion of Virtually Evolved Creature Based on Fluid Dynamics. |
ECAL |
2007 |
DBLP DOI BibTeX RDF |
Creature, Anomalocaris, Evolution, Fluid, Swimming, Hydrodynamics |
75 | Mathias Halbach, Rolf Hoffmann |
Solving the Exploration's Problem with Several Creatures More Efficiently. |
EUROCAST |
2007 |
DBLP DOI BibTeX RDF |
|
75 | Mathias Halbach, Rolf Hoffmann, Lars Both |
Optimal 6-State Algorithms for the Behavior of Several Moving Creatures. |
ACRI |
2006 |
DBLP DOI BibTeX RDF |
|
67 | Kazuhiko Yamamoto, Toki Takeda, Ryoichi Ando, Syota Kawano |
Darwin's Lake: sketch-based creature creation system enables users to collaborate with contents designers. |
SIGGRAPH Posters |
2010 |
DBLP DOI BibTeX RDF |
|
67 | Meredith McLendon, Ann McNamara, Tim McLaughlin, Ravindra Dwivedi |
Connecting the dots: discovering what's important for creature motion. |
SIGGRAPH Talks |
2009 |
DBLP DOI BibTeX RDF |
animation, perception, motion, eyetracking |
67 | Yosuke Ushigome, Kunihiro Nishimura, Michitaka Hirose |
"structured creature": a prototype of moving space structure. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
concept making, space structure, prototyping, media art, tensegrity |
67 | Mathias Halbach, Rolf Hoffmann |
Optimal Behavior of a Moving Creature in the Cellular Automata Model. |
PaCT |
2005 |
DBLP DOI BibTeX RDF |
|
67 | Mathias Halbach, Wolfgang Heenes, Rolf Hoffmann, Jan Tisje |
Optimizing the Behavior of a Moving Creature in Software and in Hardware. |
ACRI |
2004 |
DBLP DOI BibTeX RDF |
|
60 | Yuki Kado, Takanori Kamoda, Yuta Yoshiike, P. Ravindra S. De Silva, Michio Okada |
Sociable dining table: the effectiveness of a "konkon" interface for reciprocal adaptation. |
HRI |
2010 |
DBLP DOI BibTeX RDF |
mutual adptation, social dining table, social cues |
60 | Jong-Hwan Kim 0001, Chi-Ho Lee, Kang-Hee Lee, Naveen Suresh Kuppuswamy |
Evolving Personality of a Genetic Robot in Ubiquitous Environment. |
RO-MAN |
2007 |
DBLP DOI BibTeX RDF |
|
53 | Meredith McLendon, Ann McNamara, Tim McLaughlin, Ravindra Dwivedi |
Lions and tigers and bears: investigating cues for expressive creature motion. |
SIGGRAPH Posters |
2010 |
DBLP DOI BibTeX RDF |
|
53 | Akira Nakayasu, Kiyoshi Tomimatsu |
Himawari plant robot: creature expression using shape-memory-alloy actuator crowd robots. |
SIGGRAPH ASIA Art Gallery & Emerging Technologies |
2009 |
DBLP DOI BibTeX RDF |
|
53 | Yosuke Ushigome, Kunihiro Nishimura, Michitaka Hirose |
"structured creature": a prototype for interactive architecture. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
concept making, space structure, prototyping, media art, tensegrity |
53 | Se-Hyoung Cho, Ye-Hoon Kim, In-Won Park, Jong-Hwan Kim 0001 |
Behavior Selection and Memory-based Learning for Artificial Creature Using Two-layered Confabulation. |
RO-MAN |
2007 |
DBLP DOI BibTeX RDF |
|
45 | Marcin L. Pilat, Christian Jacob 0001 |
Creature Academy: A system for virtual creature evolution. |
IEEE Congress on Evolutionary Computation |
2008 |
DBLP DOI BibTeX RDF |
|
38 | Meredith McLendon, Ann McNamara, Tim McLaughlin, Ravindra Dwivedi |
Using eye tracking to investigate important cues for representative creature motion. |
ETRA |
2010 |
DBLP DOI BibTeX RDF |
point-light display, animation, perception, eyetracking |
38 | Olivier Commowick, Simon K. Warfield, Grégoire Malandain |
Using Frankenstein's Creature Paradigm to Build a Patient Specific Atlas. |
MICCAI (1) |
2009 |
DBLP DOI BibTeX RDF |
|
30 | Marcus Komann, Patrick Ediger, Dietmar Fey, Rolf Hoffmann |
On the Effectiveness of Evolution Compared to Time-Consuming Full Search of Optimal 6-State Automata. |
EuroGP |
2009 |
DBLP DOI BibTeX RDF |
|
30 | Nicholas A. Knouf |
syngva: an object that raises questions of agency, relationship, and control. |
Creativity & Cognition |
2007 |
DBLP DOI BibTeX RDF |
non-speech expression, relational artifacts, evolutionary algorithms, robotics, agency |
30 | Rym Ameur, Jean-Claude Heudin |
Interactive Intelligent Agent Architecture. |
IAT Workshops |
2006 |
DBLP DOI BibTeX RDF |
proactive architecture, artificial life, conversational agent, classifier systems, subsumption |
30 | Clarence Dang, Anh Vinh Le, Amir Michail, Kim Cuong Pham, Tran Quan Pham, Jasper Timm |
Design Recovery of Real-Time Graphical Applications Using Video. |
ICSM |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Shuichi Matsuzaki, Hideaki Suzuki, Minetada Osano |
An Approach to Describe the Tierra Instruction Set Using Microoperations: The First Result. |
ECAL |
2003 |
DBLP DOI BibTeX RDF |
|
30 | Thecla Schiphorst, Robb Lovell, Norman Jaffe |
Using a gestural interface toolkit for tactile input to a dynamic virtual space. |
CHI Extended Abstracts |
2002 |
DBLP DOI BibTeX RDF |
Laban Effort-Shape analysis, Tactex MTC, gesture toolkit, whole hand input, gesture recognition, immersive environment, CAVE, gesture-based interface, gestural analysis, tactile input, movement analysis, Max/MSP |
30 | Robert C. Burke, Bruce Blumberg |
Using an ethologically-inspired model to learn apparent temporal causality for planning in synthetic creatures. |
AAMAS |
2002 |
DBLP DOI BibTeX RDF |
apparent temporal causality, ethology, planning, autonomous agents, reactive systems, synthetic characters, virtual creatures |
30 | Marc H. Raibert, Jessica K. Hodgins |
Animation of dynamic legged locomotion. |
SIGGRAPH |
1991 |
DBLP DOI BibTeX RDF |
physically realistic modeling, robotics, computer animation, motion control, dynamical simulation, legged locomotion |
27 | Shunsuke Matsuyama, Hironori Mitake, Shoichi Hasegawa |
A development environment for designing interactive characters with sensorimotor models. |
SIGGRAPH Posters |
2010 |
DBLP DOI BibTeX RDF |
UI, motion design, virtual creature |
27 | Takashi Tokizaki, Yuichi Tazaki, Hironori Mitake, Shoichi Hasegawa |
Pliant motion: integration of virtual trajectory control into LCP based physics engines. |
SIGGRAPH Posters |
2009 |
DBLP DOI BibTeX RDF |
iterative LCP solver, physics simulation, virtual creature |
27 | Takafumi Aoki, Hironori Mitake, Shoichi Hasegawa, Makoto Sato |
Haptic ring: touching virtual creatures in mixed reality environments. |
SIGGRAPH Posters |
2009 |
DBLP DOI BibTeX RDF |
mixed reality, haptic interface, virtual creature |
27 | Shunsuke Ohono, Shinichiro Yagi, Yoichiro Kawaguchi |
Simulation Techniques for Generating Behavior for Unitable Artificial Life. |
CGIV |
2007 |
DBLP DOI BibTeX RDF |
unitable creature, genetic algorithm, embodiment |
27 | Jean-Claude Heudin |
Evolutionary Virtual Agent at an Exhibition. |
VSMM |
2007 |
DBLP DOI BibTeX RDF |
conversational character, intelligent agent, physical model, virtual creature |
23 | Anaïs Vannutelli, Lauriane lucienne noele Schell, Jean-Pierre Perreault, Aïda Ouangraoua |
GAIA: G-quadruplexes in alive creature database. |
Nucleic Acids Res. |
2023 |
DBLP DOI BibTeX RDF |
|
23 | Nathan Devlin, Yasser Hamed, Alberto Luceño Ros, Jeff Sullivan, D'Lun Wong |
Creating Creature Chaos: The Methods that Brought Crowds to the Forefront on Disney's "Strange World". |
SIGGRAPH Talks |
2023 |
DBLP DOI BibTeX RDF |
|
23 | Artur de Oliveira da Rocha Franco, Thiago Iachiley AraúJo De Souza, Paulo de Tarso Passos da Costa Filho, José Wellington Franco da Silva, José Gilvan Rodrigues Maia, Miguel Franklin de Castro |
RPG Creature Design: Cross-System Analysis and Conversion. |
SBGames |
2023 |
DBLP DOI BibTeX RDF |
|
23 | Kohei Suzuki, Shoki Sakamoto, Tadahiro Taniguchi, Hirokazu Kameoka |
Speak Like a Dog: Human to Non-human creature Voice Conversion. |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Sunil Kumar Jha, Filip Josheski, Xiaorui Zhang, Zulfiqar Ahmad |
Neuroevolution of augmenting topologies for artificial evolution: a case study of kinesis of creature in the various mediums. |
Int. Arab J. Inf. Technol. |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Vaibhav Vavilala, David A. Forsyth |
Controlled GAN-Based Creature Synthesis via a Challenging Game Art Dataset - Addressing the Noise-Latent Trade-Off. |
WACV |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Ningzhe Hou |
The Design and Simulation of Biomimetic Fish Robot for Aquatic Creature Study. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
23 | Vaibhav Vavilala, David A. Forsyth |
Controlled GAN-Based Creature Synthesis via a Challenging Game Art Dataset - Addressing the Noise-Latent Trade-Off. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
23 | Gorm Lai, Frederic F. Leymarie, William H. Latham, Takaya Arita, Reiji Suzuki |
Virtual Creature Morphology - A Review. |
Comput. Graph. Forum |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Reiji Suzuki, Ryohei Seki, Takahiro Banno, Kouki Kawai, Takaya Arita |
An Artificial Creature Approach to the Origin of Acoustic Communication. |
ALIFE |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Shaowei Cui, Yu Wang 0062, Shuo Wang 0001, Rui Wang 0031, Wei Wang 0292, Min Tan 0001 |
Real-Time Perception and Positioning for Creature Picking of an Underwater Vehicle. |
IEEE Trans. Veh. Technol. |
2020 |
DBLP DOI BibTeX RDF |
|
23 | Charlie Banks, William Gabriele, Marco Dambros, Erica Vigilante, Jesus R. Nieto, Martin Prazák, Sylvain Brugnot |
From comic book to movie screen: achieving symbiosis between rigging and creature effects for Venom. |
SIGGRAPH Talks |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Andrew Hundt, Varun Jain, Chris Paxton, Gregory D. Hager |
Training Frankenstein's Creature to Stack: HyperTree Architecture Search. |
CoRR |
2018 |
DBLP BibTeX RDF |
|
23 | Morgan E. Ellithorpe, David R. Ewoldsen, Kelsey Porreca |
Die, Foul Creature! How the Supernatural Genre Affects Attitudes Toward Outgroups Through Strength of Human Identity. |
Commun. Res. |
2018 |
DBLP DOI BibTeX RDF |
|
23 | Kota Gushima, Hina Akasaki, Tatsuo Nakajima |
A Novel Interaction Design Approach for Accessing Daily Casual Information Through a Virtual Creature. |
HCI (21) |
2018 |
DBLP DOI BibTeX RDF |
|
23 | Nuno Barreto, Rui Craveirinha, Licinio Roque |
Validating the Creature Believability Scale for Videogames. |
ICEC |
2018 |
DBLP DOI BibTeX RDF |
|
23 | Dave Mauriello |
Hybrid creature project: groovy graphics assignment. |
SIGGRAPH Educator's Forum |
2018 |
DBLP DOI BibTeX RDF |
|
23 | Arthur Fischer, Martin Goldstern, Jakob Kellner, Saharon Shelah |
Creature forcing and five cardinal characteristics in Cichoń's diagram. |
Arch. Math. Log. |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Jared M. Moore, Adam Stanton |
Lexicase selection outperforms previous strategies for incremental evolution of virtual creature controllers. |
ECAL |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Kota Gushima, Hina Akasaki, Tatsuo Nakajima |
Ambient bot: delivering daily casual information through eye contact with an intimate virtual creature. |
MindTrek |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Nuno Barreto, Rui Craveirinha, Licinio Roque |
Designing a Creature Believability Scale for Videogames. |
ICEC |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Andrew Bluff, Andrew Johnston |
Creature: interactions: a social mixed-reality playspace. |
SIGGRAPH Art Gallery |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Keita Nakamura |
Emergence of adaptive behaviors for artificial creature using a combined artificial neural network. |
Artif. Life Robotics |
2016 |
DBLP DOI BibTeX RDF |
|
23 | Gustavo Eggert Boehs, Milton Luiz Horn Vieira |
Non-humanoid creature performance from human acting. |
SIGGRAPH Posters |
2016 |
DBLP DOI BibTeX RDF |
|
23 | Ylva Ferstl, Elena Kokkinara, Rachel McDonnell |
Do I trust you, abstract creature?: a study on personality perception of abstract virtual faces. |
SAP |
2016 |
DBLP DOI BibTeX RDF |
|
23 | Andreas Fender, Jörg Müller 0001, David Lindlbauer |
Creature Teacher: A Performance-Based Animation System for Creating Cyclic Movements. |
SUI |
2015 |
DBLP DOI BibTeX RDF |
|
23 | Xuekun Guo, Juncong Lin, Kai Xu 0004, Xiaogang Jin 0001 |
Creature grammar for creative modeling of 3D monsters. |
Graph. Model. |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Masataka Tokumaru |
Implementation of an Emotional Virtual Creature with a Growth Function Model. |
HCI (26) |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Ahmed Tibermacine, Noureddine Djedi |
NEAT neural networks to control and simulate virtual creature's locomotion. |
ICMCS |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Michinari Kono, Takayuki Hoshi, Yasuaki Kakehi |
lapillus bug: creature-like behaving particles based on interactive mid-air acoustic manipulation. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Anna T. Lawniczak, Jason B. Ernst, Bruno N. Di Stefano |
Naïve Creature with Fear and Desire Learning to Cross a Highway. |
ICCS |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Anna T. Lawniczak, Bruno N. Di Stefano, Jason B. Ernst |
Naïve creature learns to cross a highway in a simulated CA-like environment. |
IEEE IA |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Anna T. Lawniczak, Jason B. Ernst, Bruno N. Di Stefano |
Improved performance of naïve creature learning to cross a highway. |
CCECE |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Ryosuke Ooe, Ikuo Suzuki, Masahito Yamamoto, Masashi Furukawa |
Study on evolution of the artificial flying creature controlled by neuro-evolution. |
Artif. Life Robotics |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Elisa C. Castro, Ricardo R. Gudwin |
A Scene-Based Episodic Memory System for a Simulated Autonomous Creature. |
Int. J. Synth. Emot. |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Daniël van Paesschen, Mark de Graaf, Tilde Bekker |
ZooMor: Three Stages of Play for a Sleeping Creature. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Anna T. Lawniczak, Jason B. Ernst, Bruno N. Di Stefano |
Simulated Naïve Creature Crossing a Highway. |
ICCS |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Nozomi Kina, Daiki Tanaka, Naoki Ohshima, P. Ravindra S. De Silva, Michio Okada |
CULOT: sociable creature for child's playground. |
HRI |
2013 |
DBLP BibTeX RDF |
|
23 | Yeongho Seol, Carol O'Sullivan, Jehee Lee |
Creature features: online motion puppetry for non-human characters. |
Symposium on Computer Animation |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Steve Yohanan, Karon E. MacLean |
The Role of Affective Touch in Human-Robot Interaction: Human Intent and Expectations in Touching the Haptic Creature. |
Int. J. Soc. Robotics |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Jakob Kellner, Saharon Shelah |
Creature forcing and large continuum: the joy of halving. |
Arch. Math. Log. |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Marcin L. Pilat, Takashi Ito, Reiji Suzuki, Takaya Arita |
Evolution of Virtual Creature Foraging in a Physical Environment. |
ALIFE |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Ryosuke Ooe, Ikuo Suzuki, Masahito Yamamoto, Masashi Furukawa |
Composite Artificial Neural Network for Controlling Artificial Flying Creature. |
IAS (2) |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Nesrine Ouannes, Noureddine Djedi, Yves Duthen, Hervé Luga |
Toward the construction of a virtual ecosystem by evolving virtual creature's behaviours. |
ICMCS |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Sachi Yasuda, Masashi Okamoto, Eiji Aramaki |
Ad hoc creature: Lost and added in translation from description to depiction. |
CogSci |
2012 |
DBLP BibTeX RDF |
|
23 | Haipeng Mi, Yoichiro Kawaguchi |
JECCO: A Creature-Like Tentacle Robot. |
Advances in Computer Entertainment |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Michinari Kono, Yasuaki Kakehi |
tamable looper: creature-like expressions and interactions by movement and deformation of clusters of sphere magnets. |
SIGGRAPH Posters |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Narae Lee, Juwhan Kim, Jungsoo Lee, Myeongsoo Shin, Woohun Lee |
MoleBot: a robotic creature based on physical transformability. |
VRIC |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Anna T. Lawniczak, Jason B. Ernst, Bruno N. Di Stefano |
Creature Learning to Cross a CA Simulated Road. |
ACRI |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Michael Lentine, Jon Gretarsson, Craig A. Schroeder, Avi Robinson-Mosher, Ronald Fedkiw |
Creature Control in a Fluid Environment. |
IEEE Trans. Vis. Comput. Graph. |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Kenji Iwadate, Ikuo Suzuki, Masahito Yamamoto, Masashi Furukawa |
Behavior emergence of a virtual creature living in complex environments. |
Artif. Life Robotics |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Masashi Furukawa, Makoto Morinaga, Ryosuke Ooe, Michiko Watanabe, Ikuo Suzuki, Masahito Yamamoto |
§Behavior Composed¨ for Artificial Flying Creature. |
J. Adv. Comput. Intell. Intell. Informatics |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Keita Nakamura, Ikuo Suzuki, Masahito Yamamoto, Masashi Furukawa |
Virtual fluid environment on behavior ability for artificial creature. |
ECAL |
2011 |
DBLP BibTeX RDF |
|
23 | Yuta Umemura, Ikuo Suzuki, Masahito Yamamoto, Masashi Furukawa |
Acquisition of Jumping Behavior on the Artificial Creature under Virtual Physical Environment. |
IJCCI (ECTA-FCTA) |
2011 |
DBLP BibTeX RDF |
|
23 | Katon Callaway |
God of War 3 poseidon creature boss fight. |
SIGGRAPH Dailies |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Noriyuki Yamamoto, Nahomi Maki, Akihiko Shirai |
Skeleton-based diverse creature design tool for mass production. |
SIGGRAPH Asia Posters |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Steve Yohanan, Karon E. MacLean |
Design and assessment of the haptic creature's affect display. |
HRI |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Ricardo Capitanio Martins da Silva, Ricardo R. Gudwin |
A Conscious-based Mind for an Artificial Creature. |
ALIFE |
2010 |
DBLP BibTeX RDF |
|
23 | Greg Turk |
Sticky Feet - Evolution in a Multi-Creature Physical Simulation. |
ALIFE |
2010 |
DBLP BibTeX RDF |
|
23 | Yuki Kado, Takanori Kamoda, Yuta Yoshiike, P. Ravindra De Silva, Michio Okada |
Reciprocal-adaptation in a creature-based futuristic sociable dining table. |
RO-MAN |
2010 |
DBLP DOI BibTeX RDF |
|
23 | Ricardo Capitanio Martins da Silva, Ricardo R. Gudwin |
Developing a Consciousness-Based Mind for an Artificial Creature. |
SBIA |
2010 |
DBLP DOI BibTeX RDF |
|
23 | Peter Jamieson, Darrel Davis, Brooke Spangler |
The Mythical Creature Approach - A Simulation Alternative to Building Computer Architectures. |
FECS |
2010 |
DBLP BibTeX RDF |
|
23 | Masashi Furukawa, Makoto Morinaga, Michiko Watanabe, Ikuo Suzuki, Masahito Yamamoto |
Artificial flying creature by flapping. |
SMC |
2010 |
DBLP DOI BibTeX RDF |
|
23 | Jonathan Chang, Karon E. MacLean, Steve Yohanan |
Gesture Recognition in the Haptic Creature. |
EuroHaptics (1) |
2010 |
DBLP DOI BibTeX RDF |
|
23 | Seokhwan Cheon |
Pondang: artificial creature ecology with evolutionary sound. |
SIGGRAPH ASIA (Posters) |
2010 |
DBLP DOI BibTeX RDF |
|
23 | Jong-Hwan Kim 0001, Chi-Ho Lee, Kang-Hee Lee |
Evolutionary Generative Process for an Artificial Creature's Personality. |
IEEE Trans. Syst. Man Cybern. Part C |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Keita Nakamura, Ikuo Suzuki, Masahito Yamamoto, Masashi Furukawa |
Acquisition of Swimming Behavior on Artificial Creature in Virtual Water Environment. |
ECAL (1) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Wei Dong, Rubin Wang, Zhikang Zhang |
Simulation Study of CPG Model: Exploring of a Certain Characteristics of Rhythm of Gait Movement on the Intelligent Creature. |
ISNN (1) |
2009 |
DBLP DOI BibTeX RDF |
The rhythmic movement, Coordination, Rhythm, Variety, Central pattern generator (CPG) |