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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 43 occurrences of 30 keywords
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Results
Found 38 publication records. Showing 38 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
69 | Muhammad Hussain 0001, Yoshihiro Okada, Koichi Niijima |
A Fast and Memory-Efficient Method for LOD Modeling of Polygonal Models. |
GMAG |
2003 |
DBLP DOI BibTeX RDF |
Surface simpli.cation, Edge-collapse, Level of detail, Multiresolution modeling, Triangular Meshes |
47 | Wei Lu, Dinghao Zeng, Jingui Pan |
QEM-Based Mesh Simplification with Effective Feature-Preserving. |
HCI (14) |
2007 |
DBLP DOI BibTeX RDF |
half-edge collapse, the Quadric Error Metric, mesh simplification, Progressive Meshes, feature preserving |
39 | Muhammad Hussain 0001, Yoshihiro Okada, Koichi Niijima |
LOD Modelling of Polygonal Models Based on Multiple Choice Optimization. |
MMM |
2004 |
DBLP DOI BibTeX RDF |
|
36 | Peter Lindstrom 0001, Greg Turk |
Image-driven simplification. |
ACM Trans. Graph. |
2000 |
DBLP DOI BibTeX RDF |
level-of-detail, visual perception, image metrics, polygonal simplification |
33 | Emanuele Danovaro, Leila De Floriani, Paola Magillo, Enrico Puppo, Davide Sobrero, Neta Sokolovsky |
The Half-Edge Tree: A Compact Data Structure for Level-of-Detail Tetrahedral Meshes. |
SMI |
2005 |
DBLP DOI BibTeX RDF |
|
30 | Hung-Kuang Chen, Chin-Shyurng Fahn, Jeffrey J. P. Tsai, Rong-Ming Chen, Ming-Bo Lin |
Generating high-quality discrete LOD meshes for 3D computer games in linear time. |
Multim. Syst. |
2006 |
DBLP DOI BibTeX RDF |
Interactive 3D multimedia, Level-of-detail mesh, Iterative full-edge collapse, Virtual reality, Computer game, Mesh simplification |
29 | Jia-xin Chen, Hai-he Hu |
One Mesh Model Simplification Method Based on Shape Transform of Triangles. |
ICAT Workshops |
2006 |
DBLP DOI BibTeX RDF |
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26 | Sung-Bum Park, Chang-Su Kim 0001, Sang Uk Lee |
Error Resilient 3-D Mesh Compression. |
IEEE Trans. Multim. |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Michael Press, Jihad El-Sana |
Multiresolution Hierarchy for Real-Time Cartoon-Style Rendering. |
GMAI |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Fabien Vivodtzev, Georges-Pierre Bonneau, Paul Le Texier |
Topology-preserving simplification of 2D nonmanifold meshes with embedded structures. |
Vis. Comput. |
2005 |
DBLP DOI BibTeX RDF |
Computational geometry and its applications, LOD techniques, Multiresolution curves and surfaces |
26 | Junho Kim 0001, Seungyong Lee 0001 |
Transitive Mesh Space of a Progressive Mesh. |
IEEE Trans. Vis. Comput. Graph. |
2003 |
DBLP DOI BibTeX RDF |
selectively refined mesh, transitive mesh space, hierarchical partitioning property, dual piece, valid vertex front, Progressive mesh, selective refinement |
23 | Frutuoso G. M. Silva, Abel João Padrão Gomes |
Normal-Based Simplification Algorithm for Meshes. |
TPCG |
2004 |
DBLP DOI BibTeX RDF |
|
20 | Shixue Zhang, Enhua Wu |
A Shape Feature Based Simplification Method for Deforming Meshes. |
GMP |
2008 |
DBLP DOI BibTeX RDF |
LOD, Mesh simplification, Shape feature, Deforming mesh |
20 | Xiuwen Liu, Cui Xie, Yicheng Jin |
Feature-Preserving Simplification of Texture-Mapped Models. |
CGIV |
2006 |
DBLP DOI BibTeX RDF |
|
20 | Emanuele Danovaro, Leila De Floriani |
Half-Edge Multi-Tessellation: A Compact Representation for Multi-Resolution Tetrahedral Meshes. |
3DPVT |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Muhammad Hussain 0001, Yoshihiro Okada, Koichi Niijima |
Efficient Simplification of Polygonal Surface Models. |
IV |
2001 |
DBLP DOI BibTeX RDF |
|
19 | Marc Glisse, Siddharth Pritam |
Swap, Shift and Trim to Edge Collapse a Filtration. |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Marc Glisse, Siddharth Pritam |
Swap, Shift and Trim to Edge Collapse a Filtration. |
SoCG |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Jean-Daniel Boissonnat, Siddharth Pritam |
Edge Collapse and Persistence of Flag Complexes. |
SoCG |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Ruifang Zhu, Wei Shen |
Edge Collapse Considering Triangular Mesh for Model Simplification. |
BIC-TA |
2013 |
DBLP DOI BibTeX RDF |
|
19 | Guanlong Li, Wendong Wang, Guohong Ding, Yanming Zou, Kongqiao Wang |
The Edge Collapse Algorithm Based on the Batched Iteration in Mesh Simplification. |
ACIS-ICIS |
2012 |
DBLP DOI BibTeX RDF |
|
19 | Tian Ma, Guanghong Gong, Jin Yan |
A 3D model simplification algorithm based on edge-collapse. |
INDIN |
2012 |
DBLP DOI BibTeX RDF |
|
19 | Yan Tang, Qingchen Zhang |
Edge-Collapse Mesh Simplification Method Based on Gauss Curvature. |
iThings/CPSCom |
2011 |
DBLP DOI BibTeX RDF |
|
16 | Shixue Zhang, Enhua Wu |
Deforming Surface Simplification Based on Feature Preservation. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
LOD, Mesh simplification, Sharp feature, Deforming mesh |
16 | Peter Lindstrom 0001, Greg Turk |
Evaluation of Memoryless Simplification. |
IEEE Trans. Vis. Comput. Graph. |
1999 |
DBLP DOI BibTeX RDF |
geometric error, optimization, level of detail, Model simplification, surface approximation |
16 | Guangzheng Fei, Enhua Wu |
A real-time generation algorithm for progressive meshes in dynamic environments. |
VRST |
1999 |
DBLP DOI BibTeX RDF |
|
13 | Joel Daniels II, Cláudio T. Silva, Jason Shepherd, Elaine Cohen |
Quadrilateral mesh simplification. |
ACM Trans. Graph. |
2008 |
DBLP DOI BibTeX RDF |
|
13 | Yan Tang, Xin Fu, Rui Chen |
3D Model Simplification Method Based on ROI. |
CSSE (6) |
2008 |
DBLP DOI BibTeX RDF |
|
13 | Hyun Soo Kim, Han Kyun Choi, Kwan H. Lee |
Mesh Simplification with Vertex Color. |
GMP |
2008 |
DBLP DOI BibTeX RDF |
level of detail, mesh simplification, multi- resolution, vertex color |
13 | Yu-Kun Lai, Leif Kobbelt, Shi-Min Hu 0001 |
An incremental approach to feature aligned quad dominant remeshing. |
Symposium on Solid and Physical Modeling |
2008 |
DBLP DOI BibTeX RDF |
feature alignment, local updates, quad dominant remeshing |
13 | Soji Yamakawa, Kenji Shimada |
Converting a tetrahedral mesh to a prism-tetrahedral hybrid mesh for FEM accuracy and efficiency. |
Symposium on Solid and Physical Modeling |
2008 |
DBLP DOI BibTeX RDF |
hybrid mesh, mesh conversion, prism element, tetrahedral element, finite element method |
13 | Lihong Xu, Weihai Chen, Jingmeng Liu, Tao Lv |
An improved quadric error metrics based on feature matrix. |
RAM |
2008 |
DBLP DOI BibTeX RDF |
|
13 | Xiaohu Ma, Jie Wu, Xiangjun Shen |
A New Progressive Mesh with Adaptive Subdivision for LOD Models. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
|
13 | Zhi Zheng 0007, Tony K. Y. Chan |
Traversal on DAG-based Multiresolution Mesh Hierarchy. |
CGIV |
2006 |
DBLP DOI BibTeX RDF |
|
13 | Yuanchen Zhu |
Uniform Remeshing with an Adaptive Domain: A New Scheme for View-Dependent Level-of-Detail Rendering of Meshes. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
view-dependent meshes, Level-of-detail, remeshing, multiresolution representation, frame-to-frame coherence |
13 | Ralf Sondershaus, Wolfgang Straßer |
View-dependent tetrahedral meshing and rendering. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
multi resolution meshes, tetrahedral meshes, view-dependent rendering, point rendering |
13 | Miguel A. Otaduy, Ming C. Lin |
Sensation preserving simplification for haptic rendering. |
ACM Trans. Graph. |
2003 |
DBLP DOI BibTeX RDF |
haptics, collision detection, level-of-detail algorithms |
13 | Richard Southern, Patrick C. Marais, Edwin H. Blake |
Generic memoryless polygonal simplification. |
Afrigraph |
2001 |
DBLP DOI BibTeX RDF |
error metric comparison, triangle mesh simplification, level of detail |
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