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Searching for phrase Edge-collapse (changed automatically) with no syntactic query expansion in all metadata.

Publication years (Num. hits)
1999-2005 (15) 2006-2008 (16) 2011-2022 (7)
Publication types (Num. hits)
article(10) inproceedings(28)
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The graphs summarize 43 occurrences of 30 keywords

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Found 38 publication records. Showing 38 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
69Muhammad Hussain 0001, Yoshihiro Okada, Koichi Niijima A Fast and Memory-Efficient Method for LOD Modeling of Polygonal Models. Search on Bibsonomy GMAG The full citation details ... 2003 DBLP  DOI  BibTeX  RDF Surface simpli.cation, Edge-collapse, Level of detail, Multiresolution modeling, Triangular Meshes
47Wei Lu, Dinghao Zeng, Jingui Pan QEM-Based Mesh Simplification with Effective Feature-Preserving. Search on Bibsonomy HCI (14) The full citation details ... 2007 DBLP  DOI  BibTeX  RDF half-edge collapse, the Quadric Error Metric, mesh simplification, Progressive Meshes, feature preserving
39Muhammad Hussain 0001, Yoshihiro Okada, Koichi Niijima LOD Modelling of Polygonal Models Based on Multiple Choice Optimization. Search on Bibsonomy MMM The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
36Peter Lindstrom 0001, Greg Turk Image-driven simplification. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2000 DBLP  DOI  BibTeX  RDF level-of-detail, visual perception, image metrics, polygonal simplification
33Emanuele Danovaro, Leila De Floriani, Paola Magillo, Enrico Puppo, Davide Sobrero, Neta Sokolovsky The Half-Edge Tree: A Compact Data Structure for Level-of-Detail Tetrahedral Meshes. Search on Bibsonomy SMI The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
30Hung-Kuang Chen, Chin-Shyurng Fahn, Jeffrey J. P. Tsai, Rong-Ming Chen, Ming-Bo Lin Generating high-quality discrete LOD meshes for 3D computer games in linear time. Search on Bibsonomy Multim. Syst. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Interactive 3D multimedia, Level-of-detail mesh, Iterative full-edge collapse, Virtual reality, Computer game, Mesh simplification
29Jia-xin Chen, Hai-he Hu One Mesh Model Simplification Method Based on Shape Transform of Triangles. Search on Bibsonomy ICAT Workshops The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
26Sung-Bum Park, Chang-Su Kim 0001, Sang Uk Lee Error Resilient 3-D Mesh Compression. Search on Bibsonomy IEEE Trans. Multim. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
26Michael Press, Jihad El-Sana Multiresolution Hierarchy for Real-Time Cartoon-Style Rendering. Search on Bibsonomy GMAI The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
26Fabien Vivodtzev, Georges-Pierre Bonneau, Paul Le Texier Topology-preserving simplification of 2D nonmanifold meshes with embedded structures. Search on Bibsonomy Vis. Comput. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF Computational geometry and its applications, LOD techniques, Multiresolution curves and surfaces
26Junho Kim 0001, Seungyong Lee 0001 Transitive Mesh Space of a Progressive Mesh. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF selectively refined mesh, transitive mesh space, hierarchical partitioning property, dual piece, valid vertex front, Progressive mesh, selective refinement
23Frutuoso G. M. Silva, Abel João Padrão Gomes Normal-Based Simplification Algorithm for Meshes. Search on Bibsonomy TPCG The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
20Shixue Zhang, Enhua Wu A Shape Feature Based Simplification Method for Deforming Meshes. Search on Bibsonomy GMP The full citation details ... 2008 DBLP  DOI  BibTeX  RDF LOD, Mesh simplification, Shape feature, Deforming mesh
20Xiuwen Liu, Cui Xie, Yicheng Jin Feature-Preserving Simplification of Texture-Mapped Models. Search on Bibsonomy CGIV The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
20Emanuele Danovaro, Leila De Floriani Half-Edge Multi-Tessellation: A Compact Representation for Multi-Resolution Tetrahedral Meshes. Search on Bibsonomy 3DPVT The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Muhammad Hussain 0001, Yoshihiro Okada, Koichi Niijima Efficient Simplification of Polygonal Surface Models. Search on Bibsonomy IV The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
19Marc Glisse, Siddharth Pritam Swap, Shift and Trim to Edge Collapse a Filtration. Search on Bibsonomy CoRR The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
19Marc Glisse, Siddharth Pritam Swap, Shift and Trim to Edge Collapse a Filtration. Search on Bibsonomy SoCG The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
19Jean-Daniel Boissonnat, Siddharth Pritam Edge Collapse and Persistence of Flag Complexes. Search on Bibsonomy SoCG The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
19Ruifang Zhu, Wei Shen Edge Collapse Considering Triangular Mesh for Model Simplification. Search on Bibsonomy BIC-TA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
19Guanlong Li, Wendong Wang, Guohong Ding, Yanming Zou, Kongqiao Wang The Edge Collapse Algorithm Based on the Batched Iteration in Mesh Simplification. Search on Bibsonomy ACIS-ICIS The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
19Tian Ma, Guanghong Gong, Jin Yan A 3D model simplification algorithm based on edge-collapse. Search on Bibsonomy INDIN The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
19Yan Tang, Qingchen Zhang Edge-Collapse Mesh Simplification Method Based on Gauss Curvature. Search on Bibsonomy iThings/CPSCom The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
16Shixue Zhang, Enhua Wu Deforming Surface Simplification Based on Feature Preservation. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF LOD, Mesh simplification, Sharp feature, Deforming mesh
16Peter Lindstrom 0001, Greg Turk Evaluation of Memoryless Simplification. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 1999 DBLP  DOI  BibTeX  RDF geometric error, optimization, level of detail, Model simplification, surface approximation
16Guangzheng Fei, Enhua Wu A real-time generation algorithm for progressive meshes in dynamic environments. Search on Bibsonomy VRST The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
13Joel Daniels II, Cláudio T. Silva, Jason Shepherd, Elaine Cohen Quadrilateral mesh simplification. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
13Yan Tang, Xin Fu, Rui Chen 3D Model Simplification Method Based on ROI. Search on Bibsonomy CSSE (6) The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
13Hyun Soo Kim, Han Kyun Choi, Kwan H. Lee Mesh Simplification with Vertex Color. Search on Bibsonomy GMP The full citation details ... 2008 DBLP  DOI  BibTeX  RDF level of detail, mesh simplification, multi- resolution, vertex color
13Yu-Kun Lai, Leif Kobbelt, Shi-Min Hu 0001 An incremental approach to feature aligned quad dominant remeshing. Search on Bibsonomy Symposium on Solid and Physical Modeling The full citation details ... 2008 DBLP  DOI  BibTeX  RDF feature alignment, local updates, quad dominant remeshing
13Soji Yamakawa, Kenji Shimada Converting a tetrahedral mesh to a prism-tetrahedral hybrid mesh for FEM accuracy and efficiency. Search on Bibsonomy Symposium on Solid and Physical Modeling The full citation details ... 2008 DBLP  DOI  BibTeX  RDF hybrid mesh, mesh conversion, prism element, tetrahedral element, finite element method
13Lihong Xu, Weihai Chen, Jingmeng Liu, Tao Lv An improved quadric error metrics based on feature matrix. Search on Bibsonomy RAM The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
13Xiaohu Ma, Jie Wu, Xiangjun Shen A New Progressive Mesh with Adaptive Subdivision for LOD Models. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
13Zhi Zheng 0007, Tony K. Y. Chan Traversal on DAG-based Multiresolution Mesh Hierarchy. Search on Bibsonomy CGIV The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
13Yuanchen Zhu Uniform Remeshing with an Adaptive Domain: A New Scheme for View-Dependent Level-of-Detail Rendering of Meshes. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF view-dependent meshes, Level-of-detail, remeshing, multiresolution representation, frame-to-frame coherence
13Ralf Sondershaus, Wolfgang Straßer View-dependent tetrahedral meshing and rendering. Search on Bibsonomy GRAPHITE The full citation details ... 2005 DBLP  DOI  BibTeX  RDF multi resolution meshes, tetrahedral meshes, view-dependent rendering, point rendering
13Miguel A. Otaduy, Ming C. Lin Sensation preserving simplification for haptic rendering. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF haptics, collision detection, level-of-detail algorithms
13Richard Southern, Patrick C. Marais, Edwin H. Blake Generic memoryless polygonal simplification. Search on Bibsonomy Afrigraph The full citation details ... 2001 DBLP  DOI  BibTeX  RDF error metric comparison, triangle mesh simplification, level of detail
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