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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 11 occurrences of 8 keywords
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Results
Found 23 publication records. Showing 23 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
133 | Staffan Jonsson, Markus Montola, Annika Waern, Martin Ericsson |
Prosopopeia: experiences from a pervasive Larp. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
live role play, pervasive computing, pervasive game, alternate reality game |
62 | Tony Manninen, Laura Vallius, Tomi Kujanpää |
Plot Clusters - Intertwined and Re-playable Storyline Components in a Multiplayer RPG. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
LARP, game design, Interactive narrative |
31 | Ming Yan, Ruihao Li 0007, Hao Zhang, Hao Wang, Zhilan Yang, Ji Yan |
LARP: Language-Agent Role Play for Open-World Games. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
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31 | Raquel Breejon Robinson, Karin B. Johansson, James Collin Fey, Elena Márquez Segura, Jon Back, Annika Waern, Sarah Lynne Bowman, Katherine Isbister |
Edu-larp @ CHI. |
CHI Extended Abstracts |
2023 |
DBLP DOI BibTeX RDF |
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31 | Zheng Yang 0001, Tien Tuan Anh Dinh, Chao Yin, Yingying Yao, Dianshi Yang, Xiaolin Chang, Jianying Zhou 0001 |
LARP: A Lightweight Auto-Refreshing Pseudonym Protocol for V2X. |
IACR Cryptol. ePrint Arch. |
2022 |
DBLP BibTeX RDF |
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31 | Zheng Yang 0001, Tien Tuan Anh Dinh, Chao Yin, Yingying Yao, Dianshi Yang, Xiaolin Chang, Jianying Zhou 0001 |
LARP: A Lightweight Auto-Refreshing Pseudonym Protocol for V2X. |
SACMAT |
2022 |
DBLP DOI BibTeX RDF |
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31 | James Collin Fey, Ella Dagan, Elena Márquez Segura, Katherine Isbister |
Anywear Academy: A Larp-based Camp to Inspire Computational Interest in Middle School Girls. |
Conference on Designing Interactive Systems |
2022 |
DBLP DOI BibTeX RDF |
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31 | Kruakae Pothong, Larissa Pschetz, Ruth Catlow, Sarah Meiklejohn |
Problematising Transparency Through LARP And Deliberation. |
Conference on Designing Interactive Systems |
2021 |
DBLP DOI BibTeX RDF |
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31 | Christoph Salge, Emily Short, Mike Preuss, Spyridon Samothrakis, Pieter Spronck |
Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP). |
CoRR |
2020 |
DBLP BibTeX RDF |
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31 | Christoph Salge, Emily Short, Mike Preuss, Spyridon Samothrakis, Pieter Spronck |
Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP). |
CoG |
2020 |
DBLP DOI BibTeX RDF |
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31 | Michal Mochocki |
Markers of Subjective Perception in Larp. |
DiGRA Conference |
2018 |
DBLP BibTeX RDF |
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31 | Elena Márquez Segura, James Collin Fey, Ella Dagan, Samvid Niravbhai Jhaveri, Jared Pettitt, Miguel Flores, Katherine Isbister |
Designing Future Social Wearables with Live Action Role Play (Larp) Designers. |
CHI |
2018 |
DBLP DOI BibTeX RDF |
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31 | Audrey G. Chung, Mohammad Javad Shafiee, Alexander Wong |
Random Feature Maps via a Layered Random Projection (LaRP) Framework for Object Classification. |
CoRR |
2016 |
DBLP BibTeX RDF |
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31 | Audrey G. Chung, Mohammad Javad Shafiee, Alexander Wong |
Random feature maps via a Layered Random Projection (LARP) framework for object classification. |
ICIP |
2016 |
DBLP DOI BibTeX RDF |
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31 | Rafael Bienia |
Costume Agency in German Larp. |
DiGRA Conference |
2015 |
DBLP BibTeX RDF |
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31 | Mikael Vejdemo-Johansson, Henrik Bäärnhielm, Daniel Sundström |
[Demo abstract] using Haskell as DSL for controlling immersive media experiences: Ludic support and deep immersion in nordic technology-supported LARP. |
FARM@ICFP |
2014 |
DBLP DOI BibTeX RDF |
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31 | Jaakko Stenros, Markus Montola |
The Making of Nordic Larp: Documenting a Tradition of Ephemeral Co-Creative Play. |
DiGRA Conference |
2011 |
DBLP BibTeX RDF |
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31 | Nicolle Lamerichs |
'Can't Stop The Signal?' The Design of the Dutch Firefly LARP. |
DiGRA Conference |
2011 |
DBLP BibTeX RDF |
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31 | Umberto Scarfogliero, Michele Folgheraiter, Giuseppina C. Gini |
LARP, Biped Robotics Conceived as Human Modelling. |
Biomimetic Neural Learning for Intelligent Robots |
2005 |
DBLP DOI BibTeX RDF |
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31 | Laust Juul Christensen, Thomas Tae-Yang Jørgensen, Anker Helms Jørgensen |
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar. |
DiGRA Conference |
2003 |
DBLP BibTeX RDF |
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25 | Annika Wærn, Markus Montola, Jaakko Stenros |
The three-sixty illusion: designing for immersion in pervasive games. |
CHI |
2009 |
DBLP DOI BibTeX RDF |
pervasive game, immersion, mobile game, role-play |
25 | Staffan Jonsson, Annika Waern |
The art of game-mastering pervasive games. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
game mastering, technology-supported games, pervasive games, role play |
25 | Vijay K. Jain, Lei Lin |
Complex-argument universal nonlinear cell for rapid prototyping. |
IEEE Trans. Very Large Scale Integr. Syst. |
1997 |
DBLP DOI BibTeX RDF |
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