Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
131 | Leigh Achterbosch, Robyn Pierce, Gregory Simmons |
Massively multiplayer online role-playing games: the past, present, and future. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
socialization, MMORPG, game development, multiplayer games |
121 | Kuo-Hsun Hung, Charles K. Kinzer, Cheng-Ling Alice Chen |
Motivational Factors in Educational MMORPGs: Some Implications for Education. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
|
85 | Jacqui Taylor, James Taylor |
A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships. |
HCI (12) |
2009 |
DBLP DOI BibTeX RDF |
Social Identity Theory, Motivation, Content Analysis, Relationships, MMORPGs, Social Psychology |
72 | Chen-Chi Wu, Kuan-Ta Chen, Chih-Ming Chen 0001, Polly Huang, Chin-Laung Lei |
On the challenge and design of transport protocols for MMORPGs. |
Multim. Tools Appl. |
2009 |
DBLP DOI BibTeX RDF |
Content-based transport protocol, Game traffic, Packet delivery, Online games, User satisfaction, Network performance |
72 | Greg Wadley, Martin R. Gibbs, Peter Benda |
Speaking in character: using voice-over-IP to communicate within MMORPGs. |
IE |
2007 |
DBLP BibTeX RDF |
Dungeons and Dragons Online, CMC, computer mediated communication, VoIP, MMORPG, voice-over-IP, World of Warcraft, media effects |
72 | Anders Tychsen, Michael Hitchens |
Ghost Worlds - Time and Consequence in MMORPGs. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
Consequence, Time, computer games, Storytelling, MMORPG |
56 | Jaya Kawale, Aditya Pal, Jaideep Srivastava |
Churn Prediction in MMORPGs: A Social Influence Based Approach. |
CSE (4) |
2009 |
DBLP DOI BibTeX RDF |
|
49 | Yolanda A. Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute |
Time will tell: in-game social interactions that facilitate second language acquisition. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
collaborative gameplay, massively multiplayer online role playing games, second language acquisition, visualization, human computer interaction, computer mediated communication, social computing, video games |
49 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh |
Understanding social interaction in world of warcraft. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
social interaction, social computing, MMORPG |
49 | Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei |
An empirical evaluation of TCP performance in online games. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
performance analysis, transport protocols, MMOG, network games, internet measurement |
46 | Miguel Boavida, João Paulo Santos, Pedro A. Amado Assunção, Luis Soares, João Luz, Ricardo Viegas |
The MulE game engine extending online role-playing games. |
ITiCSE |
2005 |
DBLP DOI BibTeX RDF |
simulation, pervasive computing, game design, MMORPGs |
46 | Matteo Curcio |
MMORPGs as Serious Games: Learning and Developing Social Skills Through MMORPGs. |
GALA |
2022 |
DBLP DOI BibTeX RDF |
|
39 | Jan Van Looy, Cédric Courtois, Melanie De Vocht |
Player identification in online games: validation of a scale for measuring identification in MMORPGs. |
Fun and Games |
2010 |
DBLP DOI BibTeX RDF |
measurement scale, identification, avatar, MMORPG, World of Warcraft |
39 | Ernst Gunnar Gran, Sven-Arne Reinemo |
Dragon kill points: loot distribution in MMORPGs. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
|
39 | Shunan Chung, Jim Jiunde Lee |
Avatar Customization and Emotions in MMORPGs. |
IVA |
2008 |
DBLP DOI BibTeX RDF |
Avatar Customization, avatar’s characteristics, emotion |
39 | Fang You, Jianmin Wang 0013, Zibin Zheng, Jihong Jung, Chunhui Che, Xiaonan Luo, Peter Tam |
RA-model: a taxonomy model of player activities in mobile MMORPGs. |
Mobility Conference |
2007 |
DBLP DOI BibTeX RDF |
mobile MMORPG, taxonomy, motivation, payment |
39 | Joey J. Lee, Christopher M. Hoadley |
Online Identity as a Leverage Point for Learning in Massively Multiplayer Online Role Playing Games (MMORPGs). |
ICALT |
2006 |
DBLP DOI BibTeX RDF |
|
39 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
The effect of latency and network limitations on MMORPGs: a field study of everquest2. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
Everquest2, user study, mobile gaming, MMORPG, network games |
39 | Hyungil Kim, Sungwoo Hong, Juntae Kim |
Detection of Auto Programs for MMORPGs. |
Australian Conference on Artificial Intelligence |
2005 |
DBLP DOI BibTeX RDF |
Entertainment and AI, Data Mining, Machine Learning, Intelligent Data Analysis |
39 | Chek Yang Foo, Elina M. I. Koivisto |
Defining grief play in MMORPGs: player and developer perceptions. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
greed play, grief play, harassment, power imposition, scamming, avatars, game design, MMORPG, role-play |
33 | Huey-Ing Liu, Yun-Ting Lo |
DaCAP - A Distributed Anti-Cheating Peer to Peer Architecture for Massive Multiplayer On-line Role Playing Game. |
CCGRID |
2008 |
DBLP DOI BibTeX RDF |
P2P, MMOG, MMORPG |
33 | Gary McGraw, Greg Hoglund |
Online Games and Security. |
IEEE Secur. Priv. |
2007 |
DBLP DOI BibTeX RDF |
|
33 | Wu-chang Feng, David Brandt, Debanjan Saha |
A long-term study of a popular MMORPG. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
|
33 | Susan Landau 0001, Renée Stratulate, Doug Twilleager |
Consumers, fans, and control: what the games industry can teach Hollywood about DRM. |
Digital Rights Management Workshop |
2006 |
DBLP DOI BibTeX RDF |
games, economics, digital rights management, films, movies |
33 | Jiyi Wu, Xiangguo Gong, Jiwen Zheng |
A Model for Massively Multiplayer Role-Playing Games System Performance. |
ICAT Workshops |
2006 |
DBLP DOI BibTeX RDF |
|
33 | George Yee, Larry Korba, Ronggong Song, Ying-Chieh Chen |
Towards Designing Secure Online Games. |
AINA (2) |
2006 |
DBLP DOI BibTeX RDF |
|
33 | Steve Cornett |
The usability of massively multiplayer online roleplaying games: designing for new users. |
CHI |
2004 |
DBLP DOI BibTeX RDF |
RPG, game usability, massively-multiplayer, roleplaying game, online game, MMORPG |
29 | Shyong K. Lam, John Riedl |
Expressing My Inner Gnome: Appearance and Behavior in Virtual Worlds. |
Computer |
2011 |
DBLP DOI BibTeX RDF |
Online behavior, massively multiplayer online role-playing games, Virtual worlds, Social computing, MMORPGs |
29 | Carsten Griwodz, Pål Halvorsen |
The fun of using TCP for an MMORPG. |
NOSSDAV |
2006 |
DBLP DOI BibTeX RDF |
thin streams, MMORPGs, TCP performance |
23 | Seungjong Sun, Jang-Hyun Kim 0001, Kwan Min Lee, Dongyan Nan |
Exploring the association between the Proteus effect and intention to play massive multiplayer online role-playing games (MMORPGs). |
Internet Res. |
2024 |
DBLP DOI BibTeX RDF |
|
23 | Jiho Choi, Junghoon Park, Woocheol Kim, Jin-Hyeok Park, Yumin Suh, Minchang Sung |
PU GNN: Chargeback Fraud Detection in P2E MMORPGs via Graph Attention Networks with Imbalanced PU Labels. |
ECML/PKDD (6) |
2023 |
DBLP DOI BibTeX RDF |
|
23 | Qilin Deng, Minghao Zhao 0002, Kai Wang, Runze Wu, Xudong Shen, Jianrong Tao, Changjie Fan |
Find Your Organization in MMORPGs. |
IEEE Trans. Games |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Jiho Choi, Junghoon Park, Woocheol Kim, Jin-Hyeok Park, Yumin Suh, Minchang Sung |
PU GNN: Chargeback Fraud Detection in P2E MMORPGs via Graph Attention Networks with Imbalanced PU Labels. |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Laixin Xie, Ziming Wu, Peng Xu, Wei Li 0094, Xiaojuan Ma, Quan Li |
RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics. |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Chiu-Ping Hsu, Chia-Wen Chang |
Does the social platform established by MMORPGs build social and psychological capital? |
Comput. Hum. Behav. |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Sha Zhao, Junwei Fang, Shiwei Zhao, Runze Wu, Jianrong Tao, Shijian Li, Gang Pan 0001 |
T-Detector: A Trajectory based Pre-trained Model for Game Bot Detection in MMORPGs. |
ICDE |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Laixin Xie, Ziming Wu, Peng Xu, Wei Li 0094, Xiaojuan Ma, Quan Li |
RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics. |
CHI |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Ryo Kambe, Sumiko Miyata |
A Load Balancing Method Using K-means++ for P2P MMORPGs. |
CCNC |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Xianyang Qi, Jiashu Pu, Shiwei Zhao, Runze Wu, Jianrong Tao |
A GNN-Enhanced Game Bot Detection Model for MMORPGs. |
PAKDD (2) |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, Regan L. Mandryk |
In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs. |
CHI |
2020 |
DBLP DOI BibTeX RDF |
|
23 | Andrea Lanzi |
Game Bot Detection on Massive Multiplayer Online Role-Playing Games (MMORPGs) Systems. |
Encyclopedia of Computer Graphics and Games |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Huy Kang Kim, Jiyoung Woo |
Detecting and Preventing Online Game Bots in MMORPGs. |
Encyclopedia of Computer Graphics and Games |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Leigh Achterbosch, Peter Vamplew 0001 |
Griefing in MMORPGs. |
Encyclopedia of Computer Graphics and Games |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Helen Ryland |
Getting away with murder: why virtual murder in MMORPGs can be wrong on Kantian grounds. |
Ethics Inf. Technol. |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Junhua Lu, Xiao Xie, Ji Lan, Tai-Quan Peng, Yingcai Wu, Wei Chen 0001 |
BeXplorer: Visual analytics of dynamic interplay between communication and purchase behaviors in MMORPGs. |
Vis. Informatics |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Qiunan Zhang, Xihui Zhang 0001 |
The Relationships among MMORPGs, Gamers, and Add-ons. |
AMCIS |
2019 |
DBLP BibTeX RDF |
|
23 | Junhua Lu, Xiao Xie, Ji Lan, Tai-Quan Peng, Wei Chen 0001, Yingcai Wu |
Visual Analytics of Dynamic Interplay Between Behaviors in MMORPGs. |
PacificVis |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Luiz Bernardo Martins Kummer, Hiroyuki Iida, Júlio César Nievola, Emerson Cabrera Paraiso |
Identifying Influences of Game Upgrades on Profitable Players Behavior in MMORPGs. |
ICEC-JCSG |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Gavin Hogben |
'Expert' and 'Casual' Interfaces for Museums in Digital Times : Board and Field Games : MUDs and MMORPGs : Things and Networks. |
GEM |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Muhterem Dindar |
Do people play MMORPGs for extrinsic or intrinsic rewards? |
Telematics Informatics |
2018 |
DBLP DOI BibTeX RDF |
|
23 | Jianrong Tao, Jiarong Xu, Linxia Gong, Yifu Li, Changjie Fan, Zhou Zhao |
NGUARD: A Game Bot Detection Framework for NetEase MMORPGs. |
KDD |
2018 |
DBLP DOI BibTeX RDF |
|
23 | Johannes Pfau, Jan David Smeddinck, Rainer Malaka |
Towards Deep Player Behavior Models in MMORPGs. |
CHI PLAY |
2018 |
DBLP DOI BibTeX RDF |
|
23 | Luiz Bernardo Martins Kummer, Júlio César Nievola, Emerson Cabrera Paraiso |
Identifying Niche Stage in MMORPGs Using Ensemble Classifier. |
FLAIRS |
2018 |
DBLP BibTeX RDF |
|
23 | Tung-Lin Chuang |
Female players' decision-making processes in MMORPGs: a mixed method. |
Int. J. Soc. Humanist. Comput. |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Adriano Schimmenti, Alexandre Infanti, Deborah Badoud, Julien Laloyaux, Joël Billieux |
Schizotypal personality traits and problematic use of massively-multiplayer online role-playing games (MMORPGs). |
Comput. Hum. Behav. |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Fan Zhang 0005, David Kaufman |
Massively Multiplayer Online Role-Playing Games (MMORPGs) and Socio-Emotional Wellbeing. |
Comput. Hum. Behav. |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Theodoros Sourmelis, Andri Ioannou, Panayiotis Zaphiris |
Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016. |
Comput. Hum. Behav. |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Quan Li, Qiaomu Shen, Yao Ming, Peng Xu, Yun Wang 0012, Xiaojuan Ma, Huamin Qu |
A visual analytics approach for understanding egocentric intimacy network evolution and impact propagation in MMORPGs. |
PacificVis |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Fan Zhang 0005, David Kaufman |
Older Adults' Social Interactions in Massively Multiplayer Online Role-Playing Games (MMORPGs). |
Games Cult. |
2016 |
DBLP DOI BibTeX RDF |
|
23 | Eunjo Lee, Jiyoung Woo, Hyoungshick Kim, Aziz Mohaisen, Huy Kang Kim |
You are a Game Bot!: Uncovering Game Bots in MMORPGs via Self-similarity in the Wild. |
NDSS |
2016 |
DBLP BibTeX RDF |
|
23 | Chwen-Yea Lin, Wei-Hsi Hung, Kwoting Fang, Chien-Chung Tu |
Understanding players' achievement values from MMORPGs: an exploratory study. |
Internet Res. |
2015 |
DBLP DOI BibTeX RDF |
|
23 | J. Tuomas Harviainen, Juho Hamari |
Seek, share, or withhold: information trading in MMORPGs. |
J. Documentation |
2015 |
DBLP DOI BibTeX RDF |
|
23 | Fan Zhang 0005, David Kaufman |
The impacts of social interactions in MMORPGs on older adults' social capital. |
Comput. Hum. Behav. |
2015 |
DBLP DOI BibTeX RDF |
|
23 | Patrick Prax |
Co-Creative Game Design in MMORPGs. |
DiGRA Conference |
2015 |
DBLP BibTeX RDF |
|
23 | Wong Seng Yue, H. Yeong Tze |
Effectiveness of MMORPGS in Enhancing Student Interaction. |
ICALT |
2015 |
DBLP DOI BibTeX RDF |
|
23 | David Kaufman, Fan Zhang 0005 |
Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Help Older Adults?. |
CSEDU (1) |
2015 |
DBLP DOI BibTeX RDF |
|
23 | Fan Zhang 0005, David Kaufman |
Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Improve Older Adults' Socio-Psychological Wellbeing? |
CSEDU (Selected Papers) |
2015 |
DBLP DOI BibTeX RDF |
|
23 | S. G. Li, L. Shi |
The recommender system for virtual items in MMORPGs based on a novel collaborative filtering approach. |
Int. J. Syst. Sci. |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Sajad Rezaei, Seyedeh Sheyda Ghodsi |
Does value matters in playing online game? An empirical study among massively multiplayer online role-playing games (MMORPGs). |
Comput. Hum. Behav. |
2014 |
DBLP DOI BibTeX RDF |
|
23 | David Hagström, Viktor Kaldo |
Escapism Among Players of MMORPGs - Conceptual Clarification, Its Relation to Mental Health Factors, and Development of a New Measure. |
Cyberpsychology Behav. Soc. Netw. |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Ziqiang Diao, Shuo Wang, Eike Schallehn, Gunter Saake |
CloudCraft: Cloud-based Data Management for MMORPGs. |
DB&IS |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Robin Langerait, Monica Zaczynski, Anthony D. Whitehead |
At the intersection of sports and MMORPGs: A new model of active video games. |
GEM |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Kimberley Barker |
MMORPGs: the fairness of the copyright-contract approach for users. |
|
2014 |
RDF |
|
23 | Mirko Suznjevic, Maja Matijasevic |
Player behavior and traffic characterization for MMORPGs: a survey. |
Multim. Syst. |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Chun-Chia Lee, Shang Hwa Hsu, Jen-Wei Chang |
Factors influencing sociability in educational MMORPGs - a fuzzy AHP approach. |
Internet Res. |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Hye-Young Kim, Hwa-Jin Park |
An Efficient Gaming User Oriented Load Balancing Scheme for MMORPGs. |
Wirel. Pers. Commun. |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Junghoon Moon, Md. Dulal Hossain, G. Lawrence Sanders, Edward J. Garrity, Sooran Jo |
Player Commitment to Massively Multiplayer Online Role-Playing Games (MMORPGs): An Integrated Model. |
Int. J. Electron. Commer. |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Stefano De Paoli |
Automatic-Play and Player Deskilling in MMORPGs. |
Game Stud. |
2013 |
DBLP BibTeX RDF |
|
23 | Qiu-Hong Wang, Viktor Mayer-Schönberger, Xue Yang 0001 |
The determinants of monetary value of virtual goods: An empirical study for a cross-section of MMORPGs. |
Inf. Syst. Frontiers |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Mirko Suznjevic, Lea Skorin-Kapov, Maja Matijasevic |
The Impact of User, System, and Context factors on Gaming QoE: a Case Study Involving MMORPGs. |
NetGames |
2013 |
DBLP BibTeX RDF |
|
23 | Ziqiang Diao, Eike Schallehn |
Towards Cloud Data Management for MMORPGs. |
CLOSER |
2013 |
DBLP BibTeX RDF |
|
23 | Javier Salazar |
Online Diasporas: Theoretical Considerations on the Study of Diasporic Behavior in MMORPGs. |
DiGRA Conference |
2013 |
DBLP BibTeX RDF |
|
23 | Jehwan Oh, Zoheb Hassan Borbora, Dhruv Sharma, Jaideep Srivastava |
Bot Detection Based on Social Interactions in MMORPGs. |
SocialCom |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Isara Kongmee, Rebecca Strachan, Alison Jane Pickard, Catherine Montgomery |
A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners. |
Int. J. Virtual Pers. Learn. Environ. |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Jehwan Oh, Zoheb Borbora, Jaideep Srivastava |
Automatic Detection of Compromised Accounts in MMORPGs. |
SocialInformatics |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Emmett Tomai, Rosendo Salazar |
Simulating Adaptive Quests for Increased Player Impact in MMORPGs. |
AIIDE |
2012 |
DBLP BibTeX RDF |
|
23 | Jiyoung Woo, Ah Reum Kang, Huy Kang Kim |
Modeling of bot usage diffusion across social networks in MMORPGs. |
WASA |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Mirko Suznjevic, Maja Matijasevic |
Towards reinterpretation of interaction complexity for load prediction in cloud-based MMORPGs. |
HAVE |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Emmett Tomai, Rosendo Salazar, Dave Salinas |
Adaptive quests for dynamic world change in MMORPGs. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Dai-Yi Wang, Ying-An Chen |
Training Teamwork Skills Using MMORPGs. |
DIGITEL |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Helio Cavalcante Silva Neto, Leonardo F. B. S. de Carvalho, Fábio Paraguaçu, Roberta Vilhena Vieira Lopes |
A Model of Decision-Making Based on the Theory of Persuasion used in MMORPGs. |
Polibits |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Fang You, Jianping Liu, Xinjian Guan, Jianmin Wang 0013, Zibin Zheng, Peter Tam |
An Optimized Player Taxonomy Model for Mobile MMORPGs with Millions of Users. |
Adv. Hum. Comput. Interact. |
2011 |
DBLP DOI BibTeX RDF |
|
23 | S. G. Li, L. Shi, L. Wang |
The agile improvement of MMORPGs based on the enhanced chaotic neural network. |
Knowl. Based Syst. |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Monica T. Whitty, Garry Young, Lewis Goodings |
What I won't do in pixels: Examining the limits of taboo violation in MMORPGs. |
Comput. Hum. Behav. |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Xinbo Jiang, Farzad Safaei |
Churn performance study of structured peer-to-peer overlay in supporting massively multiplayer online role playing games (MMORPGs). |
ICON |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Zoheb Borbora, Jaideep Srivastava, Kuo-Wei Hsu, Dmitri Williams |
Churn Prediction in MMORPGs Using Player Motivation Theories and an Ensemble Approach. |
SocialCom/PASSAT |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Kyong Jin Shim, Kuo-Wei Hsu, Jaideep Srivastava |
Effects of Mentoring on Player Performance in Massively Multiplayer Online Role-Playing Games (MMORPGs). |
ASONAM |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Jonathon Doran, Ian Parberry |
A prototype quest generator based on a structural analysis of quests from four MMORPGs. |
PCGames@FDG |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Bruno Campello de Souza, Leonardo Xavier de Lima e Silva, Antonio Roazzi |
MMORPGS and cognitive performance: A study with 1280 Brazilian high school students. |
Comput. Hum. Behav. |
2010 |
DBLP DOI BibTeX RDF |
|
23 | Kyong Jin Shim, Jaideep Srivastava |
Sequence Alignment Based Analysis of Player Behavior in Massively Multiplayer Online Role-Playing Games (MMORPGs). |
ICDM Workshops |
2010 |
DBLP DOI BibTeX RDF |
|