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1981-1997 (16) 1998-2003 (15) 2004-2007 (15) 2008-2011 (15) 2012-2015 (17) 2016-2022 (15) 2023-2024 (6)
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article(33) data(1) incollection(2) inproceedings(61) phdthesis(2)
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Found 99 publication records. Showing 99 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
99Joshua A. Singer Co-evolving a Neural-Net Evaluation Function for Othello by Combining Genetic Algorithms and Reinforcement Learning. Search on Bibsonomy International Conference on Computational Science (2) The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
65Thomas R. Lincke Strategies for the Automatic Construction of Opening Books. Search on Bibsonomy Computers and Games The full citation details ... 2000 DBLP  DOI  BibTeX  RDF opening book construction, expansion strategy, best-first, Awari, Othello
65Michael Buro From Simple Features to Sophisticated Evaluation Functions. Search on Bibsonomy Computers and Games The full citation details ... 1998 DBLP  DOI  BibTeX  RDF automatic feature construction, GLEM, Othello
65Xinbo Gao 0001, Hiroyuki Iida, Jos W. H. M. Uiterwijk, H. Jaap van den Herik A Speculative Strategy. Search on Bibsonomy Computers and Games The full citation details ... 1998 DBLP  DOI  BibTeX  RDF speculative play, pruning, opponent modelling, Othello
62Philip Hingston, Martin Masek Experiments with Monte Carlo Othello. Search on Bibsonomy IEEE Congress on Evolutionary Computation The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
62Simon M. Lucas, Thomas Philip Runarsson Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation. Search on Bibsonomy CIG The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
62Konstantinos Tournavitis MOUSE(mu): A Self-teaching Algorithm that Achieved Master-Strength at Othello. Search on Bibsonomy Computers and Games The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
62Eleazar Eskin, Eric V. Siegel Genetic programming applied to Othello: introducing students to machine learning research. Search on Bibsonomy SIGCSE The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
46Paul E. Utgoff, Richard P. Cochran A Least-Certainty Heuristic for Selective Search. Search on Bibsonomy Computers and Games The full citation details ... 2000 DBLP  DOI  BibTeX  RDF Selective search, evaluation function error, misordering assumption, evaluation goal, swing threshold, LCF, random trees, artificial time, confidence, certainty, swing, Amazons, Othello
46Bruce Abramson Expected-Outcome: A General Model of Static Evaluation. Search on Bibsonomy IEEE Trans. Pattern Anal. Mach. Intell. The full citation details ... 1990 DBLP  DOI  BibTeX  RDF expected-outcome model, game-tree node, Othello evaluator, artificial intelligence, artificial intelligence, game theory, game theory, heuristic, decision making, linear regression
43Siang Yew Chong, Mei K. Tan, Jonathon David White Observing the evolution of neural networks learning to play the game of Othello. Search on Bibsonomy IEEE Trans. Evol. Comput. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
37Yusuke Hamaguchi, Daisuke Nagasaka, Takahiro Tamesue, Kazunori Itoh, Michio Shimizu, Masahiko Sugimoto, Masami Hashimoto, Mizue Kayama A Multimodal Board Game System Interface Using Finger Input for Visually Impaired Computer Users. Search on Bibsonomy HCI (5) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF visually impaired person, tactile guide, speech guide, vibrating stimulus, auditory display
27Jacek Mandziuk Computational Intelligence in Mind Games. Search on Bibsonomy Challenges for Computational Intelligence The full citation details ... 2007 DBLP  DOI  BibTeX  RDF CI in games, soft-computing methods, Give-Away Checkers, Backgammon, Scrabble, challenges, Bridge, game playing, Go, Poker, Checkers, Chess, Othello
24Zhengfu He, Xuyang Ge, Qiong Tang, Tianxiang Sun, Qinyuan Cheng, Xipeng Qiu Dictionary Learning Improves Patch-Free Circuit Discovery in Mechanistic Interpretability: A Case Study on Othello-GPT. Search on Bibsonomy CoRR The full citation details ... 2024 DBLP  DOI  BibTeX  RDF
24Antonio Norelli, Alessandro Panconesi Olivaw: Mastering Othello Without Human Knowledge, nor a Fortune. Search on Bibsonomy IEEE Trans. Games The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
24Dean S. Hazineh, Zechen Zhang, Jeffery Chiu Linear Latent World Models in Simple Transformers: A Case Study on Othello-GPT. Search on Bibsonomy CoRR The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
24Ti-Rong Wu, Hung Guei, Po-Wei Huang, Pei-Chiun Peng, Ting-Han Wei, Chung-Chin Shih, Yun-Jui Tsai MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games. Search on Bibsonomy CoRR The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
24Hiroki Takizawa Othello is Solved. Search on Bibsonomy CoRR The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
24Béatrice Biancardi, Enrico Lauletta, Antonio Norelli, Alessandro Panconesi, Maurizio Mancini Errare humanum est, perseverare autem diabolicum: A Follow-Up Study on the Human-Likeness of an AI Othello Player. Search on Bibsonomy IVA The full citation details ... 2023 DBLP  DOI  BibTeX  RDF
24Mohammad Alharbi, Robert S. Laramee, Tom Cheesman TransVis: Integrated Distant and Close Reading of Othello Translations. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
24Samantha E. Miller Noever, David A. Noever Word Play for Playing Othello (Reverses). Search on Bibsonomy CoRR The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
24Jr-Chang Chen, Chao-Liang Weng, Tsan-sheng Hsu Preliminary Design, Implementation and Observations of the Multi-player Game Tri-Othello. Search on Bibsonomy TAAI The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
24Enrico Lauletta, Béatrice Biancardi, Antonio Norelli, Maurizio Mancini, Alessandro Panconesi Errare humanum est?: a pilot study to evaluate the human-likeness of a AI othello playing agent. Search on Bibsonomy IVA The full citation details ... 2022 DBLP  DOI  BibTeX  RDF
24Antonio Norelli, Alessandro Panconesi OLIVAW: Mastering Othello with neither Humans nor a Penny. Search on Bibsonomy CoRR The full citation details ... 2021 DBLP  BibTeX  RDF
24Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida Characterizing the Nature of Probability-Based Proof Number Search: A Case Study in the Othello and Connect Four Games. Search on Bibsonomy Inf. The full citation details ... 2020 DBLP  DOI  BibTeX  RDF
24Ching-Nung Lin, Fabien Letouzey, Shi-Jim Yen Decapus wins Othello 10 × 10 tournament. Search on Bibsonomy J. Int. Comput. Games Assoc. The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
24Ching-Nung Lin, Jr-Chang Chen, Shi-Jim Yen Deep Learning Competition Framework on Othello for Education. Search on Bibsonomy IEEE Trans. Games The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
24Pranav Gangwar, Satvik Maurya, Shubham Garg, Sakshi Goyal, Aditya S. Kumar, Preyesh Dalmia, Neeta Pandey Hardware/Software Co-Design of a High-Speed Othello Solver. Search on Bibsonomy MWSCAS The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
24Ye Yu 0001, Djamal Belazzougui, Chen Qian 0001, Qin Zhang 0001 Memory-Efficient and Ultra-Fast Network Lookup and Forwarding Using Othello Hashing. Search on Bibsonomy IEEE/ACM Trans. Netw. The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
24Pawel Liskowski, Wojciech Jaskowski, Krzysztof Krawiec Learning to Play Othello With Deep Neural Networks. Search on Bibsonomy IEEE Trans. Games The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
24Satvik Jain, Siddharth Verma, Swaraj Kumar, Swati Aggarwal An Evolutionary Learning Approach to Play Othello Using XCS. Search on Bibsonomy CEC The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
24Pawel Liskowski, Wojciech Jaskowski, Krzysztof Krawiec Learning to Play Othello with Deep Neural Networks. Search on Bibsonomy CoRR The full citation details ... 2017 DBLP  BibTeX  RDF
24Carlos Nascimento Silla Jr., Marcelo Paglioney, Iuri G. P. Mardegany jOthelloT: A java-based open source Othello framework for artificial intelligence undergraduate classes. Search on Bibsonomy FIE The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
24Vassilis Makris, Dimitris Kalles Evolving Multi-Layer Neural Networks for Othello. Search on Bibsonomy SETN The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
24Zhao Geng, Tom Cheesman, Robert S. Laramee, Kevin Flanagan, Stephan Thiel ShakerVis: Visual analysis of segment variation of German translations of Shakespeare's Othello. Search on Bibsonomy Inf. Vis. The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
24Clive Frankland, Nelishia Pillay Evolving game playing strategies for Othello. Search on Bibsonomy CEC The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
24Clive Frankland, Nelishia Pillay Evolving Game Playing Strategies for Othello Incorporating Reinforcement Learning and Mobility. Search on Bibsonomy SAICSIT The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
24Tetsuyuki Takahama, Setsuko Sakai Emerging collective intelligence in Othello players evolved by differential evolution. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
24Tomoya Sato, Tetsu Narumi Acceleration of Othello Computer Game Using an FPGA Tablet. Search on Bibsonomy CANDAR The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
24Yuki Takeshita, Makoto Sakamoto, Takao Ito, Satoshi Ikeda Perfect Play in Miniature Othello. Search on Bibsonomy ICGEC (2) The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
24Wojciech Jaskowski Systematic n-Tuple Networks for Othello Position Evaluation. Search on Bibsonomy J. Int. Comput. Games Assoc. The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
24Thomas Philip Runarsson, Simon M. Lucas Preference Learning for Move Prediction and Evaluation Function Approximation in Othello. Search on Bibsonomy IEEE Trans. Comput. Intell. AI Games The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
24Wojciech Jaskowski Systematic N-tuple Networks for Position Evaluation: Exceeding 90% in the Othello League. Search on Bibsonomy CoRR The full citation details ... 2014 DBLP  BibTeX  RDF
24Wojciech Jaskowski, Marcin Grzegorz Szubert, Pawel Liskowski Multi-Criteria Comparison of Coevolution and Temporal Difference Learning on Othello. Search on Bibsonomy EvoApplications The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
24Marcin Grzegorz Szubert, Wojciech Jaskowski, Krzysztof Krawiec On Scalability, Generalization, and Hybridization of Coevolutionary Learning: A Case Study for Othello. Search on Bibsonomy IEEE Trans. Comput. Intell. AI Games The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
24Michiel van der Ree, Marco A. Wiering Reinforcement learning in the game of Othello: Learning against a fixed opponent and learning from self-play. Search on Bibsonomy ADPRL The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
24Jacopo Festa, Stanislao Davino "IAgo vs Othello": An Artificial Intelligence Agent Playing Reversi. Search on Bibsonomy PAI@AI*IA The full citation details ... 2013 DBLP  BibTeX  RDF
24Sjoerd van den Dries, Marco A. Wiering Neural-Fitted TD-Leaf Learning for Playing Othello With Structured Neural Networks. Search on Bibsonomy IEEE Trans. Neural Networks Learn. Syst. The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
24Huy Nguyen, Kokolo Ikeda, Bac Le Extracting Important Patterns for Building State-Action Evaluation Function in Othello. Search on Bibsonomy TAAI The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
24Basit Shahzad, Lolowah R. Alssum, Yousef Al-Ohali Selection of Suitable Evaluation Function Based on Win/Draw Parameter in Othello. Search on Bibsonomy ITNG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
24Hisashi Handa Moves by taking account into other players in Othello. Search on Bibsonomy SCIS&ISIS The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
24Zhao Geng, Robert S. Laramee, Tom Cheesman, Alison Ehrmann, David M. Berry Visualizing Translation Variation: Shakespeare's Othello. Search on Bibsonomy ISVC (1) The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
24David Robles, Philipp Rohlfshagen, Simon M. Lucas Learning non-random moves for playing Othello: Improving Monte Carlo Tree Search. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
24Krzysztof Krawiec, Marcin Grzegorz Szubert Learning n-tuple networks for othello by coevolutionary gradient search. Search on Bibsonomy GECCO The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
24Edward P. Manning Using Resource-Limited Nash Memory to Improve an Othello Evaluation Function. Search on Bibsonomy IEEE Trans. Comput. Intell. AI Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
24Miltiadis Smerdis, Pavlos Malakonakis, Apostolos Dollas CarlOthello : An FPGA-Based Monte Carlo Othello player. Search on Bibsonomy FPT The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
24Takayuki Mabuchi, Takahiro Watanabe, Retsu Moriwaki, Yuji Aoyama, Amarjargal Gundjalam, Yuichiro Yamaji, Hironari Nakada, Minoru Watanabe Othello Solver based on a soft-core MIMD processor array. Search on Bibsonomy FPT The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
24S. Ying Lin, Jonathon David White Spatial processing layer effects on the evolution of neural networks to play the game of Othello. Search on Bibsonomy IEEE Congress on Evolutionary Computation The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
24Marcin Grzegorz Szubert, Wojciech Jaskowski, Krzysztof Krawiec Coevolutionary Temporal Difference Learning for Othello. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
24Nees Jan van Eck, Michiel C. van Wezel Application of reinforcement learning to the game of Othello. Search on Bibsonomy Comput. Oper. Res. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
24Kyung-Joong Kim 0001, Sung-Bae Cho Ensemble approaches in evolutionary game strategies: A case study in Othello. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
24Yasuhiro Osaki, Kazutomo Shibahara, Yasuhiro Tajima, Yoshiyuki Kotani An Othello evaluation function based on Temporal Difference Learning using probability of winning. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
24Edward P. Manning Temporal Difference Learning of an Othello Evaluation Function for a Small Neural Network with Shared Weights. Search on Bibsonomy CIG The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
24Thomas Philip Runarsson, Egill Orn Jonsson Effect of look-ahead search depth in learning position evaluation functions for Othello using -greedy exploration. Search on Bibsonomy CIG The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
24Kyung-Joong Kim 0001, Heejin Choi, Sung-Bae Cho Hybrid of Evolution and Reinforcement Learning for Othello Players. Search on Bibsonomy CIG The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
24Kyung-Joong Kim 0001, Sung-Bae Cho Evolutionary Othello Players Boosted by Opening Knowledge. Search on Bibsonomy IEEE Congress on Evolutionary Computation The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
24Kazuteru Miyazaki, Sougo Tsuboi, Shigenobu Kobayashi Development of a reinforcement learning system to play Othello. Search on Bibsonomy Artif. Life Robotics The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
24C. K. Wong, K. K. Lo, Philip Heng Wai Leong An FPGA-based Othello endgame solver. Search on Bibsonomy FPT The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
24Siang Yew Chong, Day Chyi Ku, Heng Siong Lim, Mei K. Tan, Jonathon David White Evolved neural networks learning Othello strategies. Search on Bibsonomy IEEE Congress on Evolutionary Computation The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
24Michael Buro The evolution of strong othello programs. Search on Bibsonomy IWEC The full citation details ... 2002 DBLP  BibTeX  RDF
24Ashraf M. Abdelbar, Gene A. Tagliarini Using neural network learning in an Othello evaluation function. Search on Bibsonomy J. Exp. Theor. Artif. Intell. The full citation details ... 1998 DBLP  DOI  BibTeX  RDF
24Taku Yoshioka, Shin Ishii, Minoru Ito Strategy Acquisition for the Game "Othello" Based on Reinforcement Learning. Search on Bibsonomy ICONIP The full citation details ... 1998 DBLP  BibTeX  RDF
24Michael Buro The Othello Match of the Year: Takeshi Murakami vs. Logistello. Search on Bibsonomy J. Int. Comput. Games Assoc. The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
24Michael Buro The Othello Match of the Year: Takeshi Murakami vs. Logistello. Search on Bibsonomy J. Int. Comput. Games Assoc. The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
24David E. Moriarty, Risto Miikkulainen Discovering Complex Othello Strategies through Evolutionary Neural Networks. Search on Bibsonomy Connect. Sci. The full citation details ... 1995 DBLP  DOI  BibTeX  RDF
24Jean-Marc Alliot, Nicolas Durand 0002 A Genetic Algorithm to Improve an Othello Program. Search on Bibsonomy Artificial Evolution The full citation details ... 1995 DBLP  DOI  BibTeX  RDF
24Shigeki Iwata, Takumi Kasai The Othello game on an n*n board is PSPACE-complete. Search on Bibsonomy Theor. Comput. Sci. The full citation details ... 1994 DBLP  DOI  BibTeX  RDF
24Richard E. Korf, David Maxwell Chickering Best-First Minimax Search: Othello Results. Search on Bibsonomy AAAI The full citation details ... 1994 DBLP  BibTeX  RDF
24Tom Fawcett Othello Domain Theory. Search on Bibsonomy 1991   DOI  RDF
24Kai-Fu Lee, Sanjoy Mahajan The Development of a World Class Othello Program. Search on Bibsonomy Artif. Intell. The full citation details ... 1990 DBLP  DOI  BibTeX  RDF
24Jen-Wen Liao, Jason S. Chang Computer Generation Of Chinese Commentary On Othello Games. Search on Bibsonomy ROCLING The full citation details ... 1990 DBLP  BibTeX  RDF
24Anders Kierulf Smart Game Board: a workbench for game playing programs, with Go and Othello as case studies. Search on Bibsonomy 1990   RDF
24Paul S. Rosenbloom A World-Championship-Level Othello Program. Search on Bibsonomy Artif. Intell. The full citation details ... 1982 DBLP  DOI  BibTeX  RDF
24Robert Vernon Phillips III Modelling of Heuristic Evaluation Strategies in Game Playing: Linear and Configural Effects in Othello. Search on Bibsonomy 1981   RDF
19Edward P. Manning Coevolution in a large search space using resource-limited nash memory. Search on Bibsonomy GECCO The full citation details ... 2010 DBLP  DOI  BibTeX  RDF games, nash equilibrium, coevolution, evaluation function
19Toru Ueda, Tsuyoshi Hashimoto, Junichi Hashimoto, Hiroyuki Iida Weak Proof-Number Search. Search on Bibsonomy Computers and Games The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
19Jacek Mandziuk Some thoughts on using Computational Intelligence methods in classical mind board games. Search on Bibsonomy IJCNN The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
19Kyung-Joong Kim 0001, Sung-Bae Cho Evolutionary Algorithms for Board Game Players with Domain Knowledge. Search on Bibsonomy Advanced Intelligent Paradigms in Computer Games The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
19Shinya Minatani, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta Face-to-Face Tabletop Remote Collaboration in Mixed Reality. Search on Bibsonomy ISMAR The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
19Ulf Lorenz, Tobias Tscheuschner Player Modeling, Search Algorithms and Strategies in Multi-player Games. Search on Bibsonomy ACG The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
19V. Scott Gordon 0001, Ahmed Reda Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player Games. Search on Bibsonomy CIG The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
19Chrilly Donninger, Alex Kure, Ulf Lorenz Parallel Brutus: The First Distributed, FPGA Accelerated Chess Program. Search on Bibsonomy IPDPS The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
19Ulf Lorenz, Burkhard Monien The Secret of Selective Game Tree Search, When Using Random-Error Evaluations. Search on Bibsonomy STACS The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
19Darse Billings Abstracting Imperfect Information Game Trees. Search on Bibsonomy SARA The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
19Levente Kocsis, Jos W. H. M. Uiterwijk, H. Jaap van den Herik Learning Time Allocation Using Neural Networks. Search on Bibsonomy Computers and Games The full citation details ... 2000 DBLP  DOI  BibTeX  RDF search decisions, time allocation, Lines of Action, genetic algorithms, temporal difference learning
19Ulf Lorenz Controlled Conspiracy-2 Search. Search on Bibsonomy STACS The full citation details ... 2000 DBLP  DOI  BibTeX  RDF algorithms and datastructures
19Robert Levinson Towards Domain-Independent Machine Intelligence. Search on Bibsonomy ICCS The full citation details ... 1993 DBLP  DOI  BibTeX  RDF
19Satoshi Matsuoka, Shin Takahashi, Tomihisa Kamada, Akinori Yonezawa A General Framework for Bidirectional Translation between Abstract and Pictorial Data. Search on Bibsonomy ACM Trans. Inf. Syst. The full citation details ... 1992 DBLP  DOI  BibTeX  RDF bidirectional translation, visualization, user interface, direct manipulation, user interface management systems
19Iaakov Exman Solving Sequential Games with Boltzmann-Learned Tactics. Search on Bibsonomy PPSN The full citation details ... 1990 DBLP  DOI  BibTeX  RDF
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