Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
99 | Joshua A. Singer |
Co-evolving a Neural-Net Evaluation Function for Othello by Combining Genetic Algorithms and Reinforcement Learning. |
International Conference on Computational Science (2) |
2001 |
DBLP DOI BibTeX RDF |
|
65 | Thomas R. Lincke |
Strategies for the Automatic Construction of Opening Books. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
opening book construction, expansion strategy, best-first, Awari, Othello |
65 | Michael Buro |
From Simple Features to Sophisticated Evaluation Functions. |
Computers and Games |
1998 |
DBLP DOI BibTeX RDF |
automatic feature construction, GLEM, Othello |
65 | Xinbo Gao 0001, Hiroyuki Iida, Jos W. H. M. Uiterwijk, H. Jaap van den Herik |
A Speculative Strategy. |
Computers and Games |
1998 |
DBLP DOI BibTeX RDF |
speculative play, pruning, opponent modelling, Othello |
62 | Philip Hingston, Martin Masek |
Experiments with Monte Carlo Othello. |
IEEE Congress on Evolutionary Computation |
2007 |
DBLP DOI BibTeX RDF |
|
62 | Simon M. Lucas, Thomas Philip Runarsson |
Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation. |
CIG |
2006 |
DBLP DOI BibTeX RDF |
|
62 | Konstantinos Tournavitis |
MOUSE(mu): A Self-teaching Algorithm that Achieved Master-Strength at Othello. |
Computers and Games |
2002 |
DBLP DOI BibTeX RDF |
|
62 | Eleazar Eskin, Eric V. Siegel |
Genetic programming applied to Othello: introducing students to machine learning research. |
SIGCSE |
1999 |
DBLP DOI BibTeX RDF |
|
46 | Paul E. Utgoff, Richard P. Cochran |
A Least-Certainty Heuristic for Selective Search. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
Selective search, evaluation function error, misordering assumption, evaluation goal, swing threshold, LCF, random trees, artificial time, confidence, certainty, swing, Amazons, Othello |
46 | Bruce Abramson |
Expected-Outcome: A General Model of Static Evaluation. |
IEEE Trans. Pattern Anal. Mach. Intell. |
1990 |
DBLP DOI BibTeX RDF |
expected-outcome model, game-tree node, Othello evaluator, artificial intelligence, artificial intelligence, game theory, game theory, heuristic, decision making, linear regression |
43 | Siang Yew Chong, Mei K. Tan, Jonathon David White |
Observing the evolution of neural networks learning to play the game of Othello. |
IEEE Trans. Evol. Comput. |
2005 |
DBLP DOI BibTeX RDF |
|
37 | Yusuke Hamaguchi, Daisuke Nagasaka, Takahiro Tamesue, Kazunori Itoh, Michio Shimizu, Masahiko Sugimoto, Masami Hashimoto, Mizue Kayama |
A Multimodal Board Game System Interface Using Finger Input for Visually Impaired Computer Users. |
HCI (5) |
2009 |
DBLP DOI BibTeX RDF |
visually impaired person, tactile guide, speech guide, vibrating stimulus, auditory display |
27 | Jacek Mandziuk |
Computational Intelligence in Mind Games. |
Challenges for Computational Intelligence |
2007 |
DBLP DOI BibTeX RDF |
CI in games, soft-computing methods, Give-Away Checkers, Backgammon, Scrabble, challenges, Bridge, game playing, Go, Poker, Checkers, Chess, Othello |
24 | Zhengfu He, Xuyang Ge, Qiong Tang, Tianxiang Sun, Qinyuan Cheng, Xipeng Qiu |
Dictionary Learning Improves Patch-Free Circuit Discovery in Mechanistic Interpretability: A Case Study on Othello-GPT. |
CoRR |
2024 |
DBLP DOI BibTeX RDF |
|
24 | Antonio Norelli, Alessandro Panconesi |
Olivaw: Mastering Othello Without Human Knowledge, nor a Fortune. |
IEEE Trans. Games |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Dean S. Hazineh, Zechen Zhang, Jeffery Chiu |
Linear Latent World Models in Simple Transformers: A Case Study on Othello-GPT. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Ti-Rong Wu, Hung Guei, Po-Wei Huang, Pei-Chiun Peng, Ting-Han Wei, Chung-Chin Shih, Yun-Jui Tsai |
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Hiroki Takizawa |
Othello is Solved. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Béatrice Biancardi, Enrico Lauletta, Antonio Norelli, Alessandro Panconesi, Maurizio Mancini |
Errare humanum est, perseverare autem diabolicum: A Follow-Up Study on the Human-Likeness of an AI Othello Player. |
IVA |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Mohammad Alharbi, Robert S. Laramee, Tom Cheesman |
TransVis: Integrated Distant and Close Reading of Othello Translations. |
IEEE Trans. Vis. Comput. Graph. |
2022 |
DBLP DOI BibTeX RDF |
|
24 | Samantha E. Miller Noever, David A. Noever |
Word Play for Playing Othello (Reverses). |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
|
24 | Jr-Chang Chen, Chao-Liang Weng, Tsan-sheng Hsu |
Preliminary Design, Implementation and Observations of the Multi-player Game Tri-Othello. |
TAAI |
2022 |
DBLP DOI BibTeX RDF |
|
24 | Enrico Lauletta, Béatrice Biancardi, Antonio Norelli, Maurizio Mancini, Alessandro Panconesi |
Errare humanum est?: a pilot study to evaluate the human-likeness of a AI othello playing agent. |
IVA |
2022 |
DBLP DOI BibTeX RDF |
|
24 | Antonio Norelli, Alessandro Panconesi |
OLIVAW: Mastering Othello with neither Humans nor a Penny. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
24 | Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida |
Characterizing the Nature of Probability-Based Proof Number Search: A Case Study in the Othello and Connect Four Games. |
Inf. |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Ching-Nung Lin, Fabien Letouzey, Shi-Jim Yen |
Decapus wins Othello 10 × 10 tournament. |
J. Int. Comput. Games Assoc. |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Ching-Nung Lin, Jr-Chang Chen, Shi-Jim Yen |
Deep Learning Competition Framework on Othello for Education. |
IEEE Trans. Games |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Pranav Gangwar, Satvik Maurya, Shubham Garg, Sakshi Goyal, Aditya S. Kumar, Preyesh Dalmia, Neeta Pandey |
Hardware/Software Co-Design of a High-Speed Othello Solver. |
MWSCAS |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Ye Yu 0001, Djamal Belazzougui, Chen Qian 0001, Qin Zhang 0001 |
Memory-Efficient and Ultra-Fast Network Lookup and Forwarding Using Othello Hashing. |
IEEE/ACM Trans. Netw. |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Pawel Liskowski, Wojciech Jaskowski, Krzysztof Krawiec |
Learning to Play Othello With Deep Neural Networks. |
IEEE Trans. Games |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Satvik Jain, Siddharth Verma, Swaraj Kumar, Swati Aggarwal |
An Evolutionary Learning Approach to Play Othello Using XCS. |
CEC |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Pawel Liskowski, Wojciech Jaskowski, Krzysztof Krawiec |
Learning to Play Othello with Deep Neural Networks. |
CoRR |
2017 |
DBLP BibTeX RDF |
|
24 | Carlos Nascimento Silla Jr., Marcelo Paglioney, Iuri G. P. Mardegany |
jOthelloT: A java-based open source Othello framework for artificial intelligence undergraduate classes. |
FIE |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Vassilis Makris, Dimitris Kalles |
Evolving Multi-Layer Neural Networks for Othello. |
SETN |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Zhao Geng, Tom Cheesman, Robert S. Laramee, Kevin Flanagan, Stephan Thiel |
ShakerVis: Visual analysis of segment variation of German translations of Shakespeare's Othello. |
Inf. Vis. |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Clive Frankland, Nelishia Pillay |
Evolving game playing strategies for Othello. |
CEC |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Clive Frankland, Nelishia Pillay |
Evolving Game Playing Strategies for Othello Incorporating Reinforcement Learning and Mobility. |
SAICSIT |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Tetsuyuki Takahama, Setsuko Sakai |
Emerging collective intelligence in Othello players evolved by differential evolution. |
CIG |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Tomoya Sato, Tetsu Narumi |
Acceleration of Othello Computer Game Using an FPGA Tablet. |
CANDAR |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Yuki Takeshita, Makoto Sakamoto, Takao Ito, Satoshi Ikeda |
Perfect Play in Miniature Othello. |
ICGEC (2) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Wojciech Jaskowski |
Systematic n-Tuple Networks for Othello Position Evaluation. |
J. Int. Comput. Games Assoc. |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Thomas Philip Runarsson, Simon M. Lucas |
Preference Learning for Move Prediction and Evaluation Function Approximation in Othello. |
IEEE Trans. Comput. Intell. AI Games |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Wojciech Jaskowski |
Systematic N-tuple Networks for Position Evaluation: Exceeding 90% in the Othello League. |
CoRR |
2014 |
DBLP BibTeX RDF |
|
24 | Wojciech Jaskowski, Marcin Grzegorz Szubert, Pawel Liskowski |
Multi-Criteria Comparison of Coevolution and Temporal Difference Learning on Othello. |
EvoApplications |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Marcin Grzegorz Szubert, Wojciech Jaskowski, Krzysztof Krawiec |
On Scalability, Generalization, and Hybridization of Coevolutionary Learning: A Case Study for Othello. |
IEEE Trans. Comput. Intell. AI Games |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Michiel van der Ree, Marco A. Wiering |
Reinforcement learning in the game of Othello: Learning against a fixed opponent and learning from self-play. |
ADPRL |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Jacopo Festa, Stanislao Davino |
"IAgo vs Othello": An Artificial Intelligence Agent Playing Reversi. |
PAI@AI*IA |
2013 |
DBLP BibTeX RDF |
|
24 | Sjoerd van den Dries, Marco A. Wiering |
Neural-Fitted TD-Leaf Learning for Playing Othello With Structured Neural Networks. |
IEEE Trans. Neural Networks Learn. Syst. |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Huy Nguyen, Kokolo Ikeda, Bac Le |
Extracting Important Patterns for Building State-Action Evaluation Function in Othello. |
TAAI |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Basit Shahzad, Lolowah R. Alssum, Yousef Al-Ohali |
Selection of Suitable Evaluation Function Based on Win/Draw Parameter in Othello. |
ITNG |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Hisashi Handa |
Moves by taking account into other players in Othello. |
SCIS&ISIS |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Zhao Geng, Robert S. Laramee, Tom Cheesman, Alison Ehrmann, David M. Berry |
Visualizing Translation Variation: Shakespeare's Othello. |
ISVC (1) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | David Robles, Philipp Rohlfshagen, Simon M. Lucas |
Learning non-random moves for playing Othello: Improving Monte Carlo Tree Search. |
CIG |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Krzysztof Krawiec, Marcin Grzegorz Szubert |
Learning n-tuple networks for othello by coevolutionary gradient search. |
GECCO |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Edward P. Manning |
Using Resource-Limited Nash Memory to Improve an Othello Evaluation Function. |
IEEE Trans. Comput. Intell. AI Games |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Miltiadis Smerdis, Pavlos Malakonakis, Apostolos Dollas |
CarlOthello : An FPGA-Based Monte Carlo Othello player. |
FPT |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Takayuki Mabuchi, Takahiro Watanabe, Retsu Moriwaki, Yuji Aoyama, Amarjargal Gundjalam, Yuichiro Yamaji, Hironari Nakada, Minoru Watanabe |
Othello Solver based on a soft-core MIMD processor array. |
FPT |
2010 |
DBLP DOI BibTeX RDF |
|
24 | S. Ying Lin, Jonathon David White |
Spatial processing layer effects on the evolution of neural networks to play the game of Othello. |
IEEE Congress on Evolutionary Computation |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Marcin Grzegorz Szubert, Wojciech Jaskowski, Krzysztof Krawiec |
Coevolutionary Temporal Difference Learning for Othello. |
CIG |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Nees Jan van Eck, Michiel C. van Wezel |
Application of reinforcement learning to the game of Othello. |
Comput. Oper. Res. |
2008 |
DBLP DOI BibTeX RDF |
|
24 | Kyung-Joong Kim 0001, Sung-Bae Cho |
Ensemble approaches in evolutionary game strategies: A case study in Othello. |
CIG |
2008 |
DBLP DOI BibTeX RDF |
|
24 | Yasuhiro Osaki, Kazutomo Shibahara, Yasuhiro Tajima, Yoshiyuki Kotani |
An Othello evaluation function based on Temporal Difference Learning using probability of winning. |
CIG |
2008 |
DBLP DOI BibTeX RDF |
|
24 | Edward P. Manning |
Temporal Difference Learning of an Othello Evaluation Function for a Small Neural Network with Shared Weights. |
CIG |
2007 |
DBLP DOI BibTeX RDF |
|
24 | Thomas Philip Runarsson, Egill Orn Jonsson |
Effect of look-ahead search depth in learning position evaluation functions for Othello using -greedy exploration. |
CIG |
2007 |
DBLP DOI BibTeX RDF |
|
24 | Kyung-Joong Kim 0001, Heejin Choi, Sung-Bae Cho |
Hybrid of Evolution and Reinforcement Learning for Othello Players. |
CIG |
2007 |
DBLP DOI BibTeX RDF |
|
24 | Kyung-Joong Kim 0001, Sung-Bae Cho |
Evolutionary Othello Players Boosted by Opening Knowledge. |
IEEE Congress on Evolutionary Computation |
2006 |
DBLP DOI BibTeX RDF |
|
24 | Kazuteru Miyazaki, Sougo Tsuboi, Shigenobu Kobayashi |
Development of a reinforcement learning system to play Othello. |
Artif. Life Robotics |
2004 |
DBLP DOI BibTeX RDF |
|
24 | C. K. Wong, K. K. Lo, Philip Heng Wai Leong |
An FPGA-based Othello endgame solver. |
FPT |
2004 |
DBLP DOI BibTeX RDF |
|
24 | Siang Yew Chong, Day Chyi Ku, Heng Siong Lim, Mei K. Tan, Jonathon David White |
Evolved neural networks learning Othello strategies. |
IEEE Congress on Evolutionary Computation |
2003 |
DBLP DOI BibTeX RDF |
|
24 | Michael Buro |
The evolution of strong othello programs. |
IWEC |
2002 |
DBLP BibTeX RDF |
|
24 | Ashraf M. Abdelbar, Gene A. Tagliarini |
Using neural network learning in an Othello evaluation function. |
J. Exp. Theor. Artif. Intell. |
1998 |
DBLP DOI BibTeX RDF |
|
24 | Taku Yoshioka, Shin Ishii, Minoru Ito |
Strategy Acquisition for the Game "Othello" Based on Reinforcement Learning. |
ICONIP |
1998 |
DBLP BibTeX RDF |
|
24 | Michael Buro |
The Othello Match of the Year: Takeshi Murakami vs. Logistello. |
J. Int. Comput. Games Assoc. |
1997 |
DBLP DOI BibTeX RDF |
|
24 | Michael Buro |
The Othello Match of the Year: Takeshi Murakami vs. Logistello. |
J. Int. Comput. Games Assoc. |
1997 |
DBLP DOI BibTeX RDF |
|
24 | David E. Moriarty, Risto Miikkulainen |
Discovering Complex Othello Strategies through Evolutionary Neural Networks. |
Connect. Sci. |
1995 |
DBLP DOI BibTeX RDF |
|
24 | Jean-Marc Alliot, Nicolas Durand 0002 |
A Genetic Algorithm to Improve an Othello Program. |
Artificial Evolution |
1995 |
DBLP DOI BibTeX RDF |
|
24 | Shigeki Iwata, Takumi Kasai |
The Othello game on an n*n board is PSPACE-complete. |
Theor. Comput. Sci. |
1994 |
DBLP DOI BibTeX RDF |
|
24 | Richard E. Korf, David Maxwell Chickering |
Best-First Minimax Search: Othello Results. |
AAAI |
1994 |
DBLP BibTeX RDF |
|
24 | Tom Fawcett |
Othello Domain Theory. |
|
1991 |
DOI RDF |
|
24 | Kai-Fu Lee, Sanjoy Mahajan |
The Development of a World Class Othello Program. |
Artif. Intell. |
1990 |
DBLP DOI BibTeX RDF |
|
24 | Jen-Wen Liao, Jason S. Chang |
Computer Generation Of Chinese Commentary On Othello Games. |
ROCLING |
1990 |
DBLP BibTeX RDF |
|
24 | Anders Kierulf |
Smart Game Board: a workbench for game playing programs, with Go and Othello as case studies. |
|
1990 |
RDF |
|
24 | Paul S. Rosenbloom |
A World-Championship-Level Othello Program. |
Artif. Intell. |
1982 |
DBLP DOI BibTeX RDF |
|
24 | Robert Vernon Phillips III |
Modelling of Heuristic Evaluation Strategies in Game Playing: Linear and Configural Effects in Othello. |
|
1981 |
RDF |
|
19 | Edward P. Manning |
Coevolution in a large search space using resource-limited nash memory. |
GECCO |
2010 |
DBLP DOI BibTeX RDF |
games, nash equilibrium, coevolution, evaluation function |
19 | Toru Ueda, Tsuyoshi Hashimoto, Junichi Hashimoto, Hiroyuki Iida |
Weak Proof-Number Search. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
19 | Jacek Mandziuk |
Some thoughts on using Computational Intelligence methods in classical mind board games. |
IJCNN |
2008 |
DBLP DOI BibTeX RDF |
|
19 | Kyung-Joong Kim 0001, Sung-Bae Cho |
Evolutionary Algorithms for Board Game Players with Domain Knowledge. |
Advanced Intelligent Paradigms in Computer Games |
2007 |
DBLP DOI BibTeX RDF |
|
19 | Shinya Minatani, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta |
Face-to-Face Tabletop Remote Collaboration in Mixed Reality. |
ISMAR |
2007 |
DBLP DOI BibTeX RDF |
|
19 | Ulf Lorenz, Tobias Tscheuschner |
Player Modeling, Search Algorithms and Strategies in Multi-player Games. |
ACG |
2006 |
DBLP DOI BibTeX RDF |
|
19 | V. Scott Gordon 0001, Ahmed Reda |
Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player Games. |
CIG |
2006 |
DBLP DOI BibTeX RDF |
|
19 | Chrilly Donninger, Alex Kure, Ulf Lorenz |
Parallel Brutus: The First Distributed, FPGA Accelerated Chess Program. |
IPDPS |
2004 |
DBLP DOI BibTeX RDF |
|
19 | Ulf Lorenz, Burkhard Monien |
The Secret of Selective Game Tree Search, When Using Random-Error Evaluations. |
STACS |
2002 |
DBLP DOI BibTeX RDF |
|
19 | Darse Billings |
Abstracting Imperfect Information Game Trees. |
SARA |
2002 |
DBLP DOI BibTeX RDF |
|
19 | Levente Kocsis, Jos W. H. M. Uiterwijk, H. Jaap van den Herik |
Learning Time Allocation Using Neural Networks. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
search decisions, time allocation, Lines of Action, genetic algorithms, temporal difference learning |
19 | Ulf Lorenz |
Controlled Conspiracy-2 Search. |
STACS |
2000 |
DBLP DOI BibTeX RDF |
algorithms and datastructures |
19 | Robert Levinson |
Towards Domain-Independent Machine Intelligence. |
ICCS |
1993 |
DBLP DOI BibTeX RDF |
|
19 | Satoshi Matsuoka, Shin Takahashi, Tomihisa Kamada, Akinori Yonezawa |
A General Framework for Bidirectional Translation between Abstract and Pictorial Data. |
ACM Trans. Inf. Syst. |
1992 |
DBLP DOI BibTeX RDF |
bidirectional translation, visualization, user interface, direct manipulation, user interface management systems |
19 | Iaakov Exman |
Solving Sequential Games with Boltzmann-Learned Tactics. |
PPSN |
1990 |
DBLP DOI BibTeX RDF |
|