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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 19 occurrences of 19 keywords
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Results
Found 47 publication records. Showing 47 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
206 | Arturo Ramírez, Francisco González Acuña, Alejandro González Romero, René Alquézar, Enric Hernández, Amador Roldán Aguilar, Ian García Olmedo |
A Scrabble Heuristic Based on Probability That Performs at Championship Level. |
MICAI |
2009 |
DBLP DOI BibTeX RDF |
Scrabble, computer Scrabble, move generator, simulation, heuristics, probability |
74 | Guillermo de Bernardo, Ana Cerdeira-Pena, Oscar Pedreira, Ángeles Saavedra Places, Diego Seco |
SCRABBLE.GZ: A Web-Based Collaborative Game to Promote the Galician Language. |
ACHI |
2009 |
DBLP DOI BibTeX RDF |
|
70 | John L. Gustafson |
Reevaluating Amdahl's Law. |
Commun. ACM |
1988 |
DBLP DOI BibTeX RDF |
|
51 | Adam Wierzbicki, Tomasz Kucharski |
P2P Scrabble. Can P2P Games Commence? |
Peer-to-Peer Computing |
2004 |
DBLP DOI BibTeX RDF |
peer-to-peer, distributed hash tables, secret sharing, trust management, commitment protocols |
31 | Jacek Mandziuk |
Computational Intelligence in Mind Games. |
Challenges for Computational Intelligence |
2007 |
DBLP DOI BibTeX RDF |
CI in games, soft-computing methods, Give-Away Checkers, Backgammon, Scrabble, challenges, Bridge, game playing, Go, Poker, Checkers, Chess, Othello |
27 | Yuxin Hong, Xuelin Qian, Simian Luo, Xiangyang Xue, Yanwei Fu |
QS-Craft: Learning to Quantize, Scrabble and Craft for Conditional Human Motion Animation. |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
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27 | Yuxin Hong, Xuelin Qian, Simian Luo, Guodong Guo, Xiangyang Xue, Yanwei Fu |
QS-Craft: Learning to Quantize, Scrabble and Craft for Conditional Human Motion Animation. |
ACCV (6) |
2022 |
DBLP DOI BibTeX RDF |
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27 | Alejandro González Romero |
A novel computer Scrabble engine based on probability that performs at championship leve. |
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2022 |
RDF |
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27 | Alejandro González Romero, René Alquézar Mancho, Arturo Ramírez, Francisco González Acuña, Ian García Olmedo |
Heuri: A scrabble© playing engine using a probability-based heuristic. |
J. Int. Comput. Games Assoc. |
2021 |
DBLP DOI BibTeX RDF |
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27 | Tristan Cazenave |
Editorial: Scrabble, Lamplighter and the Computer Olympiad. |
J. Int. Comput. Games Assoc. |
2021 |
DBLP DOI BibTeX RDF |
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27 | Htun Pa Pa Aung, Mohd Nor Akmal Khalid, Hiroyuki Iida |
What Constitutes Fairness in Games? A Case Study with Scrabble. |
Inf. |
2021 |
DBLP DOI BibTeX RDF |
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27 | John Barr |
Scrabble puzzle challenge. |
Inroads |
2020 |
DBLP DOI BibTeX RDF |
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27 | Chao Zhang 0039, Yuan Zeng, Xiaochen Guo |
Scrabble: A Fine-Grained Cache with Adaptive Merged Block. |
IEEE Trans. Computers |
2020 |
DBLP DOI BibTeX RDF |
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27 | Rishabh Agarwal |
Evaluation Function Approximation for Scrabble. |
CoRR |
2019 |
DBLP BibTeX RDF |
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27 | Alejandro González Romero, René Alquézar Mancho, Arturo Ramírez, Francisco González Acuña, Ian García Olmedo |
El método de anagramas: un rápido y novedoso algoritmo para generar jugadas de scrabble. |
Res. Comput. Sci. |
2018 |
DBLP BibTeX RDF |
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27 | Jason Koh, Bharathan Balaji, Dhiman Sengupta, Julian J. McAuley, Rajesh K. Gupta 0001, Yuvraj Agarwal |
Scrabble: transferrable semi-automated semantic metadata normalization using intermediate representation. |
BuildSys@SenSys |
2018 |
DBLP DOI BibTeX RDF |
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27 | Suwanviwatana Kananat, Hiroyuki Iida |
First Results from Using Game Refinement Measure and Learning Coefficient in Scrabble. |
CoRR |
2017 |
DBLP BibTeX RDF |
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27 | Jason Koh, Dhiman Sengupta, Julian J. McAuley, Rajesh K. Gupta 0001, Bharathan Balaji, Yuvraj Agarwal |
Scrabble: converting unstructured metadata into brick for many buildings. |
BuildSys@SenSys |
2017 |
DBLP DOI BibTeX RDF |
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27 | Naoto Nishio, Richard F. E. Sutcliffe |
Opera goer or Scrabble player: what makes a good translator? |
Mach. Transl. |
2016 |
DBLP DOI BibTeX RDF |
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27 | Suwanviwatana Kananat, Jean-Christophe Terrillon, Hiroyuki Iida |
Gamification and Scrabble. |
GALA |
2016 |
DBLP DOI BibTeX RDF |
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27 | Morgan Magnus Fleming, Paul P. Maglio |
On Measuring the Difficulty of Scrabble-like Problems. |
CogSci |
2016 |
DBLP BibTeX RDF |
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27 | Michael Lampis, Valia Mitsou, Karolina Soltys |
Scrabble is PSPACE-Complete. |
J. Inf. Process. |
2015 |
DBLP DOI BibTeX RDF |
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27 | Morgan Fleming, Paul P. Maglio |
How Physical Interaction Helps Performance in a Scrabble-like Task. |
CogSci |
2015 |
DBLP BibTeX RDF |
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27 | Riccardo Fusaroli, Svend Østergaard, Joanna Raczaszek-Leonardi, Johanne S. Bjørndahl, Frederik Stjernfelt, Kristian Tylén |
Doing words together: assessing joint problem solving in a Scrabble task. |
CogSci |
2014 |
DBLP BibTeX RDF |
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27 | Cate Dowd |
The Scrabble of Language towards Persuasion: Changing Behaviors in Journalism. |
PERSUASIVE |
2013 |
DBLP DOI BibTeX RDF |
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27 | Brent E. Harrison, David L. Roberts 0001 |
Analytics-driven dynamic game adaption for player retention in Scrabble. |
CIG |
2013 |
DBLP DOI BibTeX RDF |
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27 | Michael Lampis, Valia Mitsou, Karolina Soltys |
Scrabble is PSPACE-Complete |
CoRR |
2012 |
DBLP BibTeX RDF |
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27 | Brent E. Harrison, David L. Roberts 0001 |
When Players Quit (Playing Scrabble). |
AIIDE |
2012 |
DBLP BibTeX RDF |
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27 | Michael Lampis, Valia Mitsou, Karolina Soltys |
Scrabble Is PSPACE-Complete. |
FUN |
2012 |
DBLP DOI BibTeX RDF |
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27 | Fulvio Di Maria, Alberto Strade |
An Artificial Intelligence that plays for Competitive Scrabble. |
PAI |
2012 |
DBLP BibTeX RDF |
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27 | Peter Burcsi, Ferdinando Cicalese, Gabriele Fici, Zsuzsanna Lipták |
On Table Arrangements, Scrabble Freaks, and Jumbled Pattern Matching. |
FUN |
2010 |
DBLP DOI BibTeX RDF |
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27 | Alejandro González Romero, René Alquézar, Arturo Ramírez, Francisco González Acuña, Ian García Olmedo |
Human-like Heuristics in Scrabble. |
CCIA |
2009 |
DBLP DOI BibTeX RDF |
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27 | Alejandro González Romero, René Alquézar |
Building Policies for Scrabble. |
CCIA |
2008 |
DBLP DOI BibTeX RDF |
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27 | Chiu-Pin Lin, Shelley Shwu-Ching Young, Hui-Chun Hung, Yi-Chen Lin |
Implementation of the scrabble game on the mobile devices to increase english vocabulary acquisition. |
CSCL |
2007 |
DBLP BibTeX RDF |
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27 | Mark Richards, Eyal Amir |
Opponent Modeling in Scrabble. |
IJCAI |
2007 |
DBLP BibTeX RDF |
|
27 | Brian Sheppard |
Endgame Play in Scrabble. |
J. Int. Comput. Games Assoc. |
2003 |
DBLP BibTeX RDF |
|
27 | Brian Sheppard |
World-championship-caliber Scrabble. |
Artif. Intell. |
2002 |
DBLP DOI BibTeX RDF |
|
27 | Steven A. Gordon |
A Faster Scrabble Move Generation Algorithm. |
Softw. Pract. Exp. |
1994 |
DBLP DOI BibTeX RDF |
|
27 | Paula McGrath, Brendan Tangney |
Scrabble-a distributed application with an emphasis on continuity. |
Softw. Eng. J. |
1990 |
DBLP DOI BibTeX RDF |
|
27 | Andrew W. Appel, Guy J. Jacobson |
The World's Fastest Scrabble Program. |
Commun. ACM |
1988 |
DBLP DOI BibTeX RDF |
|
27 | André Flory, Salvatore T. March |
SCRABBLE: A Local Database Management System. |
ER |
1986 |
DBLP BibTeX RDF |
|
27 | |
Computer Scrabble. |
SIGART Newsl. |
1981 |
DBLP DOI BibTeX RDF |
|
27 | Stuart C. Shapiro |
A Scrabble Crossword Game Playing Program. |
IJCAI |
1979 |
DBLP BibTeX RDF |
|
23 | Linda Dailey Paulson |
News Briefs. |
Computer |
2007 |
DBLP DOI BibTeX RDF |
silicon clock, computer technology, digital camera, click fraud |
23 | Pavel Smrz, Vladimír Kadlec |
How Many Dots Are Really Needed for Head-Driven Chart Parsing?. |
SOFSEM |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Adam Wierzbicki, Tomasz Kucharski |
Fair and Scalable Peer-to-Peer Games of Turns. |
ICPADS (1) |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Brian Sheppard |
Efficient Control of Selective Simulations. |
Computers and Games |
2004 |
DBLP DOI BibTeX RDF |
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