Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
147 | Paul Burke, Philip Craiger |
Forensic Analysis of Xbox Consoles. (PDF / PS) |
IFIP Int. Conf. Digital Forensics |
2007 |
DBLP DOI BibTeX RDF |
Xbox consoles, forensic analysis |
89 | Russ Glaser, Paolo Malabuyo |
Innovative design within the lines: an expert critique of the Xbox 360 design process. |
CHI Extended Abstracts |
2006 |
DBLP DOI BibTeX RDF |
Xbox, usability, games, user interface design, innovation, Microsoft, brand, critique, game console |
70 | Jeff Andrews, Nick Baker |
Xbox 360 System Architecture. |
IEEE Micro |
2006 |
DBLP DOI BibTeX RDF |
Xbox 360, game console systems, Microsoft |
70 | Sebastian Zander, Grenville J. Armitage |
A traffic model for the Xbox game Halo 2. |
NOSSDAV |
2005 |
DBLP DOI BibTeX RDF |
Xbox Halo 2, computer games, traffic model |
64 | Garnett Carl Wilson, Wolfgang Banzhaf |
Deployment of CPU and GPU-based genetic programming on heterogeneous devices. |
GECCO (Companion) |
2009 |
DBLP DOI BibTeX RDF |
XBOX 360, ZUNE, genetic programming, graphics processing unit, GPGPU, heterogeneous devices |
63 | Martin R. Gibbs, Kevin Hew, Greg Wadley |
Social Translucence of the Xbox Live Voice Channel. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
63 | Andrew Shane Huang |
Keeping Secrets in Hardware: The Microsoft Xbox™ Case Study. |
CHES |
2002 |
DBLP DOI BibTeX RDF |
|
45 | Danna Voth |
Evolutions in Gaming. |
IEEE Pervasive Comput. |
2007 |
DBLP DOI BibTeX RDF |
Xbox 360, PlayStation 3, games, Wii, game consoles |
39 | Matthew Canton |
The presence table: a reactive surface for ambient connection. |
TEI |
2011 |
DBLP DOI BibTeX RDF |
|
39 | Yuzhong Shen |
Teaching game development using microsoft XNA game studio. |
SpringSim |
2009 |
DBLP BibTeX RDF |
Microsoft XNA game studio, education, graphics, C#, game development |
39 | Matt MacLaurin |
Kodu: end-user programming and design for games. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
|
39 | Jean-Pierre Seifert |
On authenticated computing and RSA-based authentication. |
CCS |
2005 |
DBLP DOI BibTeX RDF |
authenticated computing, RSA, fault attacks, secure boot |
26 | Matthijs Kwak, Ben Salem |
Designing a Game Controller for Novice HALO3 Players. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
HALO3, XBOX 360, Product Design, Game Controller |
26 | Greg Goth |
In the News. |
IEEE Softw. |
2006 |
DBLP DOI BibTeX RDF |
SourceForge, Azureus, phpMyAdmin, Xbox Media Center, software development, technology transfer, open source development |
26 | David Freeman |
Creating emotion in games: the craft and art of EmotioneeringTM. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
Emotioneering, PS2, Xbox, console games, emotion in games, role induction, screenwriting, world induction, games, motivation, video games, dialogue, play, relationships, characters, layers, plot |
25 | Michael Mattioli |
PCs Take a Page From Xbox With Pluton. |
IEEE Micro |
2021 |
DBLP DOI BibTeX RDF |
|
25 | Mark Grossman, Jeff Andrews |
The Xbox Series X System Architecture. |
IEEE Micro |
2021 |
DBLP DOI BibTeX RDF |
|
25 | Paul Paternoster, Andy Maki, Andres Hernandez, Mark Grossman, Michael Lau, David Sutherland, Aditya Mathad |
XBOX Series X: A Next-Generation Gaming Console SoC. |
ISSCC |
2021 |
DBLP DOI BibTeX RDF |
|
25 | Ying Zhang, Feng Gao, Hong Guo |
Research on Digital Forensic Investigation of Xbox One. |
Trans. Edutainment |
2020 |
DBLP DOI BibTeX RDF |
|
25 | Jeff Andrews, Mark Grossman |
Xbox Series X System Architecture. |
Hot Chips Symposium |
2020 |
DBLP DOI BibTeX RDF |
|
25 | Yanbin Tu, James R. Shock, Joe Z. Shangguan |
Online Auction Market of Preannounced Product: A Study of New XBOX 360 Console. |
Int. J. Online Mark. |
2019 |
DBLP DOI BibTeX RDF |
|
25 | Ali M. Al-Haj 0001 |
Forensics Analysis of Xbox One Game Console. |
CoRR |
2019 |
DBLP BibTeX RDF |
|
25 | Julija Jeremic, Fan Zhang 0005, David Kaufman |
Older Adults' Perceptions About Commercially Available Xbox Kinect Exergames. |
HCI (27) |
2019 |
DBLP DOI BibTeX RDF |
|
25 | Freddie Taewoo Hong |
SURFACE: Xbox Controlled Hot-wire Foam Cutter. |
Expressive (Posters, Demos, and Artworks) |
2019 |
DBLP DOI BibTeX RDF |
|
25 | Daniel A. Neri, Ruji P. Medina, Ariel M. Sison |
An XBOX-based key generation technique for vigenere algorithm. |
ICCSP |
2019 |
DBLP DOI BibTeX RDF |
|
25 | John Sell |
The Xbox One X Scorpio Engine. |
IEEE Micro |
2018 |
DBLP DOI BibTeX RDF |
|
25 | William T. Howe, Sun Kyong Lee |
Social exchange is in the game: Communication and resource flow in a Xbox gaming clan. |
First Monday |
2018 |
DBLP DOI BibTeX RDF |
|
25 | Salam Ismail Rasheed Khanji, Raja Jabir, Farkhund Iqbal, Andrew Marrington |
Forensic analysis of xbox one and playstation 4 gaming consoles. |
WIFS |
2016 |
DBLP DOI BibTeX RDF |
|
25 | Andreas M. Kunz, Luzius Brogli, Ali Alavi |
Interference measurement of kinect for xbox one. |
VRST |
2016 |
DBLP DOI BibTeX RDF |
|
25 | Apryl Williams |
Race, gender, and deviance in Xbox live: Theoretical perspectives from the virtual margins. |
New Media Soc. |
2015 |
DBLP DOI BibTeX RDF |
|
25 | Diana Pagliari, Livio Pinto |
Calibration of Kinect for Xbox One and Comparison between the Two Generations of Microsoft Sensors. |
Sensors |
2015 |
DBLP DOI BibTeX RDF |
|
25 | Adrian Goral, Andrzej Skalski |
Accuracy assessment of Kinect for Xbox One in point-based tracking applications. |
ICMV |
2015 |
DBLP DOI BibTeX RDF |
|
25 | Edward Ilsley |
Xbox, Forza: leave your limits. |
SIGGRAPH Computer Animation Festival |
2015 |
DBLP DOI BibTeX RDF |
|
25 | Alex J. Nelson, Erik Q. Steggall, Darrell D. E. Long |
Cooperative mode: Comparative storage metadata verification applied to the Xbox 360. |
Digit. Investig. |
2014 |
DBLP DOI BibTeX RDF |
|
25 | Jason Moore, Ibrahim M. Baggili, Andrew Marrington, Armindo Rodrigues |
Preliminary forensic analysis of the Xbox One. |
Digit. Investig. |
2014 |
DBLP DOI BibTeX RDF |
|
25 | Omar Rodríguez-Zalapa, Antonio Hernández Zavala, Jorge Adalberto Huerta Ruelas |
Sistema de medición de distancia mediante imágenes para determinar la posición de una esfera utilizando el sensor Kinect XBOX. |
Polibits |
2014 |
DBLP DOI BibTeX RDF |
|
25 | John Sell, Patrick O'Connor |
The Xbox One System on a Chip and Kinect Sensor. |
IEEE Micro |
2014 |
DBLP DOI BibTeX RDF |
|
25 | Juncong Lin, Qian Sun 0003, Guilin Li, Ying He 0001 |
SnapBlocks: a snapping interface for assembling toy blocks with XBOX Kinect. |
Multim. Tools Appl. |
2014 |
DBLP DOI BibTeX RDF |
|
25 | Kristie J. Fisher, Tim Nichols, Katherine Isbister, Tom Fuller |
Quantifying "Magic": Learnings from User Research for Creating Good Player Experiences on Xbox Kinect. |
Int. J. Gaming Comput. Mediat. Simulations |
2014 |
DBLP DOI BibTeX RDF |
|
25 | Jingjing Li, Xugang Ye, Danfeng Li |
Improving Xbox Search Relevance by Click Likelihood Labeling. |
HCI (18) |
2014 |
DBLP DOI BibTeX RDF |
|
25 | Victor T. Norman |
Scratch + Xbox Kinect: a magical combination for outreach (abstract only). |
SIGCSE |
2014 |
DBLP DOI BibTeX RDF |
|
25 | Yoram Bachrach, Yehuda Finkelstein, Ran Gilad-Bachrach, Liran Katzir 0001, Noam Koenigstein, Nir Nice, Ulrich Paquet |
Speeding up the Xbox recommender system using a euclidean transformation for inner-product spaces. |
RecSys |
2014 |
DBLP DOI BibTeX RDF |
|
25 | Eric Brechner |
Getting Diagonal on the Xbox One Trifecta. |
Computer |
2013 |
DBLP DOI BibTeX RDF |
|
25 | John Sell, Patrick O'Connor |
Main SoC and XBOX one kinect. |
Hot Chips Symposium |
2013 |
DBLP DOI BibTeX RDF |
|
25 | Yariv Festman, Oliver Lindemann, Martin H. Fischer |
Using Xbox Kinect to explore spatial-numerical association of arm movements in parity judgments. |
CogSci |
2013 |
DBLP BibTeX RDF |
|
25 | Noam Koenigstein, Ulrich Paquet |
Xbox movies recommendations: variational bayes matrix factorization with embedded feature selection. |
RecSys |
2013 |
DBLP DOI BibTeX RDF |
|
25 | Tanner Bryce Blair, Chad Eric Davis |
Innovate engineering outreach: A special application of the Xbox 360 Kinect sensor. |
FIE |
2013 |
DBLP DOI BibTeX RDF |
|
25 | Robert Adam Burgess, Thomas P. Hartley, Quasim H. Mehdi, Rana Mehdi |
Monitoring of patient fluid intake using the Xbox Kinect. |
CGAMES |
2013 |
DBLP DOI BibTeX RDF |
|
25 | Ashley L. Podhradsky, Rob D'Ovidio, Pat Engebretson, Cindy Casey |
Xbox 360 Hoaxes, Social Engineering, and Gamertag Exploits. |
HICSS |
2013 |
DBLP DOI BibTeX RDF |
|
25 | K. L. Gray |
Deviant bodies, stigmatized identities, and racist acts: examining the experiences of African-American gamers in Xbox Live. |
New Rev. Hypermedia Multim. |
2012 |
DBLP DOI BibTeX RDF |
|
25 | Manuel Leithner, Edgar R. Weippl |
XBOX 360 Forensics: A Digital Forensics Guide to Examining Artifacts. |
Comput. Secur. |
2012 |
DBLP DOI BibTeX RDF |
|
25 | Silas Luttenberger, Knut Kröger, Reiner Creutzburg |
Remarks on forensically interesting Microsoft XBox 360 console features. |
Multimedia on Mobile Devices / Multimedia Content Access: Algorithms and Systems |
2012 |
DBLP DOI BibTeX RDF |
|
25 | Noam Koenigstein, Nir Nice, Ulrich Paquet, Nir Schleyen |
The Xbox recommender system. |
RecSys |
2012 |
DBLP DOI BibTeX RDF |
|
25 | Majdi R. Alnowami, B. Alnwaimi, Fatemeh Tahavori, M. Copland, Kevin Wells |
A quantitative assessment of using the Kinect for Xbox 360 for respiratory surface motion tracking. |
Medical Imaging: Image-Guided Procedures |
2012 |
DBLP DOI BibTeX RDF |
|
25 | Evangelos Zotos, Rainer Herpers |
Interactive Distributed Rendering of 3D Scenes on Multiple Xbox 360 Systems and Personal Computers. |
CW |
2012 |
DBLP DOI BibTeX RDF |
|
25 | James Waletzky, Randy Santossio |
Slow Down to Go Fast - Lessons Learned Shipping Bing Voice Search on Xbox. |
AGILE |
2012 |
DBLP DOI BibTeX RDF |
|
25 | I-Tsun Chiang, Jong-Chang Tsai, Shang-Ti Chen |
Using Xbox 360 Kinect Games on Enhancing Visual Performance Skills on Institutionalized Older Adults with Wheelchairs. |
DIGITEL |
2012 |
DBLP DOI BibTeX RDF |
|
25 | Matthew Brittain, Minhua Ma |
Simulation of autonomous crowd behaviour on Xbox 360. |
Intell. Decis. Technol. |
2011 |
DBLP DOI BibTeX RDF |
|
25 | Mikael Jakobsson |
The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices. |
Game Stud. |
2011 |
DBLP BibTeX RDF |
|
25 | Aaron Reed |
Learning XNA 4.0 - Game Development for the PC, Xbox 360, and Windows Phone 7. |
|
2011 |
RDF |
|
25 | Ashley L. Podhradsky, Rob D'Ovidio, Cindy Casey |
Identity Theft and Used Gaming Consoles: Recovering Personal Information from Xbox 360 Hard Drives. |
AMCIS |
2011 |
DBLP BibTeX RDF |
|
25 | Matthew MacLaurin |
The design of kodu: a tiny visual programming language for children on the Xbox 360. |
POPL |
2011 |
DBLP DOI BibTeX RDF |
|
25 | Joseph Finkelstein, Jeffrey Wood |
Implementing home telemanagement of congestive heart failure using Xbox gaming platform. |
EMBC |
2011 |
DBLP DOI BibTeX RDF |
|
25 | Joseph Finkelstein, Jeffrey Wood |
Introducing home telemanagement of congestive heart failure using Xbox gaming platform. |
CBMS |
2011 |
DBLP DOI BibTeX RDF |
|
25 | James Charles, Mark Everingham |
Learning shape models for monocular human pose estimation from the Microsoft Xbox Kinect. |
ICCV Workshops |
2011 |
DBLP DOI BibTeX RDF |
|
25 | Adam Coffia |
XBOX Fable III "Revolution". |
SIGGRAPH Computer Animation Festival |
2011 |
DBLP DOI BibTeX RDF |
|
25 | Jin Ha Lee 0001, M. Cameron Jones |
Thinking inside the XBox: elements of information organization in video games. |
iConference |
2011 |
DBLP DOI BibTeX RDF |
|
25 | Konstantinos Xynos, Simon Harries, Iain Sutherland, Gareth Davies 0002, Andrew Blyth |
Xbox 360: A digital forensic investigation of the hard disk drive. |
Digit. Investig. |
2010 |
DBLP DOI BibTeX RDF |
|
25 | Rune Jensen, Bob Drehmel |
The new Xbox 360 250GB CPU GPU SoC. |
Hot Chips Symposium |
2010 |
DBLP DOI BibTeX RDF |
|
25 | Marc Herrlich, Henrik Holle, Rainer Malaka |
Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360. |
ICEC |
2010 |
DBLP DOI BibTeX RDF |
|
25 | David Collins |
XFT: a forensic toolkit for the original Xbox game console. |
Int. J. Electron. Secur. Digit. Forensics |
2009 |
DBLP DOI BibTeX RDF |
|
25 | Simon Scarle |
Implications of the Turing completeness of reaction-diffusion models, informed by GPGPU simulations on an XBox 360: Cardiac arrhythmias, re-entry and the Halting problem. |
Comput. Biol. Chem. |
2009 |
DBLP DOI BibTeX RDF |
|
25 | Mikael Jakobsson |
The Achievement Machine: Understanding the Xbox Live Metagame [Abstract]. |
DiGRA Conference |
2009 |
DBLP BibTeX RDF |
|
25 | Mohammadreza Asghari Oskoei, Huosheng Hu |
Application of feature tracking in a vision based human machine interface for Xbox. |
ROBIO |
2009 |
DBLP DOI BibTeX RDF |
|
25 | Aaron Reed |
Learning XNA 3.0 - Game Development for the PC, Xbox 360, and Zune. |
|
2008 |
RDF |
|
25 | Youngki Lee, Sharad Agarwal, Chris Butcher, Jitu Padhye |
Measurement and Estimation of Network QoS Among Peer Xbox 360 Game Players. |
PAM |
2008 |
DBLP DOI BibTeX RDF |
|
25 | Garnett Carl Wilson, Wolfgang Banzhaf |
Linear genetic programming GPGPU on Microsoft's Xbox 360. |
IEEE Congress on Evolutionary Computation |
2008 |
DBLP DOI BibTeX RDF |
|
25 | Paul Burke, Philip Craiger |
Xbox Forensics. |
J. Digit. Forensic Pract. |
2006 |
DBLP DOI BibTeX RDF |
|
25 | Tung Pham, Brian Koehler, Daniel Young, Louis Bushard |
Test Structure and Testing of the Microsoft XBOX 360TM Processor High Speed Front Side Bus. |
ITC |
2006 |
DBLP DOI BibTeX RDF |
|
25 | Mark Holt Walker |
XBox fan book - rock the box. |
|
2005 |
RDF |
|
25 | Chris Vaughan |
Xbox security issues and forensic recovery methodology (utilising Linux). |
Digit. Investig. |
2004 |
DBLP DOI BibTeX RDF |
|
25 | Tim Miller, Al Shier, Sherry Wallace |
Microsoft Xbox "Two to Tango". |
SIGGRAPH Video Review on Animation Theater Program |
2001 |
DBLP DOI BibTeX RDF |
|
19 | John Fisher, Sebastien Goasguen |
In-world data services in virtual environments. |
ACM Southeast Regional Conference |
2009 |
DBLP DOI BibTeX RDF |
virtual environments, Second Life, data services |
19 | Goh Fujita |
World Soccer Winning Eleven 2009. |
SIGGRAPH ASIA Animations |
2009 |
DBLP DOI BibTeX RDF |
|
19 | Eric G. Parker, James F. O'Brien |
Real-time deformation and fracture in a game environment. |
Symposium on Computer Animation |
2009 |
DBLP DOI BibTeX RDF |
Star Wars: The Force Unleashed, game physics, real-time physics, simulation, deformation, fracture, physics engine |
19 | Alberto Hernández, Enrique Vázquez, Carolina Garcia |
Towards next generation network requirements for next generation gaming. |
CoNEXT |
2007 |
DBLP DOI BibTeX RDF |
quality of experience, networked games, multimedia traffic |
19 | Shady Copty, Itai Jaeger, Yoav Katz, Michael Vinov |
Intelligent Interleaving of Scenarios: A Novel Approach to System Level Test Generation. |
DAC |
2007 |
DBLP DOI BibTeX RDF |
|
19 | Greg Goth |
Next-Gen Landscape Extends Beyond the Console. |
IEEE Distributed Syst. Online |
2006 |
DBLP DOI BibTeX RDF |
computer games, entertainment, personal computing |
19 | Richard L. Hazlett |
Measuring emotional valence during interactive experiences: boys at video game play. |
CHI |
2006 |
DBLP DOI BibTeX RDF |
testing children, games, affect, evaluation methods, physiological measurements |
19 | Taqi Jaffri, Kuldeep Karnawat |
Efficient Delivery of Software Updates Using Advanced Compression Techniques. |
ICSM |
2006 |
DBLP DOI BibTeX RDF |
|
19 | Marco Roccetti |
IEEE Communications magazine: entertainment everywhere: system and networking issues in emerging network-centric entertainment systems. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
|
19 | Aameek Singh, Arup Acharya |
Using session initiation protocol to build context-aware VoIP support for multiplayer networked games. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
context-aware, gaming, SIP, VoIP |