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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 10 occurrences of 10 keywords
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Results
Found 21 publication records. Showing 21 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
61 | Steven Bellman, Anna Kemp, Hanadi Haddad, Duane Varan |
The effectiveness of advergames compared to television commercials and interactive commercials featuring advergames. |
Comput. Hum. Behav. |
2014 |
DBLP DOI BibTeX RDF |
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36 | Anton Gustafsson, Magnus Bång, Mattias Svahn |
Power explorer: a casual game style for encouraging long term behavior change among teenagers. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
advergames, persuasive games, serious games, energy conservation, pervasive games, behavior change |
33 | Stuart J. Barnes |
Virtual worlds as a medium for advertising. |
Data Base |
2007 |
DBLP DOI BibTeX RDF |
virtual world, marketing, online game, second life, advertising, MMOG |
31 | Martin Egger, Arnd Florack, Christian Hübel |
How placement affects brand preferences in advergames: A test of inhibition and facilitation processes during search. |
Comput. Hum. Behav. |
2022 |
DBLP DOI BibTeX RDF |
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31 | Yoon Hi Sung, Wei-Na Lee |
Doing good while playing: The impact of prosocial advergames on consumer response. |
Comput. Hum. Behav. |
2020 |
DBLP DOI BibTeX RDF |
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31 | Vanissa Wanick, Rima Dunn, Ashok Ranchhod, Gary B. Wills |
Analysing cross-cultural design in advergames: a comparison between the UK and Brazil. |
EAI Endorsed Trans. Serious Games |
2019 |
DBLP DOI BibTeX RDF |
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31 | Sreejesh S., M. R. Anusree, Abhilash Ponnam |
Does game rules work as a game changer? Analyzing the effect of rule orientation on brand attention and memory in advergames. |
Comput. Hum. Behav. |
2018 |
DBLP DOI BibTeX RDF |
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31 | Heejun Lee, Chang-Hoan Cho |
An application of brand personality to advergames: The effect of company attributes on advergame personality. |
Comput. Hum. Behav. |
2017 |
DBLP DOI BibTeX RDF |
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31 | Sreejesh S., M. R. Anusree |
Effects of cognition demand, mode of interactivity and brand anthropomorphism on gamers' brand attention and memory in advergames. |
Comput. Hum. Behav. |
2017 |
DBLP DOI BibTeX RDF |
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31 | Valerie Verdoodt, Damian Clifford, Eva Lievens |
Toying with children's emotions, the new game in town? The legality of advergames in the EU. |
Comput. Law Secur. Rev. |
2016 |
DBLP DOI BibTeX RDF |
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31 | Khim Yong Goh, Jerry Wenjie Ping |
Engaging Consumers with Advergames: An Experimental Evaluation of Interactivity, Fit and Expectancy. |
J. Assoc. Inf. Syst. |
2014 |
DBLP DOI BibTeX RDF |
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31 | Hye-Jin Paek, Elizabeth Taylor Quilliam, Sookyong Kim, Lorraine J. Weatherspoon, Nora J. Rifon, Mira Lee |
Characteristics of food advergames that reach children and the nutrient quality of the foods they advertise. |
Internet Res. |
2014 |
DBLP BibTeX RDF |
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31 | Floor Aarnoutse, Linda Peursum, Fabiano Dalpiaz |
The evolution of advergames development: A study in the Netherlands. |
GEM |
2014 |
DBLP DOI BibTeX RDF |
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31 | Marcelo Henriques de Albuquerque Pessoa, Anderson Diego Farias da Silva, Fernando Gomes de Paiva Júnior |
Advergames e Inovação no Turismo: O Caso do Projeto Brasil, Curta Pernambuco. |
CONF-IRM |
2013 |
DBLP BibTeX RDF |
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31 | Yung Kyun Choi, Jung-Gyo Lee |
The Persuasive Effects of Character Presence and Product Type on Responses to Advergames. |
Cyberpsychology Behav. Soc. Netw. |
2012 |
DBLP DOI BibTeX RDF |
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31 | Badri Munir Sukoco, Wann-Yih Wu |
The effects of advergames on consumer telepresence and attitudes: A comparison of products with search and experience attributes. |
Expert Syst. Appl. |
2011 |
DBLP DOI BibTeX RDF |
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31 | Michelle L. Gross |
Advergames and the effects of game-product congruity. |
Comput. Hum. Behav. |
2010 |
DBLP DOI BibTeX RDF |
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31 | Seung-A. Annie Jin |
Effects of 3D Virtual Haptics Force Feedback on Brand Personality Perception: The Mediating Role of Physical Presence in Advergames. |
Cyberpsychology Behav. Soc. Netw. |
2010 |
DBLP DOI BibTeX RDF |
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31 | Jerry Wenjie Ping, Khim Yong Goh, Hock-Hai Teo |
Engaging Consumers with Advergames: an Experimental Evaluation of Interactivity, Relevancy and Expectancy. |
ICIS |
2010 |
DBLP BibTeX RDF |
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31 | Calin Gurau |
The Influence of Advergames on Players' Behaviour: An Experimental Study. |
Electron. Mark. |
2008 |
DBLP DOI BibTeX RDF |
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31 | Susan B. Kretchmer |
Changing Views of Commercialization in Digital Games: In-Game Advertising and Advergames as Worlds in Play. |
DiGRA Conference |
2005 |
DBLP BibTeX RDF |
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