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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 81 occurrences of 54 keywords
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Results
Found 47 publication records. Showing 47 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
94 | Jiening Wang, Jizhou Sun |
Real-time bump mapped texture shading based-on hardware acceleration. |
VRCAI |
2004 |
DBLP DOI BibTeX RDF |
per-pixel lighting, register combiner, GPU, real-time rendering, OpenGL, bump mapping |
72 | Koichi Onoue, Nelson Max, Tomoyuki Nishita |
Real-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature. |
CW |
2004 |
DBLP DOI BibTeX RDF |
horizon map, graphics hardware, shadows, curvature, bump-mapping |
57 | N. Melder, William S. Harwin |
Force Shading and Bump Mapping Using the Friction Cone Algorithm. |
WHC |
2005 |
DBLP DOI BibTeX RDF |
|
57 | S. G. Lee, W. C. Park, W. J. Lee, T. D. Han, S. B. Yang |
An effective hardware architecture for bump mapping using angular operation. |
Graphics Hardware |
2003 |
DBLP DOI BibTeX RDF |
|
57 | Gershon Elber |
Geometric Texture Modeling. |
IEEE Computer Graphics and Applications |
2005 |
DBLP DOI BibTeX RDF |
trivariate functions, FFD, texture mapping, deformations, warping, displacement mapping, curves and surfaces, bump mapping |
57 | Gershon Elber |
Geometric Deformation-Displacement Maps. |
PG |
2002 |
DBLP DOI BibTeX RDF |
Trivariates, FFD, Texture Mapping, Deformations, Warping, Bump Mapping, Curves & Surfaces |
56 | Seung Tae Oh, Kwan H. Lee |
Bump Map Generation from 3D Scan Data. |
GMAG |
2003 |
DBLP DOI BibTeX RDF |
|
53 | Mark S. Peercy, John Airey, Brian Cabral |
Efficient bump mapping hardware. |
SIGGRAPH |
1997 |
DBLP DOI BibTeX RDF |
texture mapping, hardware, shading, bump mapping |
45 | RongHua Gao, Dehui Kong, Baocai Yin |
An improved description method of the bumpy texture. |
Sci. China Ser. F Inf. Sci. |
2009 |
DBLP DOI BibTeX RDF |
bumpy texture, height map, bumpy map, bump mapping |
45 | Koichi Onoue, Tomoyuki Nishita |
A Method for Modeling and Rendering Dunes with Wind-Ripples. |
PG |
2000 |
DBLP DOI BibTeX RDF |
Dunes, Wind-ripples, Levels of Detail, Texture mapping, Natural phenomena, Bump mapping |
35 | Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour |
Surface scratches: measuring, modeling and rendering. |
Vis. Comput. |
2001 |
DBLP DOI BibTeX RDF |
Surface scratches, Physical measurements, Texture mapping, BRDFs, Realistic rendering |
35 | Tsuneo Ikedo, Jianhua Ma |
An Advanced Graphics Chip with Bump-mapped Phong Shading. |
Computer Graphics International |
1997 |
DBLP DOI BibTeX RDF |
|
32 | Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, Bing-Yu Chen 0004 |
Real-time triple product relighting using spherical local-frame parameterization. |
Vis. Comput. |
2006 |
DBLP DOI BibTeX RDF |
All-frequency relighting, Real-time rendering, Precomputed radiance transfer, Spherical wavelets, Local frame |
32 | Thomas Malzbender, Dan Gelb, Hans J. Wolters |
Polynomial texture maps. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
image processing, image-based rendering, texture mapping, graphics hardware, illumination, reflectance & shading models |
29 | Anouar Ragragui, Adnane Ouazzani Chahdi, Akram Halli, Khalid Satori |
Revolution mapping with bump mapping support. |
Graph. Model. |
2018 |
DBLP DOI BibTeX RDF |
|
29 | Michael Ashikhmin, Peter Shirley |
Steerable illumination textures. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
steerable functions, textures, displacement mapping, relighting, Bump mapping |
29 | Jean-Michel Dischler, Djamchid Ghazanfarpour |
Interactive Image-based Modeling of Macrostructured Textures. |
IEEE Computer Graphics and Applications |
1999 |
DBLP DOI BibTeX RDF |
Macrostructured texture modeling, oriented particles, influence zone, cellular textures, bombing textures, rendering, skeleton, shape analysis, realism, bump mapping |
29 | Kurt W. Fleischer, David H. Laidlaw, Bena L. Currin, Alan H. Barr |
Cellular texture generation. |
SIGGRAPH |
1995 |
DBLP DOI BibTeX RDF |
data amplification, developmental models, constraints, texture mapping, particle systems, displacement mapping, bump mapping |
24 | Morten S. Mikkelsen |
Bump Mapping Unparametrized Surfaces on the GPU. |
J. Graphics, GPU, & Game Tools |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Seung-Gi Lee, Woo-Chan Park, Won-Jong Lee, Sung-Bong Yang, Tack-Don Han |
An Effective Bump Mapping Hardware Architecture Using Polar Coordinate System. |
J. Inf. Sci. Eng. |
2007 |
DBLP BibTeX RDF |
|
24 | Richard J. Cant, Caroline S. Langensiepen |
Efficient anti-aliased bump mapping. |
Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
|
24 | Naoki Kawai |
Bump mapping onto real objects. |
SIGGRAPH Sketches |
2005 |
DBLP DOI BibTeX RDF |
|
24 | Anders Hast, Tony Barrera, Ewert Bengtsson |
Improved Bump Mapping by using Quadratic Vector Interpolation. |
Eurographics (Short Presentations) |
2002 |
DBLP DOI BibTeX RDF |
|
24 | Anders Hast, Tony Barrera, Ewert Bengtsson |
Reconstruction Filters for Bump Mapping. |
WSCG (Posters) |
2002 |
DBLP BibTeX RDF |
|
24 | Jun Sung Kim, Jong Hyun Lee, Kyu Ho Park |
A fast and efficient bump mapping algorithm by angular perturbation. |
Comput. Graph. |
2001 |
DBLP DOI BibTeX RDF |
|
24 | Jan Kautz, Hans-Peter Seidel |
Towards Interactive Bump Mapping with Anisotropic Shift-Variant BRDFs. |
Workshop on Graphics Hardware |
2000 |
DBLP DOI BibTeX RDF |
|
24 | Jian J. Zhang 0001 |
Least distorted bump mapping onto surface patches. |
Comput. Graph. |
1998 |
DBLP DOI BibTeX RDF |
|
24 | I. Ernst, H. Rüsseler, H. Schulz, O. Wittig |
Gouraud Bump Mapping. |
Workshop on Graphics Hardware |
1998 |
DBLP DOI BibTeX RDF |
|
24 | K. Bennebroek, I. Ernst, H. Rüsseler, O. Wittig |
Design principles of hardware-based phong shading and bump-mapping. |
Comput. Graph. |
1997 |
DBLP DOI BibTeX RDF |
|
24 | I. Ernst, D. Jackél, H. Rüsseler, O. Wittig |
Hardware-supported bump mapping. |
Comput. Graph. |
1996 |
DBLP DOI BibTeX RDF |
|
24 | K. Bennebroek, I. Ernst, H. Rüsseler, O. Wittig |
Design Principles of Hardware-based Phong Shading and Bump Mapping. |
Workshop on Graphics Hardware |
1996 |
DBLP DOI BibTeX RDF |
|
24 | I. Ernst, D. Jackél, H. Rüsseler, O. Wittig |
Hardware Supported Bump Mapping: A Step towards Ingber Quality Real-Time Rendering. |
Workshop on Graphics Hardware |
1995 |
DBLP DOI BibTeX RDF |
|
22 | Peter-Pike J. Sloan |
Normal mapping for precomputed radiance transfer. |
SI3D |
2006 |
DBLP DOI BibTeX RDF |
rendering, graphics hardware, illumination, shadow algorithms, normal mapping |
22 | Kazunori Miyata |
A method of generating stone wall patterns. |
SIGGRAPH |
1990 |
DBLP DOI BibTeX RDF |
|
16 | Eriko Kimura, Naoki Kawai, Kazunori Miyata |
Practical 3D decoration on flat media with anisotropic reflection. |
SIGGRAPH Posters |
2010 |
DBLP DOI BibTeX RDF |
|
16 | Ludovic Dutreve, Alexandre Meyer, Saïda Bouakaz |
Real-Time Dynamic Wrinkles of Face for Animated Skinned Mesh. |
ISVC (2) |
2009 |
DBLP DOI BibTeX RDF |
|
16 | Lijun Qu, Gary W. Meyer |
Perceptually Guided Polygon Reduction. |
IEEE Trans. Vis. Comput. Graph. |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Hongwei Li, Kui-Yip Lo, Man-Kang Leung, Chi-Wing Fu |
Dual Poisson-Disk Tiling: An Efficient Method for Distributing Features on Arbitrary Surfaces. |
IEEE Trans. Vis. Comput. Graph. |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Jianning Wang, Manuel M. Oliveira, Haitao Zhang, Arie E. Kaufman |
Reconstructing regular meshes from points. |
Vis. Comput. |
2008 |
DBLP DOI BibTeX RDF |
Regular mesh, Point parameterization, Cut handling, Surface reconstruction |
16 | Ewen Cheslack-Postava, Rui Wang 0003, Oskar Åkerlund, Fabio Pellacini |
Fast, realistic lighting and material design using nonlinear cut approximation. |
ACM Trans. Graph. |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Michal Haindl, Jirí Filip |
Extreme Compression and Modeling of Bidirectional Texture Function. |
IEEE Trans. Pattern Anal. Mach. Intell. |
2007 |
DBLP DOI BibTeX RDF |
Rough texture, data compression, texture synthesis, texture modeling, BTF, 3D texture |
16 | Ravi Ramamoorthi, Dhruv Mahajan 0001, Peter N. Belhumeur |
A first-order analysis of lighting, shading, and shadows. |
ACM Trans. Graph. |
2007 |
DBLP DOI BibTeX RDF |
reflectance, shadows, Gradients, Fourier analysis |
16 | Lijun Qu, Gary W. Meyer |
Perceptually driven interactive geometry remeshing. |
SI3D |
2006 |
DBLP DOI BibTeX RDF |
geometry remeshing, level of detail, visual perception, mesh simplification, visual masking |
16 | Michal Haindl, Jirí Filip |
A Fast Probabilistic Bidirectional Texture Function Model. |
ICIAR (2) |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Aaron Hertzmann |
Fast paint texture. |
NPAR |
2002 |
DBLP DOI BibTeX RDF |
paint simulation, non-photorealistic rendering, painterly rendering |
16 | Fausto Bernardini, Ioana M. Martin, Holly E. Rushmeier |
High-Quality Texture Reconstruction from Multiple Scans. |
IEEE Trans. Vis. Comput. Graph. |
2001 |
DBLP DOI BibTeX RDF |
texture acquisition, Computer vision, image processing, range images, 3D scanning, reflectance and shading models |
16 | Cesar Tadeu Pozzer, Sérgio Roberto Matiello Pellegrino |
Procedural Models on Image Synthesis for Ocean Animation. |
SIBGRAPI |
2001 |
DBLP DOI BibTeX RDF |
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