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Publication years (Num. hits)
1988-2005 (44) 2006 (39) 2007 (55) 2008 (55) 2009 (66) 2010 (69) 2011 (50) 2012 (62) 2013 (62) 2014 (72) 2015 (88) 2016 (74) 2017 (49) 2018 (73) 2019-2023 (12)
Publication types (Num. hits)
article(18) inproceedings(836) phdthesis(2) proceedings(14)
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The graphs summarize 13 occurrences of 13 keywords

Results
Found 875 publication records. Showing 870 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
77David Riaño 0001 Ordered Time-Independent CIG Learning. Search on Bibsonomy ISBMDA The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
71Rodrigo Canaan, Haotian Shen, Ruben Rodriguez Torrado, Julian Togelius, Andy Nealen, Stefan Menzel Evolving Agents for the Hanabi 2018 CIG Competition. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
71Piers R. Williams, Diego Perez Liebana, Simon M. Lucas Ms. Pac-Man Versus Ghost Team CIG 2016 competition. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
71Ho Duc Thang, Jonathan M. Garibaldi A fuzzy approach for the 2007 CIG simulated car racing competition. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
49Nataliya Mulyar, Maja Pesic, Wil M. P. van der Aalst, Mor Peleg Declarative and Procedural Approaches for Modelling Clinical Guidelines: Addressing Flexibility Issues. Search on Bibsonomy Business Process Management Workshops The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Computer-interpretable guidelines, declarative model specification, temporal logic, flexibility, modelling languages, Clinical guidelines
49Ye Wu, Dai Pan, Mei-Hwa Chen Techniques for Testing Component-Based Software. Search on Bibsonomy ICECCS The full citation details ... 2001 DBLP  DOI  BibTeX  RDF software testing, program analysis, Component-based software
44 2018 IEEE Conference on Computational Intelligence and Games, CIG 2018, Maastricht, The Netherlands, August 14-17, 2018 Search on Bibsonomy CIG The full citation details ... 2018 DBLP  BibTeX  RDF
44Philip Rodgers, John Levine, Damien Anderson Ensemble Decision Making in Real-Time Games. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Pavlos Kosmides, Konstantinos P. Demestichas, Evgenia F. Adamopoulou, Nikos Koutsouris, Yannis Oikonomidis, Vanessa De Luca InLife: Combining Real Life with Serious Games using IoT. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Stefan Freyr Gudmundsson, Philipp Eisen, Erik Poromaa, Alex Nodet, Sami Purmonen, Bartlomiej Kozakowski, Richard Meurling, Lele Cao Human-Like Playtesting with Deep Learning. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Vadim Bulitko, Kacy Doucet Anxious Learning in Real-Time Heuristic Search. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Chrysoula Varia, Georgios Tsatiris, Kostas Karpouzis, Stefanos D. Kollias A Refined 3D Dataset for the Analysis of Player Actions in Exertion Games. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Michael Cook 0001, Simon Colton, Azalea Raad Inferring Design Constraints From Game Ruleset Analysis. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Mohammed Salem, Antonio Miguel Mora, Juan Julián Merelo Guervós The Evolutionary Race: Improving the Process of Evaluating Car Controllers in Racing Simulators. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Mike Preuss, Thomas Pfeiffer, Vanessa Volz, Nicolas Pflanzl Integrated Balancing of an RTS Game: Case Study and Toolbox Refinement. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Jichen Zhu, Antonios Liapis, Sebastian Risi, Rafael Bidarra, G. Michael Youngblood Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Jakub Kowalski, Radoslaw Miernik, Piotr Pytlik, Maciej Pawlikowski, Krzysztof Piecuch, Jakub Sekowski Strategic Features and Terrain Generation for Balanced Heroes of Might and Magic III Maps. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Anders Harboell Christiansen, Bo Friis Nielsen, Emil Gensby Multi-Parameterised Matchmaking: A Framework. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Sam Ganzfried, Qingyun Sun Bayesian Opponent Exploitation in Imperfect-Information Games. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Garrison W. Greenwood, Hussein A. Abbass, Eleni Petraki A Critical Analysis of Punishment in Public Goods Games. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Jack Harmer, Linus Gisslén, Jorge del Val, Henrik Holst, Joakim Bergdahl, Tom Olsson, Kristoffer Sjöö, Magnus Nordin Imitation Learning with Concurrent Actions in 3D Games. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Ivan Bravi, Diego Perez Liebana, Simon M. Lucas, Jialin Liu 0001 Shallow Decision-Making Analysis in General Video Game Playing. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Myat Aung, Valerio Bonometti, Anders Drachen, Peter I. Cowling, Athanasios Vasileios Kokkinakis, C. Yoder, Alex R. Wade Predicting Skill Learning in a Large, Longitudinal MOBA Dataset. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Alexander Dockhorn, Daan Apeldoorn Forward Model Approximation for General Video Game Learning. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Jakub Kowalski, Andrzej Kisielewicz 0001 Regular Language Inference for Learning Rules of Simplified Boardgames. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Anderson R. Tavares, Luiz Chaimowicz Tabular Reinforcement Learning in Real-Time Strategy Games via Options. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Cristina Guerrero-Romero, Simon M. Lucas, Diego Pérez-Liébana Using a Team of General AI Algorithms to Assist Game Design and Testing. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Paul Bertens, Anna Guitart, Pei Pei Chen, Africa Perianez A Machine-Learning Item Recommendation System for Video Games. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Kun Shao, Dongbin Zhao, Nannan Li 0003, Yuanheng Zhu Learning Battles in ViZDoom via Deep Reinforcement Learning. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Oleksandra G. Keehl, Adam M. Smith 0001 Monster Carlo: An MCTS-based Framework for Machine Playtesting Unity Games. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Pavan Kantharaju, Santiago Ontañón, Christopher W. Geib μCCG, a CCG-based Game-Playing Agent for μRTS. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Frank G. Glavin, Michael G. Madden Skilled Experience Catalogue: A Skill-Balancing Mechanism for Non-Player Characters using Reinforcement Learning. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Hendrik Baier, Peter I. Cowling Evolutionary MCTS for Multi-Action Adversarial Games. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Luiz Bernardo Martins Kummer, Júlio César Nievola, Emerson Cabrera Paraiso Applying Commitment to Churn and Remaining Players Lifetime Prediction. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Sandra Kaczmarek, Sintija Petrovica Promotion of Learning Motivation through Individualization of Learner-Game Interaction. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Samuel Mascarenhas, Manuel Guimarães, Rui Prada, João Dias, Pedro Alexandre Santos, Kam Star, Ben Hirsh, Ellis Spice, Rob Kommeren A Virtual Agent Toolkit for Serious Games Developers. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Christian Guckelsberger, Christoph Salge, Julian Togelius New And Surprising Ways to Be Mean. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Zhengxing Chen, Christopher Amato, Truong-Huy D. Nguyen, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Rodrigo Canaan, Stefan Menzel, Julian Togelius, Andy Nealen Towards Game-based Metrics for Computational Co-Creativity. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana General Win Prediction from Agent Experience. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Maria Cutumisu The Influence of Feedback Choice on University Students' Revision Choices and Performance in a Digital Assessment Game. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Niels Justesen, Sebastian Risi Automated Curriculum Learning by Rewarding Temporally Rare Events. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Christoph Salge, Christian Guckelsberger, Rodrigo Canaan, Tobias Mahlmann Accelerating Empowerment Computation with UCT Tree Search. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Michael Nixon, Steve DiPaola, Ulysses Bernardet An Eye Gaze Model for Controlling the Display of Social Status in Believable Virtual Humans. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Cameron Browne Modern Techniques for Ancient Games. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Shanchuan Wan, Tomoyuki Kaneko Building Evaluation Functions for Chess and Shogi with Uniformity Regularization Networks. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Maciej Swiechowski, Tomasz Tajmajer, Andrzej Janusz Improving Hearthstone AI by Combining MCTS and Supervised Learning Algorithms. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Chrysanthi Tziortzioti, Irene Mavrommati, Georgios Mylonas, Andrea Vitaletti, Ioannis Chatzigiannakis Scenarios for Educational and Game Activities using Internet of Things Data. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Devon Sigurdson, Vadim Bulitko, William Yeoh 0001, Carlos Hernández 0003, Sven Koenig Multi-Agent Pathfinding with Real-Time Heuristic Search. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Rahul Dubey, Joseph Ghantous, Sushil J. Louis, Siming Liu 0001 Evolutionary Multi-objective Optimization of Real-Time Strategy Micro. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Martin L. M. Rooijackers, Mark H. M. Winands Wall Building in the Game of StarCraft with Terrain Considerations. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Simon M. Lucas Game AI Research with Fast Planet Wars Variants. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44William Woof, Ke Chen 0001 Learning to Play General Video-Games via an Object Embedding Network. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Bryan S. Weber Standard Economic Models in Nonstandard Settings - StarCraft: Brood War. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Daniel A. Ashlock, Eun-Youn Kim, Diego Pérez-Liébana Toward General Mathematical Game Playing Agents. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Makoto Ishihara, Suguru Ito, Ryota Ishii, Tomohiro Harada, Ruck Thawonmas Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Vanessa Volz, Kevin Majchrzak, Mike Preuss A Social Science-based Approach to Explanations for (Game) AI. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Chiara F. Sironi, Mark H. M. Winands Analysis of Self-Adaptive Monte Carlo Tree Search in General Video Game Playing. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Rutger Kraaijer, Marc J. van Kreveld, Wouter Meulemans, André van Renssen Geometry and Generation of a New Graph Planarity Game. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Ryota Ishii, Suguru Ito, Makoto Ishihara, Tomohiro Harada, Ruck Thawonmas Monte-Carlo Tree Search Implementation of Fighting Game AIs Having Personas. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Per-Arne Andersen, Morten Goodwin, Ole-Christoffer Granmo Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Gabriel Toschi de Oliveira, Claudio Fabiano Motta Toledo, Seiji Isotani, Geiser Chalco Challco, Hugo Henriques Pereira A Plot from the Stars: Educational Game Development for Teaching Basic Mathematical Functions. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Magnus Gedda, Mikael Z. Lagerkvist, Martin Butler Monte Carlo Methods for the Game Kingdomino. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Daniel A. Ashlock, Courtney Kolthof Evolving Number Sentence Morphing Puzzles. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Fernando de Mesentier Silva, Julian Togelius, Frank Lantz, Andy Nealen Generating Novice Heuristics for Post-Flop Poker. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Yoshina Takano, Wenwen Ouyang, Suguru Ito, Tomohiro Harada, Ruck Thawonmas Applying Hybrid Reward Architecture to a Fighting Game AI. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Adam Streck, Thomas Wolbers Using Discrete Time Markov Chains for Control of Idle Character Animation. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Evaggelos Spyrou, Nicholas Vretos, Andrew Pomazanskyi, Stylianos Asteriadis, Helen C. Leligou Exploiting IoT Technologies for Personalized Learning. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Amin Babadi, Kourosh Naderi, Perttu Hämäläinen Intelligent Middle-Level Game Control. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44André Siqueira Ruela, Karina Valdivia Delgado Scale-Free Evolutionary Level Generation. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Aavaas Gajurel, Sushil J. Louis, Daniel J. Mendez, Siming Liu 0001 Neuroevolution for RTS Micro. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44In-Chang Baek, Kyung-Joong Kim 0001 Web-Based Interface for Data Labeling in StarCraft. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis Using a Surrogate Model of Gameplay for Automated Level Design. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Ruben Rodriguez Torrado, Philip Bontrager, Julian Togelius, Jialin Liu 0001, Diego Pérez-Liébana Deep Reinforcement Learning for General Video Game AI. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44Zuozhi Yang, Santiago Ontañón Learning Map-Independent Evaluation Functions for Real-Time Strategy Games. Search on Bibsonomy CIG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
44 IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017 Search on Bibsonomy CIG The full citation details ... 2017 DBLP  BibTeX  RDF
44JiHoon Jeon, DuMim Yoon, Seong-Il Yang, Kyung-Joong Kim 0001 Extracting gamers' cognitive psychological features and improving performance of churn prediction from mobile games. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana Rolling horizon evolution enhancements in general video game playing. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Andreas Precht Poulsen, Mark Thorhauge, Mikkel Hvilshj Funch, Sebastian Risi DLNE: A hybridization of deep learning and neuroevolution for visual control. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Matthew Stephenson, Jochen Renz Generating varied, stable and solvable levels for angry birds style physics games. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Niels Justesen, Sebastian Risi Learning macromanagement in starcraft from replays using deep learning. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Sam Snodgrass, Santiago Ontañón Procedural level generation using multi-layer level representations with MdMCs. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Martin L. M. Rooijackers, Mark H. M. Winands Resource-gathering algorithms in the game of starcraft. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Chanh Nguyen, Noah Reifsnyder, Sriram Gopalakrishnan, Héctor Muñoz-Avila Automated learning of hierarchical task networks for controlling minecraft agents. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Ercument Ilhan, A. Sima Etaner-Uyar Monte Carlo tree search with temporal-difference learning for general video game playing. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Gina Grossi, Brian Ross Evolved communication strategies and emergent behaviour of multi-agents in pursuit domains. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Shuyi Zhang, Michael Buro Improving hearthstone AI by learning high-level rollout policies and bucketing chance node events. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Samuel Alvernaz, Julian Togelius Autoencoder-augmented neuroevolution for visual doom playing. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Ahmed Khalifa 0001, Michael Cerny Green, Diego Perez Liebana, Julian Togelius General video game rule generation. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Markus Eger, Chris Martens 0001, Marcela Alfaro Cordoba An intentional AI for hanabi. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Olivier Van Acker, Oded Lachish, Graeme Burnett Cellular automata simulation on FPGA for training neural networks with virtual world imagery. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Daan Apeldoorn, Vanessa Volz Measuring strategic depth in games using hierarchical knowledge bases. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Scott Lee, Julian Togelius Showdown AI competition. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Yuxuan Jiang 0002, Tomohiro Harada, Ruck Thawonmas Procedural generation of angry birds fun levels using pattern-struct and preset-model. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Yannick Francillette, Abdelkader Gouaïch, Lylia Abrouk Adaptive gameplay for mobile gaming. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Diego Perez Liebana, Matthew Stephenson, Raluca D. Gaina, Jochen Renz, Simon M. Lucas Introducing real world physics and macro-actions to general video game ai. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Joseph C. Osborn, Adam Summerville, Michael Mateas Automated game design learning. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Luong Huu Phuc, Kanazawa Naoto, Kokolo Ikeda Learning human-like behaviors using neuroevolution with statistical penalties. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Andre Santos, Pedro Alexandre Santos, Francisco S. Melo Monte Carlo tree search experiments in hearthstone. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
44Luís Fernando Maia Silva, Windson Viana, Fernando A. M. Trinta Using Monte Carlo tree search and google maps to improve game balancing in location-based games. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
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