|
|
Venues (Conferences, Journals, ...)
|
|
GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 178 occurrences of 121 keywords
|
|
|
Results
Found 243 publication records. Showing 243 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
101 | Young-Bum Kim, Min-Sub Shim, Chang Geun Song, Yu-Seop Kim |
A First Person Shooter with Dual Guns Using Multiple Optical Air Mouse Devices. |
ICAT |
2007 |
DBLP DOI BibTeX RDF |
Multiple mouse devices, Game, First person Shooter |
100 | Philip Branch, Grenville J. Armitage |
Extrapolating server to client IP traffic from empirical measurements of first person shooter games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
teletraffic analysis, games, traffic engineering, first person shooter |
100 | A. F. Wattimena, Robert E. Kooij, J. M. van Vugt, O. K. Ahmed |
Predicting the perceived quality of a first person shooter: the Quake IV G-model. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
perceived QoS, regression analysis, mean opinion score, interactive gaming, first person shooter, on-line games |
100 | Swee Ann Tan, William Lau, Allan W. K. Loh |
Networked game mobility model for first-person-shooter games. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
first-person-shooter games, quake 2, modelling, mobility, workload |
80 | Grenville J. Armitage, Lawrence Stewart |
Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
Quake III arena, jitter, network games, first person shooter, internet service provider |
68 | Shuo Wang, Xiaocao Xiong, Yan Xu 0011, Chao Wang 0063, Weiwei Zhang, Xiaofeng Dai, Dongmei Zhang 0001 |
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control. |
CHI |
2006 |
DBLP DOI BibTeX RDF |
camera-based games, first person shooter (FPS), presence, motion detection, face tracking, role-playing, game control |
68 | Torben Sko, Henry J. Gardner |
Head Tracking in First-Person Games: Interaction Using a Web-Camera. |
INTERACT (1) |
2009 |
DBLP DOI BibTeX RDF |
computer game, face tracking, game engine, head tracking, Input and interaction technology, first person shooter |
68 | Antonio L. Cricenti, Philip Branch |
ARMA(1, 1) modeling of Quake4 Server to client game traffic. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
teletraffic analysis, simulation, traffic engineering, traffic modeling, online games, UDP, first person shooter |
61 | Tom Beigbeder, Rory Coughlan, Corey Lusher, John Plunkett, Emmanuel Agu, Mark Claypool |
The effects of loss and latency on user performance in unreal tournament 2003®. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
latency, network games, loss |
60 | Sam Andrews |
The 'First Person Shooter' Perspective: A Different View on First Person Shooters, Gamification, and First Person Terrorist Propaganda. |
Games Cult. |
2024 |
DBLP DOI BibTeX RDF |
|
53 | Kai Kuikkaniemi, Toni Laitinen, Marko Turpeinen, Timo Saari, Ilkka Kosunen, Niklas Ravaja |
The influence of implicit and explicit biofeedback in first-person shooter games. |
CHI |
2010 |
DBLP DOI BibTeX RDF |
explicit biofeedback, implicit biofeedback, games, affective computing, playing, biofeedback, biosignals |
53 | Natalie Degrande, Danny De Vleeschauwer, Robert E. Kooij, M. R. H. Mandjes |
Modeling ping times in first person shooter games. |
CoNEXT |
2006 |
DBLP DOI BibTeX RDF |
analysis, queuing model, round trip time, on-line games |
53 | Philip Branch, Antonio L. Cricenti, Grenville J. Armitage |
A Markov Model of Server to Client IP Traffic in First Person Shooter Games. |
ICC |
2008 |
DBLP DOI BibTeX RDF |
|
53 | Philip Branch, Antonio L. Cricenti, Grenville J. Armitage |
An ARMA(1, 1) prediction model of first person shooter game traffic. |
MMSP |
2008 |
DBLP DOI BibTeX RDF |
|
53 | Sebastian Zander, Grenville J. Armitage, Philip Branch |
Covert channels in multiplayer first person shooter online games. |
LCN |
2008 |
DBLP DOI BibTeX RDF |
|
53 | Kajal T. Claypool, Mark Claypool |
On frame rate and player performance in first person shooter games. |
Multim. Syst. |
2007 |
DBLP DOI BibTeX RDF |
|
53 | Antonio L. Cricenti, Philip Branch, Grenville J. Armitage |
Time-series Modelling of Server to Client IP Packet Length in First Person Shooter Games. |
ICON |
2007 |
DBLP DOI BibTeX RDF |
|
53 | Warren Harrop, Grenville J. Armitage |
Modifying first person shooter games to perform real time network monitoring and control tasks. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
game modification, greynet, visualization, real-time, intrusion detection, 3D, network monitoring, network control, NIDS |
53 | Sebastian Zander, David Kennedy, Grenville J. Armitage |
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
game traffic analysis, geographic distribution, server location |
53 | Mark Dawes, Richard Hall |
Towards Using First-Person Shooter Computer Games as an Artificial Intelligence Testbed. |
KES (1) |
2005 |
DBLP DOI BibTeX RDF |
|
53 | Peter Quax, Patrick Monsieurs, Wim Lamotte, Danny De Vleeschauwer, Natalie Degrande |
Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter game. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
network influences, analysis, on-line games |
52 | Chun-Yen Hsu, Ying-Chao Tung, Han-Yu Wang, Silvia Chyou, Jer-Wei Lin, Mike Y. Chen |
Glass Shooter: Exploring First-Person Shooter Game Control with Google Glass. |
ICMI |
2014 |
DBLP DOI BibTeX RDF |
|
52 | Gonçalo Amaral da Silva, Pedro Alves Nogueira, Rui Rodrigues 0001 |
"Generic Shooter 3000": a realistic first person shooter powered by biofeedback. |
CHI PLAY |
2014 |
DBLP DOI BibTeX RDF |
|
52 | Jae Youn Shim, Hyun-Seong Sung, Seong-Whan Kim |
Cognitive laser: new gaming device for first person shooter games using laser shooter and laser-cognizable big screen. |
SIGGRAPH ASIA (Posters) |
2010 |
DBLP DOI BibTeX RDF |
|
48 | Chris Pelling, Torben Sko, Henry J. Gardner |
Be careful how you point that thing: Wiimote aiming for large displays. |
OZCHI |
2009 |
DBLP DOI BibTeX RDF |
absolute, aiming, clutch, virtual reality, games, interaction techniques, pointing, large displays, Wiimote, first-person-shooter, Wii remote, relative |
48 | Ricardo Alexandre, Paula Prata, Abel João Padrão Gomes |
A grid infrastructure for online games. |
ICIS |
2009 |
DBLP DOI BibTeX RDF |
grid computing, online games, MMOGs, first person shooter |
48 | Rune Rasmussen |
A game theory approach to high-level strategic planning in first person shooters. |
IE |
2008 |
DBLP DOI BibTeX RDF |
combinatorial game, two-player board game, game, first person shooter |
48 | Dan Pinchbeck |
Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
Doom 3, development-led, pacifism, Game, first-person shooter, non-player character, modding |
48 | Steven Zhiying Zhou, Jefry Tedjokusumo, Stefan Winkler 0001, Bingbing Ni |
User Studies of a Multiplayer First Person Shooting Game with Tangible and Physical Interaction. |
HCI (14) |
2007 |
DBLP DOI BibTeX RDF |
Virtual Reality, Augmented Reality, Tangible User Interface, Physical Interaction, First Person Shooter |
48 | Poika Isokoski, Benoît Martin |
Performance of input devices in FPS target acquisition. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
gamepad, trackmouse, game, mouse, keyboard, first person shooter, trackball |
48 | Ibrahim Cevizci, Melike Erol, Sema F. Oktug |
Analysis of multi-player online game traffic based on self-similarity. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
multi-player first person shooter games, self-similarity, traffic analysis, Hurst parameter |
48 | Dennis L. Chao |
Doom as an interface for process management. |
CHI |
2001 |
DBLP DOI BibTeX RDF |
Doom, Post-Modernism, vernacular, visualization, games, operating systems, video games, metaphors, 3D user interfaces, first-person shooter, cyberspace |
40 | Celso de Melo, Rui Prada, Guilherme Raimundo, Joana Paulo Pardal, Helena Sofia Pinto, Ana Paiva 0001 |
Mainstream Games in the Multi-agent Classroom. |
IAT |
2006 |
DBLP DOI BibTeX RDF |
Teaching Multi-Agent Systems, Mainstream Games, Multi-Agent Platforms |
39 | Jory Deleuze, Maxime Christiaens, Filip Nuyens, Joël Billieux |
Shoot at first sight! First person shooter players display reduced reaction time and compromised inhibitory control in comparison to other video game players. |
Comput. Hum. Behav. |
2017 |
DBLP DOI BibTeX RDF |
|
33 | Adil Khan 0002, Asghar Ali Shah, Lal Khan, Muhammad Rehan Faheem, Muhammad Naeem, Hsien-Tsung Chang |
Using VizDoom Research Platform Scenarios for Benchmarking Reinforcement Learning Algorithms in First-Person Shooter Games. |
IEEE Access |
2024 |
DBLP DOI BibTeX RDF |
|
33 | Henrique Souza Rossi, Karan Mitra, Christer Åhlund, Irina Cotanis, Niclas Örgen, Per Johansson |
Objective QoE Models for Cloud-Based First Person Shooter Game over Mobile Networks. |
CCNC |
2024 |
DBLP DOI BibTeX RDF |
|
33 | Adam J. Toth, Fazilat Hojaji, Mark John Campbell |
Exploring the mechanisms of target acquisition performance in esports: The role of component kinematic phases on a first person shooter motor skill. |
Comput. Hum. Behav. |
2023 |
DBLP DOI BibTeX RDF |
|
33 | Lav Soni, Amanpreet Kaur |
Getting Started: First Person Shooter Game Using Unity. |
IC3I |
2023 |
DBLP DOI BibTeX RDF |
|
33 | Zeyu Fang, Jian Zhao 0018, Wengang Zhou, Houqiang Li |
Implementing First-Person Shooter Game AI in WILD-SCAV with Rule-Enhanced Deep Reinforcement Learning. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
33 | Shengmei Liu, Mark Claypool |
The Impact of Latency on Target Selection in First-Person Shooter Games. |
MMSys |
2023 |
DBLP DOI BibTeX RDF |
|
33 | Manuel Bacallado, Jesús Miguel Torres, Rafael Arnay |
A Procedural Content Generation Algorithm for First Person Shooter and Tower Defense Games (short). |
CEV |
2023 |
DBLP BibTeX RDF |
|
33 | Zhang Xiao, Takaaki Goto, Partha Ghosh, Tadaaki Kirishima, Kensei Tsuchida |
Detection of a Novel Object-Detection-Based Cheat Tool for First-Person Shooter Games Using Machine Learning. |
SERA |
2023 |
DBLP DOI BibTeX RDF |
|
33 | Jiaye Li, Minghao Li, Zikai Alex Wen, Wei Cai 0002 |
Understanding the Challenges of Team-Based Live Streaming for First-person Shooter Games. |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
|
33 | Josef B. Spjut, Ben Boudaoud, Kamran Binaee, Zander Majercik, Morgan McGuire, Joohwan Kim |
FirstPersonScience: Quantifying Psychophysics for First Person Shooter Tasks. |
CoRR |
2022 |
DBLP BibTeX RDF |
|
33 | David Halbhuber, Maximilian Schlenczek, Johanna Bogon, Niels Henze |
Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players. |
MUM |
2022 |
DBLP DOI BibTeX RDF |
|
33 | Arianna Boldi |
About the Blurring of Work and Play: Organizational Dynamics Emerging in a First-Person Shooter Videogame. |
CSCW Companion |
2022 |
DBLP DOI BibTeX RDF |
|
33 | David Halbhuber, Annika Köhler, Markus Schmidbauer, Jannik Wiese, Niels Henze |
The Effects of Auditory Latency on Experienced First-Person Shooter Players. |
MuC |
2022 |
DBLP DOI BibTeX RDF |
|
33 | Ulrik Söderström, William Larsson, Max Lundqvist, Ole Norberg, Mattias Andersson 0004, Thomas Mejtoft |
Haptic feedback in first person shooter video games. |
ECCE |
2022 |
DBLP DOI BibTeX RDF |
|
33 | Arianna Boldi |
"Come on, Guys, Let's Stick Together!": Organizational Dynamics Emerging among Players in a First-Person Shooter Video Game. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
33 | David Halbhuber, Julian Höpfinger, Valentin Schwind, Niels Henze |
A Dataset to Investigate First-Person Shooter Players. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
33 | David Halbhuber, Maximilian Huber, Valentin Schwind, Niels Henze |
Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory Latency. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
33 | Xiaoxu Li, Marcel Wira, Ruck Thawonmas |
Toward Dynamic Difficulty Adjustment with Audio Cues by Gaussian Process Regression in a First-Person Shooter. |
ICEC |
2022 |
DBLP DOI BibTeX RDF |
|
33 | Jiaye Li, Minghao Li, Zikai Alex Wen, Wei Cai 0002 |
Understanding the Challenges of Team-Based Live Streaming for First-person Shooter Games. |
GEM |
2022 |
DBLP DOI BibTeX RDF |
|
33 | Diego Monteiro 0001, Hao Chen, Hai-Ning Liang, Huawei Tu, Henry Dub |
Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
33 | Suvi K. Holm, Johanna K. Kaakinen, Santtu Forsström, Veikko Surakka |
Self-reported playing preferences resonate with emotion-related physiological reactions during playing and watching of first-person shooter videogames. |
Int. J. Hum. Comput. Stud. |
2021 |
DBLP DOI BibTeX RDF |
|
33 | M. A. Lopez-Gordo, Nico Kohlmorgen, Christian A. Morillas, Francisco J. Pelayo |
Performance prediction at single-action level to a first-person shooter video game. |
Virtual Real. |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Shengmei Liu, Mark Claypool, Atsuo Kuwahara, James J. Scovell, Jamie Sherman |
The Effects of Network Latency on Competitive First-Person Shooter Game Players. |
QoMEX |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Diego Monteiro 0001, Hao Chen, Hai-Ning Liang, Huawei Tu, Henry Dub |
Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Gyeore Yun, Hyoseung Lee, Sangyoon Han, Seungmoon Choi |
Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects. |
CHI |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Shengmei Liu, Mark Claypool, Atsuo Kuwahara, Jamie Sherman, James J. Scovell |
Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players. |
CHI |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Atieh Taheri, Ziv Weissman |
Designing a First Person Shooter Game for Quadriplegics. |
CHI Extended Abstracts |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Rourke P. Gray-Mason, Alex J. Coultas, Aslihan Tece Bayrak |
Observing the Stroop Effect within a First Person Shooter Concept. |
ACSW |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Shengmei Liu, Mark Claypool, Atsuo Kuwahara, James J. Scovell, Jamie Sherman |
L33t or N00b?: How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players. |
GameSys@MMSys |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Robin Horst, Stefan Manuel Zander, Ralf Dörner 0001 |
CS: Show - An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Data. |
ICEC |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Shuo Zhou, Norihisa Segawa |
Optimization of First-Person Shooter Game Control Using Heart Rate Sensor. |
ICEC |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Adil Khan 0002, Muhammad Naeem, Muhammad Zubair Asghar, Aziz Ud Din, Atif Khan 0002 |
Playing first-person shooter games with machine learning techniques and methods using the VizDoom Game-AI research platform. |
Entertain. Comput. |
2020 |
DBLP DOI BibTeX RDF |
|
33 | Felix Reer, Nicole C. Krämer |
A self-determination theory-based laboratory experiment on social aspects of playing multiplayer first-person shooter games. |
Entertain. Comput. |
2020 |
DBLP DOI BibTeX RDF |
|
33 | Jose Saldana, Juan Luis de la Cruz, Luis Sequeira, Julián Fernández-Navajas, José Ruíz-Mas |
Can a Wi-Fi WLAN Support a First Person Shooter? |
CoRR |
2020 |
DBLP BibTeX RDF |
|
33 | Diego Monteiro 0001, Hai-Ning Liang, Jialin Wang, Hao Chen, Nilufar Baghaei |
An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality. |
CoRR |
2020 |
DBLP BibTeX RDF |
|
33 | Diego Monteiro 0001, Hai-Ning Liang, Jialin Wang, Hao Chen, Nilufar Baghaei |
An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality. |
ISMAR |
2020 |
DBLP DOI BibTeX RDF |
|
33 | Konstantin Semionov, Iain McGregor |
Effect of various spatial auditory cues on the perception of threat in a first-person shooter video game. |
Audio Mostly Conference |
2020 |
DBLP DOI BibTeX RDF |
|
33 | Ruan Spijkerman, Elizabeth Marie Ehlers |
Cheat Detection in a Multiplayer First-Person Shooter Using Artificial Intelligence Tools. |
CIIS |
2020 |
DBLP DOI BibTeX RDF |
|
33 | Matthew Aitchison |
Optimal Use of Experience in First Person Shooter Environments. |
CoRR |
2019 |
DBLP BibTeX RDF |
|
33 | Yibo Sun, Adil Khan 0002, Kai Yang 0002, Feng Jiang 0001, Shaohui Liu |
Playing First-Person-Shooter Games with A3C-Anticipator Network Based Agents Using Reinforcement Learning. |
ICAIS (4) |
2019 |
DBLP DOI BibTeX RDF |
|
33 | Johann Schmitt, Carolin Wienrich, Marc Erich Latoschik, Jean-Luc Lugrin |
Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality. |
MuC (Workshopband) |
2019 |
DBLP DOI BibTeX RDF |
|
33 | Yan Fontão, Tayana Conte, Juliana Saraiva |
Using playability evaluation techniques in first person shooter games for virtual reality. |
IHC |
2019 |
DBLP DOI BibTeX RDF |
|
33 | Matthew Aitchison |
Optimal Use of Experience in First Person Shooter Environments. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
33 | Daniele Piergigli, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia |
Deep Reinforcement Learning to train agents in a multiplayer First Person Shooter: some preliminary results. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
33 | Sara Vlahovic, Mirko Suznjevic, Lea Skorin-Kapov |
Challenges in Assessing Network Latency Impact on QoE and In-Game Performance in VR First Person Shooter Games. |
ConTEL |
2019 |
DBLP DOI BibTeX RDF |
|
33 | Margaree Peacocke, Robert J. Teather, Jacques Carette, I. Scott MacKenzie, Victoria McArthur |
An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representations. |
Entertain. Comput. |
2018 |
DBLP DOI BibTeX RDF |
|
33 | Junchi Liang, Abdeslam Boularias |
Task-Relevant Object Discovery and Categorization for Playing First-person Shooter Games. |
CoRR |
2018 |
DBLP BibTeX RDF |
|
33 | Frank G. Glavin, Michael G. Madden |
Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning. |
CoRR |
2018 |
DBLP BibTeX RDF |
|
33 | Frank G. Glavin, Michael G. Madden |
Learning to Shoot in First Person Shooter Games by Stabilizing Actions and Clustering Rewards for Reinforcement Learning. |
CoRR |
2018 |
DBLP BibTeX RDF |
|
33 | João Antunes, Pedro F. Santana |
A study on the use of eye tracking to adapt gameplay and procedural content generation in first-person shooter games. |
CoRR |
2018 |
DBLP BibTeX RDF |
|
33 | Frank G. Glavin, Michael G. Madden |
DRE-Bot: A Hierarchical First Person Shooter Bot Using Multiple Sarsa(λ) Reinforcement Learners. |
CoRR |
2018 |
DBLP BibTeX RDF |
|
33 | Felix Reer, Nicole C. Krämer |
Psychological need satisfaction and well-being in first-person shooter clans: Investigating underlying factors. |
Comput. Hum. Behav. |
2018 |
DBLP DOI BibTeX RDF |
|
33 | Toby Hopp, Scott Parrott, Yuan Wang |
Use of military-themed first-person shooter games and militarism: An investigation of two potential facilitating mechanisms. |
Comput. Hum. Behav. |
2018 |
DBLP DOI BibTeX RDF |
|
33 | João Antunes, Pedro F. Santana |
A Study on the Use of Eye Tracking to Adapt Gameplay and Procedural Content Generation in First-Person Shooter Games. |
Multimodal Technol. Interact. |
2018 |
DBLP DOI BibTeX RDF |
|
33 | Zhi Li 0040, Hugh Melvin, Rasa Bruzgiene, Peter Pocta, Lea Skorin-Kapov, Andrej Zgank |
Lag Compensation for First-Person Shooter Games in Cloud Gaming. |
Autonomous Control for a Reliable Internet of Services |
2018 |
DBLP DOI BibTeX RDF |
|
33 | Antonios Liapis |
Piecemeal Evolution of a First Person Shooter Level. |
EvoApplications |
2018 |
DBLP DOI BibTeX RDF |
|
33 | Paulo Bruno S. Serafim, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto |
Evaluating Competition in Training of Deep Reinforcement Learning Agents in First-Person Shooter Games. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
33 | David L. Buckley, Ke Chen 0001, Joshua D. Knowles |
Rapid Skill Capture in a First-Person Shooter. |
IEEE Trans. Comput. Intell. AI Games |
2017 |
DBLP DOI BibTeX RDF |
|
33 | Steven W. K. Lee, Rocky K. C. Chang |
On "shot around a corner" in first-person shooter games. |
NetGames |
2017 |
DBLP DOI BibTeX RDF |
|
33 | Yuri Lenon Barbosa Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto |
Towards Playing a 3D First-Person Shooter Game Using a Classification Deep Neural Network Architecture. |
SVR |
2017 |
DBLP DOI BibTeX RDF |
|
33 | David Bednárek, Martin Krulis, Jakub Yaghob, Filip Zavoral |
Player Performance Evaluation in Team-Based First-Person Shooter eSport. |
DATA (Revised Selected Papers) |
2017 |
DBLP DOI BibTeX RDF |
|
33 | Thomas Fröhlich 0001, Jan von Oehsen, Rainer Malaka |
Productivity & Play: A First-Person Shooter for Fast and Easy Scene Design. |
CHI PLAY (Companion) |
2017 |
DBLP DOI BibTeX RDF |
|
33 | Paulo Serafim, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto |
On the Development of an Autonomous Agent for a 3D First-Person Shooter Game Using Deep Reinforcement Learning. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
33 | Yasin Farmani, Robert J. Teather |
Player performance with different input devices in virtual reality first-person shooter games. |
SUI |
2017 |
DBLP DOI BibTeX RDF |
|
33 | Yuxin Wu, Yuandong Tian |
Training Agent for First-Person Shooter Game with Actor-Critic Curriculum Learning. |
ICLR (Poster) |
2017 |
DBLP BibTeX RDF |
|
33 | Ilya Makarov, Oleg Konoplia, Pavel Polyakov, Maxim Martynov, Peter Zyuzin, Olga Gerasimova, Valeria Bodishtianu |
Adapting First-Person Shooter Video Game for Playing with Virtual Reality Headsets. |
FLAIRS |
2017 |
DBLP BibTeX RDF |
|
Displaying result #1 - #100 of 243 (100 per page; Change: ) Pages: [ 1][ 2][ 3][ >>] |
|