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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 468 occurrences of 279 keywords
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Results
Found 779 publication records. Showing 779 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
140 | Lindsay Grace |
Critical gameplay. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
computer game art, critical gameplay, computer game theory |
127 | Jesper Juul, Marleigh Norton |
Easy to use and incredibly difficult: on the mythical border between interface and gameplay. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
usability, interfaces, game design, challenge, gameplay, game studies |
102 | Seungkeun Song, Joohyeon Lee, Jun Jo |
The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game. |
ICHIT |
2006 |
DBLP DOI BibTeX RDF |
Problem Solving Theory, Play Theory, Game Design, Affordance, MMORPG, Protocol Analysis, Analytical Framework |
89 | Hannamari Saarenpää, Hannu Korhonen, Janne Paavilainen |
Asynchronous gameplay in pervasive multiplayer mobile games. |
CHI Extended Abstracts |
2009 |
DBLP DOI BibTeX RDF |
pervasive mobile game, asynchronous, gameplay |
79 | Lindsay Grace |
Critical gameplay: software studies in computer gameplay. |
CHI Extended Abstracts |
2010 |
DBLP DOI BibTeX RDF |
software philosophy, software studies, gameplay, critical design |
76 | Lennart E. Nacke, Craig A. Lindley |
Flow and immersion in first-person shooters: measuring the player's gameplay experience. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
gameplay experience, game design, immersion, flow, psychophysiology |
66 | Simon Joslin, Ross Brown 0001, Penny Drennan |
The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
gameplay visualization, massively multiplayer online roleplaying games, quests, game design, massively multiplayer online games |
51 | Peter Bayliss |
Beings in the game-world: characters, avatars, and players. |
IE |
2007 |
DBLP BibTeX RDF |
avatars, embodiment, telepresence, characters |
51 | Hannu Korhonen, Elina M. I. Koivisto |
Playability heuristics for mobile games. |
Mobile HCI |
2006 |
DBLP DOI BibTeX RDF |
evaluation, usability, heuristics, mobile games, playability |
51 | Christian Güttler, Troels Degn Johansson |
Spatial principles of level-design in multi-player first-person shooters. |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
level design, multiplay, teamplay, emergence, game-play, game architecture |
50 | Filipe Costa Luz, Manuel José Damásio, Patrícia Gouveia |
Realism in gameplay: digital fiction and embodiment. |
SRMC |
2008 |
DBLP DOI BibTeX RDF |
embodiment, action, digital games, realism, gameplay |
47 | Yolanda A. Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute |
Time will tell: in-game social interactions that facilitate second language acquisition. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
collaborative gameplay, massively multiplayer online role playing games, second language acquisition, visualization, human computer interaction, computer mediated communication, social computing, video games |
47 | Lennart E. Nacke, Craig A. Lindley, Sophie Stellmach |
Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging. |
Fun and Games |
2008 |
DBLP DOI BibTeX RDF |
gameplay analysis, usability, interactive techniques, digital games, psychophysiology |
42 | Mike O'Dea |
Conceptual Development through Gameplay. |
ICALT |
2008 |
DBLP DOI BibTeX RDF |
|
42 | Fabio Buttussi, Luca Chittaro, Roberto Ranon, Alessandro Verona |
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors. |
Smart Graphics |
2007 |
DBLP DOI BibTeX RDF |
physiological parameters, context-awareness, user-adaptive systems, Fitness games |
42 | Börje F. Karlsson, Bruno Feijó |
AI middleware as means for improving gameplay. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
software architecture, middleware, artificial intelligence, design patterns, computer games, game AI |
38 | Timo Nummenmaa, Jussi Kuittinen, Jussi Holopainen |
Simulation as a game design tool. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
DisCo language, simulation, games, prototype, game design |
37 | Eduardo Jiménez Jimenez, Kenny Mitchell, Francisco J. Serón |
Capture and Analysis of Racing Gameplay Metrics. |
IEEE Softw. |
2011 |
DBLP DOI BibTeX RDF |
gameplay metrics, Tracktivity, leaderboard, DCB, visualizations, video game, usability study, behavioral analysis |
37 | Charlotte C. Sennersten, Craig A. Lindley |
An Investigation of Visual Attention in FPS Computer Gameplay. |
VS-GAMES |
2009 |
DBLP DOI BibTeX RDF |
Eye-Tracking, Decision-making, Visual Attention, Gameplay |
37 | Jesse Schell |
Understanding entertainment: story and gameplay are one. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
interactivity, games, software, entertainment, story, gameplay |
34 | Andrea Corradini 0002, Manish Mehta 0001, Santiago Ontañón |
Evaluation of a Drama Manager Agent for an Interactive Story-Based Game. |
ICIDS |
2009 |
DBLP DOI BibTeX RDF |
interactive fiction game, evaluation, gameplay, drama management |
34 | Christine Bailey, Michael Katchabaw |
An emergent framework for realistic psychosocial behaviour in non player characters. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
emergent gameplay, non player character behaviour, psychosocial behaviour, realistic behaviour, stimulus-response systems |
32 | Daniel MacCormick, Loutfouz Zaman |
Echoing the Gameplay: Analyzing Gameplay Sessions across Genres by Reconstructing Them from Recorded Data. |
Int. J. Hum. Comput. Interact. |
2023 |
DBLP DOI BibTeX RDF |
|
32 | Inês Silva, Pedro Cardoso 0002, Eva Oliveira |
Narrative and Gameplay: The Balanced and Imbalanced Relationship between Dramatic Tension and Gameplay Tension. |
ARTECH |
2019 |
DBLP DOI BibTeX RDF |
|
32 | Björn Jahn, Sebastian Möring |
An Inclusive Perspective on Gameplay: Towards a wide understanding of gameplay in theory and praxis. |
DiGRA Conference |
2018 |
DBLP BibTeX RDF |
|
32 | Raphaël Marczak, Gareth Schott, Pierre Hanna |
Postprocessing Gameplay Metrics for Gameplay Performance Segmentation Based on Audiovisual Analysis. |
IEEE Trans. Comput. Intell. AI Games |
2015 |
DBLP DOI BibTeX RDF |
|
32 | Debbie Denise Reese |
CyGaMEs Selene player log dataset: Gameplay assessment, flow dimensions and non-gameplay assessments. |
Br. J. Educ. Technol. |
2015 |
DBLP DOI BibTeX RDF |
|
32 | Jon-Chao Hong, Min-Pei Lin, Ming-Yueh Hwang, Kai-Hsin Tai, Yen-Chun Kuo |
Comparing animated and static modes in educational gameplay on user interest, performance and gameplay anxiety. |
Comput. Educ. |
2015 |
DBLP DOI BibTeX RDF |
|
32 | Stéphanie Mader |
Le "game design" de jeux thérapeutiques : Modèles et méthodes pour la conception du gameplay. (Game Design of Therapeutic Games : Models and methods to design the gameplay). |
|
2015 |
RDF |
|
32 | Raphaël Marczak, Pierre Hanna, Jean-Luc Rouas, Jasper van Vught, Gareth Schott |
From Automatic Sound Analysis of Gameplay Footage [Echos] to the Understanding of Player Experience [Ethos]: an Interdisciplinary Approach to Feedback- Based Gameplay Metrics. |
ICMC |
2014 |
DBLP BibTeX RDF |
|
32 | Alessandro Canossa |
Meaning in Gameplay: Filtering Variables, Defining Metrics, Extracting Features and Creating Models for Gameplay Analysis. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
32 | Anders Drachen, Alessandro Canossa |
Towards gameplay analysis via gameplay metrics. |
MindTrek |
2009 |
DBLP DOI BibTeX RDF |
|
29 | Carmelo Ardito, Maria Francesca Costabile, Rosa Lanzilotti |
Gameplay on a multitouch screen to foster learning about historical sites. |
AVI |
2010 |
DBLP DOI BibTeX RDF |
learning game, mobile system, multitouch |
29 | Alessandro Mulloni, Daniel Wagner 0003, Dieter Schmalstieg |
Mobility and social interaction as core gameplay elements in multi-player augmented reality. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
mobility, handheld augmented reality, augmented reality games |
29 | Katja Suhonen, Heli Väätäjä, Tytti Virtanen, Roope Raisamo |
Seriously fun: exploring how to combine promoting health awareness and engaging gameplay. |
MindTrek |
2008 |
DBLP DOI BibTeX RDF |
learning, education, mobile device, gaming, serious games, health, exercise, adolescent |
29 | Annika Wolff, Paul Mulholland, Zdenek Zdráhal, Richard W. Joiner |
Combining gameplay and narrative techniques to enhance the user experience of viewing galleries. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
child-friendly interface, content reuse, games, narrative |
29 | Charles Shih-I Yeh |
The Practice of Combining Cinematic Narrative with 3D Gameplay. |
HCI (4) |
2007 |
DBLP DOI BibTeX RDF |
|
29 | John Payne 0001, Paul Keir, Jocelyn Elgoyhen, Mairghread McLundie, Martin Naef, Martyn Horner, Paul Anderson |
Gameplay issues in the design of spatial 3D gestures for video games. |
CHI Extended Abstracts |
2006 |
DBLP DOI BibTeX RDF |
3D gestures, physical gaming, videogames, fun, spatial interaction |
29 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
29 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
29 | Krystina S. Madej |
Early narrative experience: positive segue to narrative gameplay. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
children's digital narrative, narrative design, narrative game play, narrative literacy, narrative schema, narrative theory |
29 | Krystina S. Madej |
Early narrative experience: positive segue to narrative gameplay. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
children's digital narrative, narrative design, narrative game play, narrative literacy, narrative schema, narrative theory |
26 | Stefan Tolic, Helmut Hlavacs |
A Testbed for P2P Gaming Using Time Warp. |
Trans. Edutainment |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Wim Fikkert, Michiel Hakvoort, Paul E. van der Vet, Anton Nijholt |
Experiences with Interactive Multi-touch Tables. |
INTETAIN |
2009 |
DBLP DOI BibTeX RDF |
Interactive table display, User and developer experience |
26 | Sheila Tejada |
Robot rockstars: a mixed-reality game. |
SIGGRAPH Posters |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Alex Mitchell 0001, Kevin McGee |
Designing Storytelling Games That Encourage Narrative Play. |
ICIDS |
2009 |
DBLP DOI BibTeX RDF |
storytelling games, cooperative storytelling, interactive storytelling |
26 | Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang |
An analysis of WoW players' game hours. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Suoju He, Guoshi Wu, Jin Meng, Hongtao Chen, Jing Li, Zhiqing Liu, Qiliang Zhu |
Game Player Strategy Pattern Recognition by Using Radial Basis Function. |
CSSE (1) |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Carmelo Ardito, Paolo Buono, Maria Francesca Costabile, Rosa Lanzilotti, Thomas Pederson |
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game. |
OTM Workshops (1) |
2007 |
DBLP DOI BibTeX RDF |
Mobile technology, Educational game, M-learning |
26 | Sean Casey, Ben Kirman, Duncan Rowland |
The gopher game: a social, mobile, locative game with user generated content and peer review. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
GSM cell phones, locative and mobile gaming, social networking, user-generated content, context acquisition |
26 | Lee M. Sherlock |
When social networking meets online games: the activity system of grouping in world of warcraft. |
SIGDOC |
2007 |
DBLP DOI BibTeX RDF |
genre theory, paratext, social networking, social interaction, grouping, activity theory, mmog, mmorpg, digital games, digital gaming, technical writing, world of warcraft, faq |
26 | Jens Müller 0004, Andreas Gössling, Sergei Gorlatch |
On correctness of scalable multi-server state replication in online games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Pippin Barr, Rilla Khaled, James Noble 0001, Robert Biddle |
Well-Being to "Well Done!": The Development Cycle in Role-Playing Games. |
PERSUASIVE |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Anton Gustafsson, John Bichard, Liselott Brunnberg, Oskar Juhlin, Marco Combetto |
Believable environments: generating interactive storytelling in vast location-based pervasive games. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
audio centric, backseat playground, believable environment, prototype performance test, pervasive game, interactive storytelling, location based |
26 | Newton Lee |
A word from the editor. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
|
26 | Espen Aarseth |
From Hunt the Wumpus to EverQuest: Introduction to Quest Theory. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
|
26 | Petri Lankoski, Satu Heliö, Jani Nummela, Jussi Lahti, Frans Mäyrä, Laura Ermi |
A case study in pervasive game design: the songs of north. |
NordiCHI |
2004 |
DBLP DOI BibTeX RDF |
game design, pervasive games, mobile games |
26 | Kiel Mark Gilleade, Alan J. Dix |
Using frustration in the design of adaptive videogames. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
adaptable, adaptive, emotion, affective computing, videogames, frustration |
21 | Phillip A. Laplante |
Ender Wiggin Played Mafia Wars Too. |
IT Prof. |
2011 |
DBLP DOI BibTeX RDF |
surreptitious problem solving, social networks, information technology, NP-complete problems, NP-hard problems, crowdsourcing, Gameplay |
21 | Alton Yeow-Kuan Chua, Chei Sian Lee, Dion Hoe-Lian Goh, Keng Tiong Tan, Nguyen Anthony |
Evaluating the usability of a mobile content sharing game. |
SAC |
2010 |
DBLP DOI BibTeX RDF |
mobile content sharing, evaluation, mobile phone, gameplay |
21 | Alton Yeow-Kuan Chua, Dion Hoe-Lian Goh, Chei Sian Lee, Keng Tiong Tan |
Mobile Alternate Reality Gaming Engine: A Usability Evaluation. |
ITNG |
2010 |
DBLP DOI BibTeX RDF |
Mobile content sharing, evaluation, mobile phone, gameplay |
21 | Myint Swe Khine, Mohamad Shalleh Bin Suja'ee |
Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment. |
Trans. Edutainment |
2008 |
DBLP DOI BibTeX RDF |
design, learning, computer games, edutainment, gameplay |
21 | Hannu Korhonen, Hannamari Saarenpää, Janne Paavilainen |
Pervasive Mobile Games - A New Mindset for Players and Developers. |
Fun and Games |
2008 |
DBLP DOI BibTeX RDF |
Asynchronous gameplay, Context, Game Design, Pervasive Game, Mobile Game, Design Guidelines |
21 | Kalle Jegers |
Pervasive game flow: understanding player enjoyment in pervasive gaming. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
evaluation, pervasive gaming, flow, enjoyment, gameplay |
21 | Mats Liljedahl, Nigel Papworth, Stefan Lindberg |
Beowulf: an audio mostly game. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
audio-mostly, sound effects, computer game, interpretation, immersion, sound design, gameplay, imagination, soundscape |
21 | Troy Innocent, Stewart Haines |
Nonverbal communication in multiplayer game worlds. |
IE |
2007 |
DBLP BibTeX RDF |
digital media language, iconography, post-linguistic, interaction design, MMOGs, visual communication, digital games, nonverbal communication, gameplay |
21 | Michael Katzourin, Daniel Ignatoff, Lincoln Quirk, Joseph J. LaViola Jr., Odest Chadwicke Jenkins |
Swordplay: Innovating Game Development through VR. |
IEEE Computer Graphics and Applications |
2006 |
DBLP DOI BibTeX RDF |
virtual environments, computer games, 3D user interfaces, gameplay |
21 | Bo Kampmann Walther |
Reflections on the methodology of pervasive gaming. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
game rules, game space, game theory, pervasive gaming, gameplay, ludology |
21 | Dhananjay Sampath |
ABRCon, Adaptive oBject Re-CONfiguration: an approach to enhance, repeat playability of games and repeat watchability of movies. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
ABRCON, object reconfiguration, repeat issues, repeatability, gameplay |
16 | Kai-Hsin Tai, Jon-Chao Hong, Kuan-Fong Chen, Chan-Li Lin |
Practicing drum on VR to promote rhythm performance: Exploring the learning progress related to incremental belief of rhythm, gameplay anxiety, flow experience, and perceived learning value. |
Entertain. Comput. |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Viktor Dénes Huszár, Vamsi Kiran Adhikarla |
Securing Phygital Gameplay: Strategies for Video-Replay Spoofing Detection. |
IEEE Access |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Alessandro Sestini, Linus Gisslén, Joakim Bergdahl, Konrad Tollmar, Andrew D. Bagdanov |
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories. |
IEEE Trans. Games |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Lachlan Thorpe, Lewis Bawden, Karanjot Vendal, John Bronskill, Richard E. Turner |
SportsNGEN: Sustained Generation of Multi-player Sports Gameplay. |
CoRR |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Anoop Kumar, Suresh Dodda, Navin Kamuni, Venkata Sai Mahesh Vuppalapati |
The Emotional Impact of Game Duration: A Framework for Understanding Player Emotions in Extended Gameplay Sessions. |
CoRR |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Catherine Weaver, Chen Tang, Ce Hao, Kenta Kawamoto, Masayoshi Tomizuka, Wei Zhan |
BeTAIL: Behavior Transformer Adversarial Imitation Learning from Human Racing Gameplay. |
CoRR |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong, Ruck Thawonmas |
Fighting Game Adaptive Background Music for Improved Gameplay. |
CoRR |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Krishnanshu Gupta, Devon Bolt, Ben Hinchliff |
Optimal Blackjack Strategy Recommender: A Comprehensive Study on Computer Vision Integration for Enhanced Gameplay. |
CoRR |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Rebecca Yvonne Bayeck |
Understanding computational thinking in the gameplay of the African Songo board game. |
Br. J. Educ. Technol. |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Khurram Shahzad, Zohaib Ali, Usman Rauf, Anees Ur Rehman, Sheharyar Khan, Sadam Hussain Noorani |
An EEG-Driven Framework for Emotion Recognition During Gameplay. |
ICACS |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Wenge Xu, Ruichen Zheng, Diego Monteiro 0001, Vijayakumar Nanjappan, Yihong Wang, Hai-Ning Liang |
Exploring the Effect of Display Type on Co-Located Multiple Player Gameplay Performance, Immersion, Social Presence, and Behavior Patterns. |
VISIGRAPP (1): GRAPP, HUCAPP, IVAPP |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Etienne Silva Julia, Marcelo Zanchetta do Nascimento, Matheus Prado Prandini Faria, Rita Maria da Silva Julia |
Deep Learning-Based Models for Performing Multi-Instance Multi-Label Event Classification in Gameplay Footage. |
VISIGRAPP (3): VISAPP |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Gen-Yih Liao, Tzu-Ling Huang, Hsin-Yi Huang, Alan S. Dennis, Yu-Ting Huang, Ching-I Teng |
Learn to Play: From Knowledge to Repeated Gameplay. |
HICSS |
2024 |
DBLP BibTeX RDF |
|
16 | Spencer Ng, Ting-Han Lin, You Li, Sarah Sebo |
Role-Playing with Robot Characters: Increasing User Engagement through Narrative and Gameplay Agency. |
HRI |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Tanja Kojic, Maurizio Vergari, Simon Knuth, Maximilian Warsinke, Sebastian Möller 0001, Jan-Niklas Voigt-Antons |
Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR. |
MMVE@MMSys |
2024 |
DBLP DOI BibTeX RDF |
|
16 | Rogelio E. Cardona-Rivera, José P. Zagal, Michael S. Debus |
Aligning story and gameplay through narrative goals. |
Entertain. Comput. |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Jon-Chao Hong, Hsun-Yu Chan, Yun-Hsuang Teng, Kai-Hsin Tai, Chang-Zhen Lin |
VR training program for fire escape: Learning progress predicted by the perception of fire presence, VR operational frustration, and gameplay self-efficacy. |
Comput. Educ. X Real. |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Emanuela Guglielmi, Simone Scalabrino, Gabriele Bavota, Rocco Oliveto |
Using gameplay videos for detecting issues in video games. |
Empir. Softw. Eng. |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Yavuz Inal, Jo Dugstad Wake |
An old game, new experience: exploring the effect of players' personal gameplay history on game experience. |
Univers. Access Inf. Soc. |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Günter Wallner, Letian Wang, Claire Dormann |
Visualizing the Spatio-Temporal Evolution of Gameplay using Storyline Visualization: A Study with League of Legends. |
Proc. ACM Hum. Comput. Interact. |
2023 |
DBLP DOI BibTeX RDF |
|
16 | John King, Dan Fitton, Brendan Cassidy |
Investigating Players' Perceptions of Deceptive Design Practices within a 3D Gameplay Context. |
Proc. ACM Hum. Comput. Interact. |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Karam Eum, Seyeon Lee, Minjae Jo, Young Yim Doh |
Growing Up with Cerebral Palsy (CP) and Games: Case Study on the Accessible Gameplay Experiences of the Young Players with CP and Their Families through the Lens of Developmental Task Perspective. |
Proc. ACM Hum. Comput. Interact. |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Grégory Ben-Sadoun, Julian Alvarez |
Gameplay Bricks Model, a Theoretical Framework to Match Game Mechanics and Cognitive Functions. |
Games Cult. |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Håvard Andreas Vibeto |
Slow Motion in Videogames - Gameplay Over Style? |
Games Cult. |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Chamila Wijayarathna, Erandi Lakshika |
Toward Stress Detection During Gameplay: A Survey. |
IEEE Trans. Games |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Cristina Guerrero-Romero, Simon M. Lucas, Diego Perez Liebana |
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay. |
IEEE Trans. Games |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Huimin Liu, Minsoo Choi, Dominic Kao, Christos Mousas |
Synthesizing Game Levels for Collaborative Gameplay in a Shared Virtual Environment. |
ACM Trans. Interact. Intell. Syst. |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Andrew Truelove, Shiyue Rong, Eduardo Santana de Almeida, Iftekhar Ahmed 0001 |
Finding the Needle in a Haystack: Detecting Bug Occurrences in Gameplay Videos. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
16 | David V. Nguyen, Edward F. Melcer, Deanne Adams |
Experiment on Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Patric Feldmeier, Gordon Fraser 0001 |
Learning by Viewing: Generating Test Inputs for Games by Integrating Human Gameplay Traces in Neuroevolution. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
16 | Shaofei Cai, Bowei Zhang, Zihao Wang, Xiaojian Ma, Anji Liu, Yitao Liang |
GROOT: Learning to Follow Instructions by Watching Gameplay Videos. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
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