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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 396 occurrences of 187 keywords
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Results
Found 477 publication records. Showing 477 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
120 | Jens Müller 0004, Sergei Gorlatch |
Rokkatan: scaling an RTS game design to the massively multiplayer realm. |
Comput. Entertain. |
2006 |
DBLP DOI BibTeX RDF |
massively multiplayer, scalability, computer games |
97 | Jens Müller 0004, Jan Hendrik Metzen, Alexander Ploss, Maraike Schellmann, Sergei Gorlatch |
Rokkatan: scaling an RTS game design to the massively multiplayer realm. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
massively multiplayer, scalability, computer games |
91 | Jean-Sébastien Boulanger, Jörg Kienzle, Clark Verbrugge |
Comparing interest management algorithms for massively multiplayer games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
distributed games, computer games, interest management |
80 | Fábio Reis Cecin, Rafael de Oliveira Jannone, Cláudio F. R. Geyer, Márcio Garcia Martins 0002, Jorge L. V. Barbosa |
FreeMMG: a hybrid peer-to-peer and client-server model for massively multiplayer games. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
cheat-proof games, peer-to-peer, massively multiplayer games |
79 | Gustavo Aranda Bada, Vicente J. Botti, Carlos Carrascosa |
MMOG based on MAS: the MMOG layer. |
AAMAS (2) |
2009 |
DBLP BibTeX RDF |
MAS, multi-agent systems, MMOG, massively multiplayer online games |
76 | Simon Joslin, Ross Brown 0001, Penny Drennan |
The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
gameplay visualization, massively multiplayer online roleplaying games, quests, game design, massively multiplayer online games |
75 | Lan Yang, Peerapong Sutinrerk |
Mirrored arbiter architecture: a network architecture for large scale multiplayer games. |
SCSC |
2007 |
DBLP BibTeX RDF |
interest management techniques, mirrored-arbiter architecture, multicast, massively multiplayer games |
71 | Alex Meredith, Mark Griffiths 0001, Monica T. Whitty |
Identity in massively multiplayer online games: a qualitative pilot study. |
iiWAS |
2008 |
DBLP DOI BibTeX RDF |
massively multiplayer online games (MMOs), identity, qualitative, self-presentation |
71 | Robert J. Moore, Nicolas Ducheneaut, Eric Nickell |
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds. |
Comput. Support. Cooperative Work. |
2007 |
DBLP DOI BibTeX RDF |
virtual worlds, collaborative virtual environments, game design, ethnomethodology, conversation analysis, Massively Multiplayer Online Games |
71 | Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J. Moore |
"Alone together?": exploring the social dynamics of massively multiplayer online games. |
CHI |
2006 |
DBLP DOI BibTeX RDF |
activity metrics, online communities, massively multiplayer online games, social dynamics |
71 | Keiichi Endo, Minoru Kawahara, Yutaka Takahashi 0001 |
A proposal of encoded computations for distributed massively multiplayer online services. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
distributed massively multiplayer online services, encoded computations, interactive real-time applications, peer-to-peer |
71 | Tsun-Yu Hsiao, Shyan-Ming Yuan |
Practical Middleware for Massively Multiplayer Online Games. |
IEEE Internet Comput. |
2005 |
DBLP DOI BibTeX RDF |
gaming middleware, MMOG, massively multiplayer online game |
71 | Anthony (Peiqun) Yu, Son T. Vuong |
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games. |
NOSSDAV |
2005 |
DBLP DOI BibTeX RDF |
peer-to-peer, scalable, networked virtual environment, networked games, massively multiplayer online games, interest management |
71 | Jin Chen 0006, Baohua Wu, Margaret DeLap, Björn Knutsson, Honghui Lu, Cristiana Amza |
Locality aware dynamic load management for massively multiplayer games. |
PPoPP |
2005 |
DBLP DOI BibTeX RDF |
adaptive, load balancing, distributed, locality aware, massively multiplayer games |
71 | Steve Cornett |
The usability of massively multiplayer online roleplaying games: designing for new users. |
CHI |
2004 |
DBLP DOI BibTeX RDF |
RPG, game usability, massively-multiplayer, roleplaying game, online game, MMORPG |
60 | Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti |
Characterizing Massively Multiplayer Online Games as Multi-Agent Systems. |
HAIS |
2008 |
DBLP DOI BibTeX RDF |
|
58 | Gregor Schiele, Richard Süselbeck, Arno Wacker, Jörg Hähner, Christian Becker 0001, Torben Weis |
Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming. |
CCGRID |
2007 |
DBLP DOI BibTeX RDF |
|
54 | Alexandre Denault, Jörg Kienzle |
Journey: A Massively Multiplayer Online Game Middleware. |
IEEE Softw. |
2011 |
DBLP DOI BibTeX RDF |
middleware, games, distributed objects, massively multiplayer online games, domain-specific architectures |
54 | Chun-Cheng Hsu, Elvis Chih-Hsien Chen |
Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces. |
HCI (4) |
2009 |
DBLP DOI BibTeX RDF |
Massively-multiplayer online role-playing games (MMORPG), elements of game interfaces, interface design |
51 | Shin Ito, Hiroki Saito, Hajime Sogawa, Yoshito Tobe |
A Propagation of Virtual Space Information Using a Peer-to-peer Architecture for Massively Multiplayer Online Games. |
ICDCS Workshops |
2006 |
DBLP DOI BibTeX RDF |
|
51 | Nicolas Ducheneaut, Robert J. Moore |
The social side of gaming: a study of interaction patterns in a massively multiplayer online game. |
CSCW |
2004 |
DBLP DOI BibTeX RDF |
interactivity, social interaction, multiplayer games, design recommendations |
46 | Tyler Pace, Shaowen Bardzell, Jeffrey Bardzell |
The rogue in the lovely black dress: intimacy in world of warcraft. |
CHI |
2010 |
DBLP DOI BibTeX RDF |
virtual worlds, reciprocity, intimacy, massively multiplayer online games, sociability, world of warcraft |
46 | Yolanda A. Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute |
Time will tell: in-game social interactions that facilitate second language acquisition. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
collaborative gameplay, massively multiplayer online role playing games, second language acquisition, visualization, human computer interaction, computer mediated communication, social computing, video games |
46 | Margaret Greene |
Waging wars in wangba: political policy and social practice in Chinese MMO culture. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
East Asia, governmental issues, history, regulation, China, personal computing, massively multiplayer online games |
46 | Helge Backhaus, Stefan Krause |
Voronoi-based adaptive scalable transfer revisited: gain and loss of a Voronoi-based peer-to-peer approach for MMOG. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
peer-to-peer, scalability, virtual worlds, Voronoi diagram, massively multiplayer online games, neighbor discovery |
46 | Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J. Moore |
The life and death of online gaming communities: a look at guilds in world of warcraft. |
CHI |
2007 |
DBLP DOI BibTeX RDF |
data analysis tools, social networks, online communities, massively multiplayer online games, group dynamics |
46 | Robert J. Moore, E. Cabell Hankinson Gathman, Nicolas Ducheneaut, Eric Nickell |
Coordinating joint activity in avatar-mediated interaction. |
CHI |
2007 |
DBLP DOI BibTeX RDF |
avatar-mediated interaction, conversation analysis, massively multiplayer online games |
46 | Patric Kabus, Wesley W. Terpstra, Mariano Cilia, Alejandro P. Buchmann |
Addressing cheating in distributed MMOGs. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
distributed systems, cheating, massively multiplayer online gaming |
46 | A. Fleming Seay, William J. Jerome, Kevin Sang Lee, Robert E. Kraut |
Project massive: a study of online gaming communities. |
CHI Extended Abstracts |
2004 |
DBLP DOI BibTeX RDF |
guilds, massively multiplayer, persistent worlds, CSCW, MMOG, MMORPG, group formation, MMO |
41 | Carlos Eduardo Benevides Bezerra, Cláudio Fernando Resin Geyer |
A load balancing scheme for massively multiplayer online games. |
Multim. Tools Appl. |
2009 |
DBLP DOI BibTeX RDF |
Load balancing, Graph partitioning, MMOGs, Distributed server |
41 | Howell O. Istance, Stephen Vickers, Aulikki Hyrskykari |
Gaze-based interaction with massively multiplayer on-line games. |
CHI Extended Abstracts |
2009 |
DBLP DOI BibTeX RDF |
games, interaction techniques, virtual communities, gaze control |
41 | Radu Prodan, Vlad Nae, Thomas Fahringer, Herbert Jordan |
Dynamic Real-Time Resource Provisioning for Massively Multiplayer Online Games. |
PaCT |
2009 |
DBLP DOI BibTeX RDF |
|
41 | Kyong Jin Shim, Muhammad Aurangzeb Ahmad, Nishith Pathak, Jaideep Srivastava |
Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs). |
CSE (4) |
2009 |
DBLP DOI BibTeX RDF |
|
41 | Anne Sullivan |
Gender-inclusive quest design in massively multiplayer online role-playing games. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
|
41 | Jörg Kienzle, Clark Verbrugge, Bettina Kemme, Alexandre Denault, Michael Hawker |
Mammoth: a massively multiplayer game research framework. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
|
41 | Stephan Krause |
A case for mutual notification: a survey of P2P protocols for massively multiplayer online games. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
P2P MMOG protocol survey, mutual notification, simulation, P2P, MMOG |
41 | Jared Jardine, Daniel Zappala |
A hybrid architecture for massively multiplayer online games. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
|
41 | Kaiwen Zhang 0001, Bettina Kemme, Alexandre Denault |
Persistence in massively multiplayer online games. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
|
41 | Madan Kumar M. M, Amit Thawani, V. Sridhar, Y. N. Srikant |
Analysis of application partitioning for massively multiplayer mobile gaming. |
MOBILWARE |
2008 |
DBLP DOI BibTeX RDF |
scalability, mobile gaming, application partitioning |
41 | Sergei Gorlatch, Frank Glinka, Alexander Ploss, Jens Müller-Iden, Radu Prodan, Vlad Nae, Thomas Fahringer |
Enhancing Grids for Massively Multiplayer Online Computer Games. |
Euro-Par |
2008 |
DBLP DOI BibTeX RDF |
|
41 | David J. Lubliner, George R. Widmeyer |
N2 Heads Are Better than One: Collaborative Learning, Utilizing an Integrated Knowledge Repository, Facilitated through a Massively Multiplayer Online Gaming (MMOG) Paradigm. |
HICSS |
2008 |
DBLP DOI BibTeX RDF |
|
41 | Vlad Nae, Alexandru Iosup, Stefan Podlipnig, Radu Prodan, Dick H. J. Epema, Thomas Fahringer |
Efficient management of data center resources for massively multiplayer online games. |
SC |
2008 |
DBLP DOI BibTeX RDF |
|
41 | Xinbo Jiang, Farzad Safaei |
Supporting a seamless map in peer-to-peer system for Massively Multiplayer Online Role Playing Games. |
LCN |
2008 |
DBLP DOI BibTeX RDF |
|
41 | Tobias Lang 0003, Blair MacIntyre, Iker Jamardo Zugaza |
Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences. |
VR |
2008 |
DBLP DOI BibTeX RDF |
|
41 | Nicolas Ducheneaut, Robert J. Moore, Eric Nickell |
Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games. |
Comput. Support. Cooperative Work. |
2007 |
DBLP DOI BibTeX RDF |
automated data collection, online games, sociability, third places |
41 | Leigh Achterbosch, Robyn Pierce, Gregory Simmons |
Massively multiplayer online role-playing games: the past, present, and future. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
socialization, MMORPG, game development, multiplayer games |
41 | Viknashvaran Narayanasamy, Kok Wai Wong |
Mapping resources to state functions in massively multiplayer online games. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
state transition functions, games, resources, MMOG, states |
41 | Mo-Che Chan, Shun-Yun Hu, Jehn-Ruey Jiang |
An Efficient and Secure Event Signature (EASES) Protocol for Peer-to-Peer Massively Multiplayer Online Games. |
Networking |
2007 |
DBLP DOI BibTeX RDF |
|
41 | Daniel Pittman, Chris GauthierDickey |
A measurement study of virtual populations in massively multiplayer online games. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
|
41 | Luther Chan, James Yong, Jiaqiang Bai, Ben Leong, Raymond Tan |
Hydra: a massively-multiplayer peer-to-peer architecture for the game developer. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
|
41 | Jehn-Ruey Jiang, Hung-Shiang Chen |
Peer-to-Peer AOI voice chatting for massively multiplayer online games. |
ICPADS |
2007 |
DBLP DOI BibTeX RDF |
|
41 | Yusuf Pisan |
My guild, my people: role of guilds in massively multiplayer online games. |
IE |
2007 |
DBLP BibTeX RDF |
group identity, virtual environments, games, digital identity, MMOs |
41 | Xinbo Jiang, Farzad Safaei, Paul Boustead |
Enhancing the multicast performance of structured P2P overlay in supporting Massively Multiplayer Online Games. |
ICON |
2007 |
DBLP DOI BibTeX RDF |
|
41 | Michu M. Hu, Ben Chang |
Massively Multiplayer Online Game Supported Foreign Language Listening Ability Training. |
DIGITEL |
2007 |
DBLP DOI BibTeX RDF |
|
41 | Seungkeun Song, Joohyeon Lee, Jun Jo |
The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game. |
ICHIT |
2006 |
DBLP DOI BibTeX RDF |
Problem Solving Theory, Play Theory, Game Design, Affordance, MMORPG, Protocol Analysis, Analytical Framework |
41 | Leslie S. Liu 0002, Roger Zimmermann, Baoxuan Xiao, Jon Christen |
PartyPeer: a P2P massively multiplayer online game. |
ACM Multimedia |
2006 |
DBLP DOI BibTeX RDF |
massively online games, virtual reality, peer-to-peer streaming |
41 | Joey J. Lee, Christopher M. Hoadley |
Online Identity as a Leverage Point for Learning in Massively Multiplayer Online Role Playing Games (MMORPGs). |
ICALT |
2006 |
DBLP DOI BibTeX RDF |
|
41 | Bruno Van Den Bossche, Tom Verdickt, Bart De Vleeschauwer, Stein Desmet, Stijn De Mulder, Filip De Turck, Bart Dhoedt, Piet Demeester |
A platform for dynamic microcell redeployment in massively multiplayer online games. |
NOSSDAV |
2006 |
DBLP DOI BibTeX RDF |
game server architecture, microcell distribution, load balancing, MMOG |
41 | Hyungjune Im, Hyunchul Kim, Kilnam Chon |
Multimedia Traffic Load Distribution in Massively Multiplayer Online Games. |
ICOIN |
2006 |
DBLP DOI BibTeX RDF |
|
41 | Jiyi Wu, Xiangguo Gong, Jiwen Zheng |
A Model for Massively Multiplayer Role-Playing Games System Performance. |
ICAT Workshops |
2006 |
DBLP DOI BibTeX RDF |
|
41 | Fábio Reis Cecin, Cláudio Fernando Resin Geyer, Solon Rabello, Jorge L. V. Barbosa |
A peer-to-peer simulation technique for instanced massively multiplayer games. |
DS-RT |
2006 |
DBLP DOI BibTeX RDF |
|
41 | Anne-Gwenn Bosser |
A Framework to Help Designing Innovative Massively Multiplayer Online Games Interactions. |
Edutainment |
2006 |
DBLP DOI BibTeX RDF |
|
41 | Bart De Vleeschauwer, Bruno Van Den Bossche, Tom Verdickt, Filip De Turck, Bart Dhoedt, Piet Demeester |
Dynamic microcell assignment for massively multiplayer online gaming. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
game server architecture, microcell distribution, load balancing, MMOG |
41 | Keiichi Endo, Minoru Kawahara, Yutaka Takahashi 0001 |
A Distributed Architecture for Massively Multiplayer Online Services with Peer-to-Peer Support. |
Net-Con |
2005 |
DBLP DOI BibTeX RDF |
cheat-proof, peer-to-peer, interactive, real-time applications |
41 | Yuan He, Yi Zhang, Jiang Guo |
On Mitigating Network Partitioning in Peer-to-Peer Massively Multiplayer Games. |
ICCNMC |
2005 |
DBLP DOI BibTeX RDF |
|
41 | Jin Zhou, Li Tang, Kai Li, Hao Wang, Zhizhi Zhou |
A Low-Latency Peer-to-Peer Approach for Massively Multiplayer Games. |
AP2PC |
2005 |
DBLP DOI BibTeX RDF |
MMGs, Smart manager, P2P, DHT, Low latency |
41 | Victor Tay |
Massively Multiplayer Online Game (MMOG) - A Proposed Approach for Military Application. |
CW |
2005 |
DBLP DOI BibTeX RDF |
|
41 | Brenda Harger, David Jimison, Eben Myers, Ben Smith, Shanna Tellerman |
Emergent Stories in Massively Multiplayer Online Games: Using Improvisational Techniques to Design for Emotional Impact. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
41 | Mark R. Mine, Joe Shochet, Roger Hughston |
Building a massively multiplayer game for the million: Disney's Toontown Online. |
Comput. Entertain. |
2003 |
DBLP DOI BibTeX RDF |
Internet, computer graphics, 3D, online games, multiplayer games |
38 | Anders Tychsen, Michael Hitchens |
Game Time: Modeling and Analyzing Time in Multiplayer and Massively Multiplayer Games. |
Games Cult. |
2009 |
DBLP DOI BibTeX RDF |
|
33 | Kay Hearn, Ann Willis |
Lei Feng lives on in cyberspace. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
Chinese nationalism, code |
33 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Renyi Hong |
The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
MMO game, social interaction, social computing |
33 | Jens Müller 0004, Sergei Gorlatch |
Enhancing Online Computer Games for Grids. |
PaCT |
2007 |
DBLP DOI BibTeX RDF |
|
33 | Jens Müller 0004, Sergei Gorlatch, Tobias Schröter, Stefan Fischer 0001 |
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2. |
HPDC |
2007 |
DBLP DOI BibTeX RDF |
scalability, replication, computer games, proxy-server |
33 | Jens Müller 0004, Andreas Gössling, Sergei Gorlatch |
On correctness of scalable multi-server state replication in online games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
|
33 | Margaret DeLap, Björn Knutsson, Honghui Lu, Oleg Sokolsky, Usa Sammapun, Insup Lee 0001, Christos Tsarouchis |
Is runtime verification applicable to cheat detection? |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
runtime verification, multiplayer game, cheat detection |
33 | Fábio Reis Cecin, Rodrigo Araújo Real, Rafael de Oliveira Jannone, Cláudio F. R. Geyer, Márcio Garcia Martins 0002, Jorge L. V. Barbosa |
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games. |
DS-RT |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Shyong K. Lam, John Riedl |
Expressing My Inner Gnome: Appearance and Behavior in Virtual Worlds. |
Computer |
2011 |
DBLP DOI BibTeX RDF |
Online behavior, massively multiplayer online role-playing games, Virtual worlds, Social computing, MMORPGs |
30 | Andrei Sherstyuk, Dale Vincent, Anton Treskunov |
Toward Natural Selection in Virtual Reality. |
IEEE Computer Graphics and Applications |
2010 |
DBLP DOI BibTeX RDF |
massively multiplayer virtual worlds, virtual reality, augmented reality, computer graphics, virtual worlds, computer games, graphics and multimedia, natural selection |
30 | Mahathir Almashor, Ibrahim Khalil, Geoff Leach |
Dynamic Game-Play Arbitrators with 3D Voronoi Diagrams. |
NCA |
2010 |
DBLP DOI BibTeX RDF |
Applied Voronoi Diagrams, Peer-to-peer, Virtual Environments, Massively Multiplayer Online Games |
30 | Zin-Yan Chua, Yilin Kang 0001, Xing Jiang, Kah-Hoe Pang, Andrew C. Gregory, Chi-Yun Tan, Wai-Lun Wong, Ah-Hwee Tan, Yew-Soon Ong, Chunyan Miao |
Youth Olympic Village Co-space. |
CW |
2010 |
DBLP DOI BibTeX RDF |
Co-Space, intelligent agent, virtual world, massively multiplayer online game |
30 | Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza |
Transactional memory support for scalable and transparent parallelization of multiplayer games. |
EuroSys |
2010 |
DBLP DOI BibTeX RDF |
scalability, load balancing, synchronization, software transactional memory, massively multiplayer games |
30 | Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza |
Towards scalable and transparent parallelization of multiplayer games using transactional memory support. |
PPoPP |
2010 |
DBLP DOI BibTeX RDF |
scalability, synchronization, software transactional memory, massively multiplayer games |
30 | Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch |
From a single- to multi-server online game: a Quake 3 case study using RTF. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
Quake 3 arena, RTF, network middleware, real-time online interactive applications, performance, scalability, middleware, online games, responsiveness, distributed architecture, massively multiplayer online games |
30 | Frank Glinka, Alexander Ploss, Jens Müller-Iden, Sergei Gorlatch |
RTF: a real-time framework for developing scalable multiplayer online games. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
real-time online interactive applications, performance, design, scalability, middleware, online games, distributed architecture, massively multiplayer online games |
30 | Ihab Kazem, Dewan Tanvir Ahmed, Shervin Shirmohammadi |
A zone based architecture for massively multi-user simulations. |
SpringSim (1) |
2007 |
DBLP BibTeX RDF |
multi-user collaboration, virtual environments, application layer multicasting, massively multiplayer online games, area of interest management |
30 | Anton Leuski, Victor Lavrenko |
Tracking dragon-hunters with language models. |
CIKM |
2006 |
DBLP DOI BibTeX RDF |
massively multiplayer online role-playing game, virtual worlds, MMORPG, activity detection |
30 | Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, Naoki Shibata, Keiichi Yasumoto, Minoru Ito |
Cheat detection for MMORPG on P2P environments. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
distributed system, peer to peer, P2P, MMORPG, cheating, massively multiplayer online gaming |
30 | Shun-Yun Hu, Guan-Ming Liao |
Scalable peer-to-peer networked virtual environment. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
massively multiplayer (MMP), scalability, Voronoi diagram, networked virtual environment (NVE), peer-to-peer (P2P), interest management |
30 | Paul Boustead, Farzad Safaei |
Comparison of delivery architectures for immersive audio in crowded networked games. |
NOSSDAV |
2004 |
DBLP DOI BibTeX RDF |
network and server architectures, scalable immersive audio, virtual environments, massively multiplayer games |
26 | Gonçalo Duarte Garcia Pereira, Pedro Alexandre Santos, Rui Prada |
Self-adapting dynamically generated maps for turn-based strategic multiplayer browser games. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
expanding maps, multiplayer game balance, self-adapting maps, strategy browser game, dynamic maps |
26 | Josh Goodman, Clark Verbrugge |
A peer auditing scheme for cheat elimination in MMOGs. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
peer auditing, peer to peer, computer games, network model, trust model, cheating |
26 | Nathaniel E. Baughman, Marc Liberatore, Brian Neil Levine |
Cheat-proof playout for centralized and peer-to-peer gaming. |
IEEE/ACM Trans. Netw. |
2007 |
DBLP DOI BibTeX RDF |
security, gaming, peer-to-peer networking, multimedia communication |
26 | Newton Lee |
A word from the editor. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
|
26 | Pedro Morillo 0001, W. Moncho, Juan M. Orduña, José Duato |
Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures. |
Computer Graphics International |
2006 |
DBLP DOI BibTeX RDF |
|
26 | George Yee, Larry Korba, Ronggong Song, Ying-Chieh Chen |
Towards Designing Secure Online Games. |
AINA (2) |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Stefano Cacciaguerra, Stefano Ferretti, Marco Roccetti, Matteo Roffilli |
Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service. |
WWW (Special interest tracks and posters) |
2005 |
DBLP DOI BibTeX RDF |
synchronization, MMOG, scene graph |
26 | Jens Müller 0004, Sergei Gorlatch |
GSM: a game scalability model for multiplayer real-time games. |
INFOCOM |
2005 |
DBLP DOI BibTeX RDF |
|
24 | Mohammad Mahdi Rezapour, Afsaneh Fatemi, Mohammad Ali Nematbakhsh |
DeepSkill: A methodology for measuring teams' skills in massively multiplayer online games. |
Multim. Tools Appl. |
2024 |
DBLP DOI BibTeX RDF |
|
24 | Frank Emmert-Streib, Shailesh Tripathi, Matthias Dehmer |
Human Team Behavior and Predictability in the Massively Multiplayer Online Game WOT Blitz. |
ACM Trans. Web |
2024 |
DBLP DOI BibTeX RDF |
|
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