Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
121 | Magy Seif El-Nasr, Brian K. Smith |
Learning through game modding. |
Comput. Entertain. |
2006 |
DBLP DOI BibTeX RDF |
game engines and classrooms, games and education, learning and design |
50 | Stefan Haefliger, Philip Reichen, Peter M. Jäger, Georg von Krogh |
Modding as Rating Behavior in Virtual Communities: The Case of Rooster Teeth Productions. |
HCI (12) |
2009 |
DBLP DOI BibTeX RDF |
Communities of Consumption, Virtual Communities, Social Network Sites, Machinima |
47 | Richard Wetzel, Annika Wærn, Staffan Jonsson, Irma Lindt, Peter Ljungstrand, Karl-Petter Åkesson |
Boxed Pervasive Games: An Experience with User-Created Pervasive Games. |
Pervasive |
2009 |
DBLP DOI BibTeX RDF |
Games and infotainment, Programming tools: Integrated environments, Pervasive computing, User-centered design, End user programming, Pervasive games |
36 | Dan Pinchbeck |
Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
Doom 3, development-led, pacifism, Game, first-person shooter, non-player character, modding |
27 | Julian Alvarez, Damien Djaouti, Sandy Louchart, Yoann Lebrun, Nabil Zary, Sophie Lepreux, Christophe Kolski |
A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators. |
IEEE Trans. Games |
2023 |
DBLP DOI BibTeX RDF |
|
27 | Zhengzhi Guan, Fang Cao, Mengyao Fu, Teng Ma, Eric T. K. Lim, Chee-Wee Tan |
Facilitating Supplementary Innovation in the Digital Game Industry: The Role of Modding Toolkits. |
PACIS |
2023 |
DBLP BibTeX RDF |
|
27 | Daniel Götz, Sebastian von Mammen |
Modulith: A Game Engine Made for Modding. |
FDG |
2023 |
DBLP DOI BibTeX RDF |
|
27 | Dimitris Mamakas, Petros Tsotsi, Ion Androutsopoulos, Ilias Chalkidis |
Processing Long Legal Documents with Pre-trained Transformers: Modding LegalBERT and Longformer. |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
|
27 | Dimitris Mamakas, Petros Tsotsi, Ion Androutsopoulos, Ilias Chalkidis |
Processing Long Legal Documents with Pre-trained Transformers: Modding LegalBERT and Longformer. |
NLLP@EMNLP |
2022 |
DBLP DOI BibTeX RDF |
|
27 | Sophie Landwehr Sydow, Martin Jonsson, Jakob Tholander |
Modding the Pliable Machine: Unpacking the Creative and Social Practice of Upkeep at the Makerspace. |
Creativity & Cognition |
2022 |
DBLP DOI BibTeX RDF |
|
27 | Simon Mayer, Klaus L. Fuchs, Dominic Brügger, Jie Lian, Andrei Ciortea |
Improving customer decisions in web-based e-commerce through guerrilla modding. |
Nat. Mach. Intell. |
2021 |
DBLP DOI BibTeX RDF |
|
27 | Micael Sousa |
Serious board games: modding existing games for collaborative ideation processes. |
Int. J. Serious Games |
2021 |
DBLP DOI BibTeX RDF |
|
27 | Micael Sousa |
Gamifying Serious Games: Modding Modern Board Games to Teach Game Potentials. |
ISAGA |
2021 |
DBLP DOI BibTeX RDF |
|
27 | Brianna Dym, Cole Rockwood, Casey Fiesler |
Learning Computing through Transformative Works: A Case Study of Game Modding. |
RESPECT |
2021 |
DBLP DOI BibTeX RDF |
|
27 | Lukas Schreiner, Sebastian von Mammen |
Modding Support of Game Engines. |
FDG |
2021 |
DBLP DOI BibTeX RDF |
|
27 | Anna Amato, Camillia Matuk, Talia A. Hurwich |
Modding for Change: Promoting Empathy and Agency for Climate Systems. |
FabLearn |
2020 |
DBLP DOI BibTeX RDF |
|
27 | Micael Sousa |
Modern Serious Board Games: modding games to teach and train civil engineering students. |
EDUCON |
2020 |
DBLP DOI BibTeX RDF |
|
27 | José Messias |
Emergent precariousness: Video game modding in the context of a decolonial philosophy of technology. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
27 | Chronis Kynigos, Nikoleta Yiannoutsou |
Children challenging the design of half-baked games: Expressing values through the process of game modding. |
Int. J. Child Comput. Interact. |
2018 |
DBLP DOI BibTeX RDF |
|
27 | Arminda Guerra Lopes |
Unexpected Artifact ? A Modding Interface Design. |
IxD&A |
2018 |
DBLP BibTeX RDF |
|
27 | Daisy Abbott |
Modding Tabletop Games for Education. |
GALA |
2018 |
DBLP DOI BibTeX RDF |
|
27 | Marianthi Grizioti, Chronis Kynigos |
Game modding for computational thinking: an integrated design approach. |
IDC |
2018 |
DBLP DOI BibTeX RDF |
|
27 | Lev Poretski, Ofer Arazy |
Placing Value on Community Co-creations: A Study of a Video Game 'Modding' Community. |
CSCW |
2017 |
DBLP DOI BibTeX RDF |
|
27 | Nikoleta Yiannoutsou, Chronis Kynigos |
Game Kits: Metadesign considerations on game modding for learning. |
IDC |
2016 |
DBLP DOI BibTeX RDF |
|
27 | Ioana Andreea Stanescu, Jannicke Baalsrud Hauge, Antoniu Stefan, Theodore Lim |
Towards Modding and Reengineering Digital Games for Education. |
GALA |
2015 |
DBLP DOI BibTeX RDF |
|
27 | Victoria McArthur, Robert John Teather |
Serious mods: A case for modding in serious games pedagogy. |
GEM |
2015 |
DBLP DOI BibTeX RDF |
|
27 | Satyam Agarwal, Priya Seetharaman |
Understanding Game Modding through Phases of Mod Development. |
ICEIS (3) |
2015 |
DBLP DOI BibTeX RDF |
|
27 | Renyi Hong, Vivian Hsueh-Hua Chen |
Becoming an ideal co-creator: Web materiality and intensive laboring practices in game modding. |
New Media Soc. |
2014 |
DBLP DOI BibTeX RDF |
|
27 | Mu Zhang 0001, Heng Yin 0001 |
Efficient, context-aware privacy leakage confinement for android applications without firmware modding. |
AsiaCCS |
2014 |
DBLP DOI BibTeX RDF |
|
27 | Jacob Dahleen, Alex Hunsberger, Ryan Weber, Dennis Brylow, C. Shaun Longstreet, Kendra M. L. Cooper |
Towards a Lightweight Approach for Modding Serious Educational Games: Assisting Novice Designers. |
DMS |
2014 |
DBLP BibTeX RDF |
|
27 | Sébastien George, Élise Lavoué, Baptiste Monterrat |
An Environment to Support Collaborative Learning by Modding. |
EC-TEL |
2013 |
DBLP DOI BibTeX RDF |
|
27 | Walt Scacchi |
Modding as an Open Source Approach to Extending Computer Game Systems. |
Int. J. Open Source Softw. Process. |
2011 |
DBLP DOI BibTeX RDF |
|
27 | Mario Soflano |
Modding in Serious Games: Teaching Structured Query Language (SQL) Using NeverWinter Nights. |
Serious Games and Edutainment Applications |
2011 |
DBLP DOI BibTeX RDF |
|
27 | Walt Scacchi |
Modding as an Open Source Approach to Extending Computer Game Systems. (PDF / PS) |
OSS |
2011 |
DBLP DOI BibTeX RDF |
|
27 | Olli Sotamaa |
When the Game Is Not Enough: Motivations and Practices Among Computer Game Modding Culture. |
Games Cult. |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Hector Postigo |
Modding to the Big Leagues: Exploring the Space between Modders and the Game Industry. |
First Monday |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Walt Scacchi |
Computer Game Mods, Modders, Modding, and the Mod Scene. |
First Monday |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Yong Ming Kow, Bonnie A. Nardi |
Culture and Creativity: World of Warcraft Modding in China and the US. |
Online Worlds: Convergence of the Real and the Virtual |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Hang-Zheng Sun Lin, Guey-Fa Chiou |
Modding Commercial Game for Physics Learning: A Preliminary Study. |
DIGITEL |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Caio Camargo |
Modding: changing the game, changing the industry. |
ACM Crossroads |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Andrew V. Moshirnia, Anthony C. Walker |
Reciprocal Innovation in Modding Communities as a means of Increasing Cultural Diversity and Historical Accuracy in Video Games. |
DiGRA Conference |
2007 |
DBLP BibTeX RDF |
|
27 | Ibrahim Yucel, Joseph A. Zupko, Magy Seif El-Nasr |
IT education, girls and game modding. |
Interact. Technol. Smart Educ. |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Caio Camargo |
Modding: changing the game, changing the industry. |
ACM Crossroads |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Nora Paul, Kathleen Hansen, Matt Taylor |
Modding NeverWinter Nights: a Simulation for Reinforcing Information Seeking Concepts for Mass Communication Students. |
DiGRA Conference |
2005 |
DBLP BibTeX RDF |
|
27 | Erica Sadun |
Modding Mac OS X - extreme makeovers for your Mac. |
|
2004 |
RDF |
|
27 | Christophe Letellier |
Modding Out a Continuous Rotation Symmetry for Disentangling a Laser Dynamics. |
Int. J. Bifurc. Chaos |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Renate Andersen, Anders I. Mørch |
Mutual Development: A Case Study in Customer-Initiated Software Product Development. |
IS-EUD |
2009 |
DBLP DOI BibTeX RDF |
customer-initiated product development, theoretical perspectives, mutual development, software development, case study, empirical analysis |
23 | Yasmin B. Kafai |
Beyond Barbie and Mortal Kombat: new perspectives on girls and games. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Oscar Díaz, Cristóbal Arellano, Jon Iturrioz |
Layman tuning of websites: facing change resilience. |
WWW |
2008 |
DBLP DOI BibTeX RDF |
semantic web, personalization, web 2.0 |
23 | Dan Pinchbeck |
Dear Esther: An Interactive Ghost Story Built Using the Source Engine. |
ICIDS |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Celia Pearce, Robert Nideffer, Eddo Stern, Anne-Marie Schleiner, Brody Condon |
Game art. |
SI3D |
2003 |
DBLP DOI BibTeX RDF |
|