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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 362 occurrences of 260 keywords
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Results
Found 707 publication records. Showing 707 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
99 | Hannu Korhonen, Elina M. I. Koivisto |
Playability heuristics for mobile multi-player games. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
mobile, heuristic evaluation, multi-player games, playability |
71 | Ulf Lorenz, Tobias Tscheuschner |
Player Modeling, Search Algorithms and Strategies in Multi-player Games. |
ACG |
2006 |
DBLP DOI BibTeX RDF |
|
51 | Siu Fung Yeung, John C. S. Lui |
Dynamic Bayesian approach for detecting cheats in multi-player online games. |
Multim. Syst. |
2008 |
DBLP DOI BibTeX RDF |
|
51 | Frank H. P. Fitzek, Leonardo Badia, Michele Zorzi, Gerrit Schulte, Patrick Seeling, Tristan Henderson |
Mobility and stability evaluation in wireless multi-hop networks using multi-player games. |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
Quake II, multi-player, trace data, routing, ad hoc networks, mobility, stability, connectivity, capacity, multi-hop networks, IEEE 802.11a |
50 | Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, Sarit Mukherjee, Sampath Rangarajan |
Accuracy in dead-reckoning based distributed multi-player games. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
accuracy, clock synchronization, dead-reckoning, network delay, distributed multi-player games |
50 | Yow-Jian Lin, Katherine Guo, Sanjoy Paul |
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games. |
ICNP |
2002 |
DBLP DOI BibTeX RDF |
online multi-player games, real-time, fairness, response time, network delay |
46 | Gaetano Borriello, Carl Hartung, Bruce Hemingway, Karl Koscher, Brian Mayton |
Multi-player soccer and wireless embedded systems. |
SIGCSE |
2008 |
DBLP DOI BibTeX RDF |
group design, multi-player video games, sensor-based input devices, pedagogy, accelerometers |
46 | Sudhir Aggarwal, Justin Christofoli, Sarit Mukherjee, Sampath Rangarajan |
Authority assignment in distributed multi-player proxy-based games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
communication proxy, latency compensation, games, authority, MMOG, distributed multi-player games |
46 | Sudhir Aggarwal, Hemant Banavar, Sarit Mukherjee, Sampath Rangarajan |
Fairness in dead-reckoning based distributed multi-player games. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
fairness, clock synchronization, dead-reckoning, network delay, distributed multi-player games |
46 | Ahmed Abdelkhalek 0002, Angelos Bilas, Andreas Moshovos |
Behavior and Performance of Interactive Multi-Player Game Servers. |
Clust. Comput. |
2003 |
DBLP DOI BibTeX RDF |
CPU event counters, scalability, benchmark, multi-player game, Quake |
45 | Cong Duc Nguyen, Farzad Safaei, Paul Boustead |
A distributed proxy system for provisioning immersive audio communication to massively multi-player games. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
immersive audio, massively multi-player games, simulation, multicast, provisioning |
43 | James Glenn, Haw-ren Fang, Clyde P. Kruskal |
A Retrograde Approximation Algorithm for Multi-player Can't Stop. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
39 | Guido Boella, Patrice Caire, Leendert W. N. van der Torre |
Norm negotiation in online multi-player games. |
Knowl. Inf. Syst. |
2009 |
DBLP DOI BibTeX RDF |
Multi-player online games, Normative multi-agent systems, Social delegation cycle, Dependence networks, Agent communication protocols |
39 | Ze-Su Cai, Li-ning Sun, Hai-Bo Gao |
A novel hierarchical decomposition for multi-player pursuit evasion differential game with superior evaders. |
GEC Summit |
2009 |
DBLP DOI BibTeX RDF |
multi-player, pursuit evasion, coalition formation, hierarchical decomposition, differential game |
39 | Peter Ohring |
Web-based multi-player games to encourage flexibility and social interaction in high-functioning children with autism spectrum disorder. |
IDC |
2008 |
DBLP DOI BibTeX RDF |
Asperger, autism, cooperative games, multi-player games |
39 | Gita Sukthankar, Katia P. Sycara |
Policy recognition for multi-player tactical scenarios. |
AAMAS |
2007 |
DBLP DOI BibTeX RDF |
dempster-shafer evidential reasoning, policy recognition, support vector machines (SVM), plan recognition, multi-player games |
39 | Ibrahim Cevizci, Melike Erol, Sema F. Oktug |
Analysis of multi-player online game traffic based on self-similarity. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
multi-player first person shooter games, self-similarity, traffic analysis, Hurst parameter |
39 | Michael Kwok, Gary Yeung |
Characterization of user behavior in a multi-player online game. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
multi-player online game, workload characterization, user behavior modeling |
39 | Daniel Bauer 0001, Ilias Iliadis, Sean Rooney, Paolo Scotton |
Communication Architectures for Massive Multi-Player Games. |
Multim. Tools Appl. |
2004 |
DBLP DOI BibTeX RDF |
massive multi-player games, scalability assessment, federated peer-to-peer systems, client-server systems |
39 | Katherine Guo, Sarit Mukherjee, Sampath Rangarajan, Sanjoy Paul |
A fair message exchange framework for distributed multi-player games. |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
fairness, reaction time, message delivery, distributed multi-player games |
39 | Tony Manninen |
Interaction in Networked Virtual Environments as Communicative Action: Social Theory and Multi-Player Games. |
CRIWG |
2000 |
DBLP DOI BibTeX RDF |
communicative action, computer-mediated interaction, interaction taxonomy, virtual reality, virtual environments, networked virtual environments, multi-player games, social theory |
39 | Nathan R. Sturtevant |
Current Challenges in Multi-player Game Search. |
Computers and Games |
2004 |
DBLP DOI BibTeX RDF |
|
37 | David Mutchler |
The Multi-Player Version of Minimax Displays Game-Tree Pathology. |
ISMIS |
1991 |
DBLP DOI BibTeX RDF |
|
36 | Anders Tychsen, Jonas Heide Smith |
Game format effects on communication in multi-player games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games |
35 | Yingchao Zhao 0001, Wei Chen 0013, Shang-Hua Teng |
The Isolation Game: A Game of Distances. |
ISAAC |
2008 |
DBLP DOI BibTeX RDF |
|
33 | Georg Treu, Johannes Martens, Matthias Schicker, Marc Breisinger, Axel Küpper |
Vs Golf - Developing Location-based Multi-Player Games. |
COMPSAC (2) |
2007 |
DBLP DOI BibTeX RDF |
|
32 | Paul B. Beskow, Knut-Helge Vik, Pål Halvorsen, Carsten Griwodz |
The partial migration of game state and dynamic server selection to reduce latency. |
Multim. Tools Appl. |
2009 |
DBLP DOI BibTeX RDF |
Massively multi-player online games, Server architecture, Latency, Estimation |
32 | Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis |
Using wireless sensor networks to develop pervasive multi-player games. |
SenSys |
2008 |
DBLP DOI BibTeX RDF |
wireless sensor networks, mobile, pervasive games, multi-player games, sun spots |
32 | Frank H. P. Fitzek, Gerrit Schulte, Martin Reisslein |
System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services. |
NETGAMES |
2002 |
DBLP DOI BibTeX RDF |
authentication, gaming, WLAN, UMTS, ad-hoc, HOTSPOT, multi-player games, business case, billing |
32 | Nathan R. Sturtevant |
An Analysis of UCT in Multi-player Games. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
30 | Young-Bum Kim, Seung-Hoon Han, Sun-Jeong Kim, Eun-Ju Kim, Chang Geun Song |
Multi-Player Virtual Ping-Pong Game. |
ICAT |
2007 |
DBLP DOI BibTeX RDF |
|
30 | Sung-Jin Kim, Falko Kuester, K. H. Kim |
A Global Timestamp-Based Scalable Framework for Multi-Player Online Games. |
ISMSE |
2002 |
DBLP DOI BibTeX RDF |
|
30 | Fang You, Jianmin Wang 0013, Zibin Zheng, Jihong Jung, Chunhui Che, Xiaonan Luo, Peter Tam |
RA-model: a taxonomy model of player activities in mobile MMORPGs. |
Mobility Conference |
2007 |
DBLP DOI BibTeX RDF |
mobile MMORPG, taxonomy, motivation, payment |
28 | William Bamford, Paul Coulton, Reuben Edwards |
A massively multi-authored mobile surrealist book. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
multi-player, viral distribution, mobile, games |
28 | Satoru Yoshida, Nobuhiro Inuzuka, Tin Tin Naing, Hirohisa Seki, Hidenori Itoh |
A Game-Theoretic Solution of Conflicts among Competitive Agents. |
Agents and Multi-Agent Systems Formalisms, Methodologies, and Applications |
1997 |
DBLP DOI BibTeX RDF |
|
27 | Marion Boberg, Petri Piippo, Elina M. I. Ollila |
Designing avatars. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
massively multi-player online games, design, virtual environments, avatars |
27 | Michael Schöttner, Moritz Wende, Ralph Göckelmann, T. Bindhammer, U. Schmid, Peter Schulthess |
A Gaming Framework for a Transactional DSM System. |
CCGRID |
2003 |
DBLP DOI BibTeX RDF |
Consistency, Distributed Shared Memory, Multi-player Games |
27 | Tony Manninen |
Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development. |
Pers. Ubiquitous Comput. |
2002 |
DBLP DOI BibTeX RDF |
Simulation, Communication, Interaction design, Design process, Networked virtual environments, Multi-player games |
26 | Tristan Cazenave |
Multi-player Go. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Anders Tychsen |
Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games. |
ICIDS |
2008 |
DBLP DOI BibTeX RDF |
collaborative storytelling, game master, game process, Role-Playing Game |
26 | Yi Lin 0005, Bettina Kemme, Marta Patiño-Martínez, Ricardo Jiménez-Peris |
Applying database replication to multi-player online games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi |
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
|
26 | Christian Güttler, Troels Degn Johansson |
Spatial principles of level-design in multi-player first-person shooters. |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
level design, multiplay, teamplay, emergence, game-play, game architecture |
26 | Nathan R. Sturtevant |
A Comparison of Algorithms for Multi-player Games. |
Computers and Games |
2002 |
DBLP DOI BibTeX RDF |
|
25 | Dengji Zhao, Stephan Schiffel, Michael Thielscher |
Decomposition of Multi-player Games. |
Australasian Conference on Artificial Intelligence |
2009 |
DBLP DOI BibTeX RDF |
|
25 | Wladimir Palant, Carsten Griwodz, Pål Halvorsen |
Evaluating dead reckoning variations with a multi-player game simulator. |
NOSSDAV |
2006 |
DBLP DOI BibTeX RDF |
|
25 | Ricky A. Bangun, Eryk Dutkiewicz |
Modeling Multi-Player Games Traffic. |
ITCC |
2000 |
DBLP DOI BibTeX RDF |
|
24 | Ruiheng Zhang, Lingxiang Wu, Yukun Yang, Wanneng Wu, Yueqiang Chen, Min Xu 0001 |
Multi-camera multi-player tracking with deep player identification in sports video. |
Pattern Recognit. |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Wu-chang Feng, David Brandt, Debanjan Saha |
A long-term study of a popular MMORPG. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
|
24 | Marios Mavronicolas, Vicky G. Papadopoulou, Anna Philippou, Paul G. Spirakis |
A Graph-Theoretic Network Security Game. |
WINE |
2005 |
DBLP DOI BibTeX RDF |
|
22 | Sharanya Eswaran, Mridul Sachdeva, Vikram Vimal, Deepanshi Seth, Suhaas Kalpam, Sanjay Agarwal, Tridib Mukherjee, Samrat Dattagupta |
Game Action Modeling for Fine Grained Analyses of Player Behavior in Multi-player Card Games (Rummy as Case Study). |
KDD |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Fu-Hsing Tsai |
The Effectiveness Evaluation among Different Player-Matching Mechanisms in a Multi-Player Quiz Game. |
J. Educ. Technol. Soc. |
2016 |
DBLP BibTeX RDF |
|
22 | Christoph Eggert, Marc Herrlich, Jan D. Smeddinck, Rainer Malaka |
Classification of Player Roles in the Team-Based Multi-player Game Dota 2. |
ICEC |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Georgios Christou, Effie Lai-Chong Law, Panayiotis Zaphiris, Chee Siang Ang |
Challenges of designing for sociability to enhance player experience in Massively Multi-player Online Role-playing Games. |
Behav. Inf. Technol. |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Anders Tychsen, Doris McIlwain, Thea Brolund, Michael Hitchens |
Player-Character Dynamics in Multi-Player Role Playing Games. |
DiGRA Conference |
2007 |
DBLP BibTeX RDF |
|
21 | Duncan McCaffery, Joe Finney |
Low Latency Optimisation of Content Based Publish Subscribe for Real-Time Mobile Gaming Applications. |
ICDCS Workshops |
2005 |
DBLP DOI BibTeX RDF |
|
21 | Stefan J. Johansson, Fredrik Håård |
Tactical coordination in no-press diplomacy. |
AAMAS |
2005 |
DBLP DOI BibTeX RDF |
diplomacy, game bots, multiagent system, board games, contract net |
20 | Elie Bursztein, Mike Hamburg, Jocelyn Lagarenne, Dan Boneh |
OpenConflict: Preventing Real Time Map Hacks in Online Games. |
IEEE Symposium on Security and Privacy |
2011 |
DBLP DOI BibTeX RDF |
map hacks, multi-player games |
20 | Gerald G. Koch, Muhammad Adnan Tariq, Boris Koldehofe, Kurt Rothermel |
Event processing for large-scale distributed games. |
DEBS |
2010 |
DBLP DOI BibTeX RDF |
distributed complex event processing, multi-player online game, content-based publish/subscribe |
20 | Shier Ju, Xuefeng Wen |
An n -Player Semantic Game for an n + 1-Valued Logic. |
Stud Logica |
2008 |
DBLP DOI BibTeX RDF |
semantic game, many-valued logic, three-valued logic, multi-player game |
20 | Vít Sisler, Cyril Brom, Radovan Slavik |
Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'. |
MindTrek |
2008 |
DBLP DOI BibTeX RDF |
learning, serious games, educational games, game-based learning, role-playing games, multi-player games |
20 | Daniel Gillette |
Developing a multi-user virtual environment for adolescent psychotherapy. |
IDC |
2008 |
DBLP DOI BibTeX RDF |
behavioral healthcare, multi-player virtual environment (MUVE), simulation, HCI, education, user-centered design, disability, psychology |
20 | Yi Zhang, Ling Chen 0001, Gencai Chen |
Globally synchronized dead-reckoning with local lag for continuous distributed multiplayer games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
continuous replicated application, local lag, consistency, dead-reckoning, distributed multi-player games |
20 | Nathan R. Sturtevant, Michael H. Bowling |
Robust game play against unknown opponents. |
AAMAS |
2006 |
DBLP DOI BibTeX RDF |
search, opponent modeling, multi-player games |
20 | Claudia Roncancio, T. Nedelec, E. Pérez-Cortés, Anne Gérodolle |
Issues in the Design of Large-scale Shared Networked Worlds. |
CRIWG |
2000 |
DBLP DOI BibTeX RDF |
Persistent Virtual Worlds, Massive Multi-player Games, Virtual Worlds, Distribution Support |
20 | Ingu Kang, Young Ik Eom, JungHyun Han |
A Multi-resolution Technique for Real-time Animation of Large Crowds. |
ISCIS |
2006 |
DBLP DOI BibTeX RDF |
vertex keyframe animation, large crowds rendering, GPU, character animation, skinning, impostor |
19 | Xiang Cao, Michael Massimi, Ravin Balakrishnan |
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays. |
CSCW |
2008 |
DBLP DOI BibTeX RDF |
flashlight display, games, public display, exploratory study |
19 | HyunHo Jee, Doo Seop Eom, Taeyoung Kim 0001, HunKi Park, Hyoil Lee, JungHyun Han |
Multi-player VR game built upon wireless sensor network. |
ICUIMC |
2008 |
DBLP DOI BibTeX RDF |
virtual reality game, wireless sensor network |
19 | Anders Tychsen, Thea Brolund, Michael Hitchens |
Verbal Communication of Story Facilitators in Multi-player Role-Playing Games. |
ICIDS |
2008 |
DBLP DOI BibTeX RDF |
Game Master, Role-Playing Game, emergent narrative |
19 | Seungkeun Song, Joohyeon Lee, Insun Hwang |
A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of "World of Warcraft" Game. |
HCI (4) |
2007 |
DBLP DOI BibTeX RDF |
Usability, Framework, Design Process, Game Design, MMORPG |
19 | Suiping Zhou, Haifeng Shen |
A Consistency Model for Highly Interactive Multi-player Online Games. |
Annual Simulation Symposium |
2007 |
DBLP DOI BibTeX RDF |
|
19 | Doowon Paik, Chung-Ha Yun, Jooyeon Hwang |
Message Synchronization Mechanisms Based on Waiting Period for Massively Multi-player Online Games. |
Edutainment |
2007 |
DBLP DOI BibTeX RDF |
|
19 | Wladimir Palant, Carsten Griwodz, Pål Halvorsen |
GLS: simulator for online multi-player games. |
ACM Multimedia |
2006 |
DBLP DOI BibTeX RDF |
GLS, simulation, games, latency |
19 | Kuang-Cheng Feng, Ben Chang, Chih-Hung Lai, Tak-Wai Chan |
Joyce: A Multi-Player Game on One-on-One Digital Classroom Environment for Practicing Fractions. |
ICALT |
2005 |
DBLP DOI BibTeX RDF |
|
19 | Hajime Fujita 0001, Shin Ishii |
Model-based reinforcement learning for a multi-player card game with partial observability. |
IAT |
2005 |
DBLP DOI BibTeX RDF |
|
19 | Douglas P. Twitchell, Karl Wiers, Mark Adkins, Judee K. Burgoon, Jay F. Nunamaker Jr. |
StrikeCOM: A Multi-Player Online Strategy Game for Researching and Teaching Group Dynamics. |
HICSS |
2005 |
DBLP DOI BibTeX RDF |
|
19 | Yoshihiro Kawano, Tatsuhiro Yonekura |
On a Serverless Networked Virtual Ball Game for Multi-Player. |
CW |
2005 |
DBLP DOI BibTeX RDF |
|
19 | Sérgio Crisóstomo, Farzad Safaei, Don Platt |
On the provision of immersive audio communication to massively multi-player online games. |
ISCC |
2004 |
DBLP DOI BibTeX RDF |
|
19 | Anne-Gwenn Bosser |
Massively multi-player games: matching game design with technical design. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
|
19 | Daniel Bauer 0001, Sean Rooney |
The Performance of Software Multicast-Reflector Implementations for Multi-player Online Games. |
Networked Group Communication |
2003 |
DBLP DOI BibTeX RDF |
|
19 | Szuyi Yeh, Pei-Jun Lin, Hsiu-Ying Liu, Rong-Ming Chen |
The Implementation of Interactive Music System for Massive Multi-Player Online Game. |
ISMSE |
2002 |
DBLP DOI BibTeX RDF |
|
19 | Wee-Chong Oon, Andrew Lim 0001 |
Multi-Player Game Approach to Scheduling Problems. |
ISPAN |
2002 |
DBLP DOI BibTeX RDF |
|
19 | Moti Yung |
Cryptoprotocols: Subscription to a Public Key, the Secret Blocking and the Multi-Player Mental Poker Game (Extended Abstract). |
CRYPTO |
1984 |
DBLP DOI BibTeX RDF |
|
18 | Jeffrey L. Popyack |
Blackjack-playing agents in an advanced AI course. |
ITiCSE |
2009 |
DBLP DOI BibTeX RDF |
blackjack, artificial intelligence, markov chain, markov decision process, tournament |
18 | Carme Àlvarez, Joaquim Gabarró, Maria J. Serna |
Polynomial Space Suffices for Deciding Nash Equilibria Properties for Extensive Games with Large Trees, . |
ISAAC |
2005 |
DBLP DOI BibTeX RDF |
|
18 | Hans P. van Ditmarsch |
Some Game Theory of Pit. |
PRICAI |
2004 |
DBLP DOI BibTeX RDF |
|
18 | Chek Yang Foo, Elina M. I. Koivisto |
Defining grief play in MMORPGs: player and developer perceptions. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
greed play, grief play, harassment, power imposition, scamming, avatars, game design, MMORPG, role-play |
18 | Ari Shapiro, Gil Fuchs, Robert Levinson |
Learning a Game Strategy Using Pattern-Weights and Self-play. |
Computers and Games |
2002 |
DBLP DOI BibTeX RDF |
|
18 | Thomas A. Henzinger, Benjamin Horowitz, Rupak Majumdar |
Rectangular Hybrid Games. |
CONCUR |
1999 |
DBLP DOI BibTeX RDF |
|
18 | Claude Crépeau |
A Secure Poker Protocol that Minimizes the Effect of Player Coalitions. |
CRYPTO |
1985 |
DBLP DOI BibTeX RDF |
|
18 | Tonio Triebel, Benjamin Guthier, Wolfgang Effelsberg |
Skype4Games. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
distributed interactive applications, peer-to-peer, Skype |
18 | Hiba Dakdouk |
Massive multi-player multi-armed bandits for internet of things networks. (Bandits massifs multi-bras multi-joueurs pour les réseaux de l'internet des objets). |
|
2022 |
RDF |
|
15 | Constantinos Daskalakis, Grant Schoenebeck, Gregory Valiant, Paul Valiant |
On the complexity of Nash equilibria of action-graph games. |
SODA |
2009 |
DBLP DOI BibTeX RDF |
|
14 | Hiba Dakdouk, Raphaël Féraud, Nadège Varsier, Patrick Maillé, Romain Laroche |
Massive multi-player multi-armed bandits for IoT networks: An application on LoRa networks. |
Ad Hoc Networks |
2023 |
DBLP DOI BibTeX RDF |
|
14 | Renzhe Xu, Haotian Wang 0001, Xingxuan Zhang, Bo Li, Peng Cui 0001 |
Competing for Shareable Arms in Multi-Player Multi-Armed Bandits. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
14 | Aldo Pacchiano, Peter L. Bartlett, Michael I. Jordan |
An Instance-Dependent Analysis for the Cooperative Multi-Player Multi-Armed Bandit. |
ALT |
2023 |
DBLP BibTeX RDF |
|
14 | Guojun Xiong, Jian Li |
Decentralized Stochastic Multi-Player Multi-Armed Walking Bandits. |
AAAI |
2023 |
DBLP DOI BibTeX RDF |
|
14 | Renzhe Xu, Haotian Wang 0001, Xingxuan Zhang, Bo Li, Peng Cui 0001 |
Competing for Shareable Arms in Multi-Player Multi-Armed Bandits. |
ICML |
2023 |
DBLP BibTeX RDF |
|
14 | Wenbo Wang 0004, Amir Leshem, Dusit Niyato, Zhu Han 0001 |
Decentralized Learning for Channel Allocation in IoT Networks Over Unlicensed Bandwidth as a Contextual Multi-Player Multi-Armed Bandit Game. |
IEEE Trans. Wirel. Commun. |
2022 |
DBLP DOI BibTeX RDF |
|
14 | Akshayaa Magesh, Venugopal V. Veeravalli |
Decentralized Heterogeneous Multi-Player Multi-Armed Bandits With Non-Zero Rewards on Collisions. |
IEEE Trans. Inf. Theory |
2022 |
DBLP DOI BibTeX RDF |
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