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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 11 occurrences of 11 keywords
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Results
Found 9 publication records. Showing 9 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
61 | José Luis González Sánchez 0001, Natalia Padilla Zea, Francisco L. Gutiérrez |
From Usability to Playability: Introduction to Player-Centred Video Game Development Process. |
HCI (10) |
2009 |
DBLP DOI BibTeX RDF |
Usability, User Experience, Interactive Systems, Video Games, Playability |
53 | Jonathan Sykes, Melissa Federoff |
Player-centred game design. |
CHI Extended Abstracts |
2006 |
DBLP DOI BibTeX RDF |
player-centred, pre-production, design, game, production, concept, videogame, post-production |
37 | Kok Wai Wong |
Adaptive Computer Game System Using Artificial Neural Networks. |
ICONIP (2) |
2007 |
DBLP DOI BibTeX RDF |
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24 | Christothea Herodotou, Maria Kambouri, Niall Winters |
What characteristics of the gamers' profile should be taken into account in player-centred game design? |
Intelligent Environments (Workshops) |
2015 |
DBLP DOI BibTeX RDF |
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24 | Anna Lisa Martin, Viktoria Jolanda Kluckner |
Player-centred Design Model for psychophysiological adaptive Exergame Fitness Training for Children. |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
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24 | Christine Bauer 0001, Christine Strauss, Christian Stummer, Alexander Trieb |
Context-aware services in cooperative value chains: a key player-centred approach. |
Scalable Comput. Pract. Exp. |
2013 |
DBLP DOI BibTeX RDF |
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24 | Laura Ermi, Frans Mäyrä |
Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design. |
Game Stud. |
2005 |
DBLP BibTeX RDF |
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24 | Darryl Charles, Aphra Kerr, Moira McAlister, Michael McNeill, Julian Kücklich, Michaela M. Black, Adrian Moore 0001, Karl Stringer |
Player-Centred Game Design: Adaptive Digital Games. |
DiGRA Conference |
2005 |
DBLP BibTeX RDF |
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24 | Stephen Boyd Davis, Christina Carini |
Constructing a Player-Centred Definition of Fun for Video Games Design. |
BCS HCI |
2004 |
DBLP DOI BibTeX RDF |
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