Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
44 | Laurent Prévost, Olivier Liechti, Michael J. Lyons 0001 |
Design and Implementation of a Mobile Exergaming Platform. |
INTETAIN |
2009 |
DBLP DOI BibTeX RDF |
pervasive computing, location-based service, exergaming |
36 | Simon Joslin, Ross Brown 0001, Penny Drennan |
The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
gameplay visualization, massively multiplayer online roleplaying games, quests, game design, massively multiplayer online games |
26 | Susanna Värtinen, Perttu Hämäläinen, Christian Guckelsberger |
Generating Role-Playing Game Quests With GPT Language Models. |
IEEE Trans. Games |
2024 |
DBLP DOI BibTeX RDF |
|
26 | Federico Bonetti, Antonio Bucchiarone, Antonio Cicchetti, Annapaola Marconi |
Challenging Models: Formalizing Quests in Gamified Systems for Behavioral Change. |
MoDELS (Companion) |
2023 |
DBLP DOI BibTeX RDF |
|
26 | Yunyu Ong |
Quest Driven Spatial Songs: Exploring how narrative structures of Quests in Games can be mapped onto songs. |
SIGGRAPH Asia Doctoral Consortium |
2023 |
DBLP DOI BibTeX RDF |
|
26 | Edirlei Soares de Lima, Bruno Feijó, António L. Furtado 0001 |
Procedural generation of branching quests for games. |
Entertain. Comput. |
2022 |
DBLP DOI BibTeX RDF |
|
26 | Julian Frommel, Regan L. Mandryk |
Daily Quests or Daily Pests? The Benefits and Pitfalls of Engagement Rewards in Games. |
Proc. ACM Hum. Comput. Interact. |
2022 |
DBLP DOI BibTeX RDF |
|
26 | Robin Horst, Micha Lanvers, Ralf Dörner 0001 |
Quest-centric Authoring of Stories, Quests, and Dialogues for Computer Game Modifications. |
VISIGRAPP (2: HUCAPP) |
2022 |
DBLP DOI BibTeX RDF |
|
26 | Yu. Rudenko, O. Naboka, S. Petrenko, M. Ostroha, M. Pronikova, Olena Semenikhina |
Using Web Quests in Professional Training Student-Managers. |
MIPRO |
2022 |
DBLP DOI BibTeX RDF |
|
26 | Nicole E. M. Vickery, Peta Wyeth |
Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3. |
OZCHI |
2022 |
DBLP DOI BibTeX RDF |
|
26 | Edirlei Soares de Lima, Bruno Feijó, António L. Furtado 0001 |
Adaptive Branching Quests Based on Automated Planning and Story Arcs. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
26 | Kristen K. Yu, Nathan R. Sturtevant, Matthew Guzdial |
Towards Disambiguating Quests as a Technical Term. |
FDG |
2021 |
DBLP DOI BibTeX RDF |
|
26 | Judith van Stegeren, Jakub Mysliwiec 0001 |
Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation. |
FDG |
2021 |
DBLP DOI BibTeX RDF |
|
26 | Maksim Novikov |
Educational Quests, Quizzes and Games of the Platform Learnis in the System of Mobile Learning Methods. |
Russ. Digit. Libr. J. |
2020 |
DBLP BibTeX RDF |
|
26 | Jason Grinblat, C. Brian Bucklew |
Warm Rocks for Cold Lizards: Generating Meaningful Quests in Caves of Qud (short paper). |
AIIDE Workshops |
2020 |
DBLP BibTeX RDF |
|
26 | Qing Xu, Minghua Zhang |
The Research on Critical Factors Affecting the Game Experience of Daily Quests System in Mobile Game. |
AHFE (17) |
2020 |
DBLP DOI BibTeX RDF |
|
26 | Thongtham Chongmesuk, Vishnu Kotrajaras |
Multi-Paths Generation for Structural Rule Quests. |
JCSSE |
2019 |
DBLP DOI BibTeX RDF |
|
26 | Julian Fietkau 0001 |
Quests als Gestaltungsmittel zur Motivation und Struktur außerhäuslicher Aktivitäten für Senioren. |
MuC (Workshopband) |
2019 |
DBLP DOI BibTeX RDF |
|
26 | Mareike Gabele, Andrea Thoms, Julian Alpers, Steffi Hußlein, Christian Hansen 0001 |
Effects of interactive storytelling and quests in cognitive rehabilitation for adults. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
26 | Edirlei Soares de Lima, Bruno Feijó, António L. Furtado 0001 |
Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
26 | Ryan Alexander, Chris Martens 0001 |
Deriving Quests from Open World Mechanics. |
CoRR |
2017 |
DBLP BibTeX RDF |
|
26 | Vítor M. F. Santos |
ATLASCAR: A Sample of the Quests and Concerns for Autonomous Cars. |
ICINCO (Selected Papers) |
2017 |
DBLP DOI BibTeX RDF |
|
26 | Ryan Alexander, Chris Martens 0001 |
Deriving quests from open world mechanics. |
FDG |
2017 |
DBLP DOI BibTeX RDF |
|
26 | Tomás Hromada, Martin Cerný 0001, Michal Bída, Cyril Brom |
Generating Side Quests from Building Blocks. |
ICIDS |
2015 |
DBLP DOI BibTeX RDF |
|
26 | Susanne Friedemann, Lisa Baumbach, Klaus P. Jantke |
Textbook Gamification - Transforming Exercises into Playful Quests by using Webble Technology. |
CSEDU (2) |
2015 |
DBLP DOI BibTeX RDF |
|
26 | Radu Nicolescu, Georgy L. Gimel'farb, John Morris, Patrice Delmas, Rui Gong |
Regularising Ill-posed Discrete Optimisation: Quests with P Systems. |
Fundam. Informaticae |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Atul Ashokbhai Bhatt |
Information needs, perceptions and quests of law faculty in the digital era. |
Electron. Libr. |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Edirlei Soares de Lima, Bruno Feijó, António L. Furtado 0001 |
Hierarchical generation of dynamic and nondeterministic quests in games. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Fausto Mourato, Fernando Pedro Birra, Manuel Próspero dos Santos |
The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
26 | Alexander Kan, Martin R. Gibbs, Bernd Ploderer |
Being chased by zombies!: understanding the experience of mixed reality quests. |
OZCHI |
2013 |
DBLP DOI BibTeX RDF |
|
26 | Zhi-Hong Chen, Calvin C. Y. Liao, Hercy N. H. Cheng, Charles Y. C. Yeh, Tak-Wai Chan |
Influence of Game Quests on Pupils' Enjoyment and Goal-pursuing in Math Learning. |
J. Educ. Technol. Soc. |
2012 |
DBLP BibTeX RDF |
|
26 | Gregory Goth |
Quantum quests. |
Commun. ACM |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Martin R. Gibbs, Joji Mori, Michael Victor Arnold, Tamara Kohn |
Tombstones, Uncanny Monuments and Epic Quests: Memorials in World of Warcraft. |
Game Stud. |
2012 |
DBLP BibTeX RDF |
|
26 | Emmett Tomai, Rosendo Salazar |
Simulating Adaptive Quests for Increased Player Impact in MMORPGs. |
AIIDE |
2012 |
DBLP BibTeX RDF |
|
26 | Stephanie Beth |
Quests to mastery. |
IE |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Emmett Tomai, Rosendo Salazar, Dave Salinas |
Adaptive quests for dynamic world change in MMORPGs. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Charles Y. C. Yeh, Zhi-Hong Chen, Calvin C. Y. Liao, Tak-Wai Chan |
My-Pet-My-Quest: Using Authoring Tool in Open Content Environment to Extend Learning Quests. |
CSCL |
2011 |
DBLP BibTeX RDF |
|
26 | Hansjörg Neth, Simeon Schächtele, Sulav Duwal, Peter M. Todd |
Competitive Mate Choice: How Need for Speed Beats Quests for Quality and Harmony. |
CogSci |
2011 |
DBLP BibTeX RDF |
|
26 | Gillian Smith 0001, Ryan Anderson, Brian Kopleck, Zach Lindblad, Lauren Scott, Adam Wardell, Jim Whitehead, Michael Mateas |
Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games. |
ICIDS |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Jonathon Doran, Ian Parberry |
A prototype quest generator based on a structural analysis of quests from four MMORPGs. |
PCGames@FDG |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Hüseyin Tanriverdi, Arun Rai, N. Venkatraman |
Research Commentary - Reframing the Dominant Quests of Information Systems Strategy Research for Complex Adaptive Business Systems. |
Inf. Syst. Res. |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Gustavo Aranda Bada, Tomas Trescak, Marc Esteva, Carlos Carrascosa |
Building Quests for Online Games with Virtual Institutions. |
AGS |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Zhi-Hong Chen, Tak-Wai Chan |
Using Game Quests to Incorporate Learning Tasks within a Virtual World. |
ICALT |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Anne Sullivan, Michael Mateas, Noah Wardrip-Fruin |
Rules of engagement: moving beyond combat-based quests. |
FDG |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Jafar Al-Gharaibeh, Clinton L. Jeffery |
PNQ: Portable Non-player Characters with Quests. |
CW |
2010 |
DBLP DOI BibTeX RDF |
NPC, quest, virtual worlds, CVE, MMO |
26 | Anja Guzzi, Martin Pinzger 0001, Arie van Deursen |
Combining micro-blogging and IDE interactions to support developers in their quests. |
ICSM |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Zhi-Hong Chen, Calvin C. Y. Liao, Tak-Wai Chan |
Quest Island: Developing Quest-Driven Learning Model by Blending Learning Tasks with Game Quests in a Virtual World. |
DIGITEL |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Witold Pedrycz |
Computational Intelligence - The Quests and Opportunities. |
IJCCI |
2009 |
DBLP BibTeX RDF |
|
26 | Peter M. Landwehr, Jana Diesner, Kathleen M. Carley |
The Words of Warcraft: relational text analysis of quests in an MMORPG. |
DiGRA Conference |
2009 |
DBLP BibTeX RDF |
|
26 | Faltin Karlsen |
Quests in Context: A Comparative Analysis of Discworld and World of Warcraft. |
Game Stud. |
2008 |
DBLP BibTeX RDF |
|
26 | M. Sravanthi, C. Ravindranath Chowdary, P. Sreenivasa Kumar 0001 |
QueSTS: A Query Specific Text Summarization System. |
FLAIRS |
2008 |
DBLP BibTeX RDF |
|
26 | Jeff Howard |
Interpretative Quests in Theory and Pedagogy. |
Digit. Humanit. Q. |
2007 |
DBLP BibTeX RDF |
|
26 | James Pita, Brian Magerko, Scott Brodie |
True story: dynamically generated, contextually linked quests in persistent systems. |
Future Play |
2007 |
DBLP DOI BibTeX RDF |
|
26 | Tanya Krzywinska |
Blood Scythes, Festivals, Quests, and Backstories: World Creation and Rhetorics of Myth in World of Warcraft. |
Games Cult. |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Jeff Howard |
Designing interpretative quests in the literature classroom. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Chatschik Bisdikian, Stefan Hild 0001, Nathan Lee, Veronique Perret, Mahmoud Naghshineh |
Quests in a tetherless world. |
Wirel. Commun. Mob. Comput. |
2002 |
DBLP DOI BibTeX RDF |
|
26 | Christer Carlsson, Pirkko Walden |
Further Quests For Value-added Products & Services In Mobile Commerce. |
ECIS |
2002 |
DBLP BibTeX RDF |
|
26 | Pirkko Walden |
Mobile Commerce: A Summary of Quests for Value-Added Products and Services. |
Bled eConference |
2002 |
DBLP BibTeX RDF |
|
22 | Patrick Rauhut |
3D Parametric Models for Aeroplanes - From Idea to Design. |
MoDELS |
2008 |
DBLP DOI BibTeX RDF |
|
22 | Jochen Stößer, Philipp Bodenbenner, Simon See, Dirk Neumann 0001 |
A Discriminatory Pay-as-Bid Mechanism for Efficient Scheduling in the Sun N1 Grid Engine. |
HICSS |
2008 |
DBLP DOI BibTeX RDF |
|
22 | Marco Aurélio Stelmar Netto, Rajkumar Buyya |
Impact of Adaptive Resource Allocation Requests in Utility Cluster Computing Environments. |
CCGRID |
2007 |
DBLP DOI BibTeX RDF |
|
22 | Antonio Fernández Anta, Michel Raynal |
From an Intermittent Rotating Star to a Leader. |
OPODIS |
2007 |
DBLP DOI BibTeX RDF |
Assumption coverage, Eventual t-source, Moving source, Timely link, Fault-tolerance, Distributed algorithm, System model, Asynchronous system, Failure detector, Process crash, Partial synchrony, Omega, Message pattern, Eventual leader |
22 | M. Ali Akber Dewan, M. Julius Hossain, Oksam Chae |
A Block Based Moving Object Detection Utilizing the Distribution of Noise. |
KES-AMSTA |
2007 |
DBLP DOI BibTeX RDF |
|
22 | Maria C. R. Harrington |
Trees of life: models of children's creative processes. |
Conference on Designing Interactive Systems |
2006 |
DBLP DOI BibTeX RDF |
science education and creativity, virtual ecologies and virtual and augmented reality, HCI, user centered design, children |
22 | Espen Aarseth |
From Hunt the Wumpus to EverQuest: Introduction to Quest Theory. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
|
22 | Jan M. Zytkow, Zbigniew W. Ras |
Foundations and Discovery of Operational Definitions. |
ISMIS |
2000 |
DBLP DOI BibTeX RDF |
|
22 | Jan M. Zytkow, Arun P. Sanjeev |
Business Process Understanding: Mining Many Datasets. |
Rough Sets and Current Trends in Computing |
1998 |
DBLP DOI BibTeX RDF |
|
22 | Ping-Kang Hsiung, Robert H. Thibadeau |
Spacetime Visualization of Relativistic Effects. |
ACM Conference on Computer Science |
1990 |
DBLP DOI BibTeX RDF |
|