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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 16 occurrences of 15 keywords
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Results
Found 8 publication records. Showing 8 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
39 | Morgan E. Bailey, Frank E. Pollick |
Social Intelligence towards Human-AI Teambuilding (Student Abstract). |
AAAI |
2023 |
DBLP DOI BibTeX RDF |
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39 | Yuan Zhang, Jie Zhang, Zilong Liu, Xiaolong Song |
Run for the Group: The Impacts of Offline Teambuilding, Social Comparison and Competitive Climate on Group Physical Activity - Evidence from Mobile Fitness Apps. |
HICSS |
2020 |
DBLP BibTeX RDF |
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39 | Walter Khom, Mykola V. Tkachuk, Volodymyr Sokol, Oleksiy Kosmachov, Vladyslav Sokol |
Communication, management and teambuilding issues in austrian-ukrainian outsourcing project: 10 years of experience and future challenges. |
GI-Jahrestagung |
2016 |
DBLP BibTeX RDF |
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39 | Wayne Huang 0001, Kwok Kee Wei, John Lim |
Using a GSS to Support Virtual Teambuilding: A Theoretical Framework. |
J. Glob. Inf. Manag. |
2003 |
DBLP DOI BibTeX RDF |
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33 | Laura A. Dabbish |
Jumpstarting relationships with online games: evidence from a laboratory investigation. |
CSCW |
2008 |
DBLP DOI BibTeX RDF |
interpersonal attraction, teambuilding, game design, online games, relationships, multiplayer games, casual gaming |
33 | Jason B. Ellis, Kurt Luther, Katherine Bessière, Wendy A. Kellogg |
Games for virtual team building. |
Conference on Designing Interactive Systems |
2008 |
DBLP DOI BibTeX RDF |
teambuilding, games, virtual worlds, Second Life, distributed teams, distributed work |
30 | Staffan Davidsson, Håkan Alm |
Applying the "Team Player" Approach on Car Design. |
HCI (17) |
2009 |
DBLP DOI BibTeX RDF |
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30 | Katherine Bessière, Jason B. Ellis, Wendy A. Kellogg |
Acquiring a professional "second life": problems and prospects for the use of virtual worlds in business. |
CHI Extended Abstracts |
2009 |
DBLP DOI BibTeX RDF |
social affordances, collaboration, virtual worlds, serious games, adoption, social translucence, user training |
Displaying result #1 - #8 of 8 (100 per page; Change: )
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