Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Penelope Sweetser, Peta Wyeth, Nicole McMahon, Daniel M. Johnson 0001 |
Female game developers wanted Low pay, long hours, inflexible work environments. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Eduardo Marisca, Lingyuxiu Zhong |
"We require more vespene gas" Learning about social conflict in computer games and simulations. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson 0001 |
Does activity in computer game play have an impact on creative behaviour? |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Bill Kapralos, Faizal Haji, Adam Dubrowski |
A crash course on serious games design and assessment: A case study. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Ilmi Yoon, Gary Ng, Hunvil Rodrigues, Trang Nguyen, Jae H. Paik, Sanghyuk Yoon, Richard J. Williams, Neo D. Martinez |
Iterative design and development of the 'World of Balance' game: From ecosystem education to scientific discovery. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Emil R. Kaburuan, Chien-Hsu Chen |
Play and pray: Spiritual enlightenment in virtual worlds. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Paul Navarro, Megan L. Johns, Tzu-Hsun Lu, Heather Martin, Vijay Poduval, Mat Robinson, Andrew Roxby, Michael G. Christel |
Webz of War: A cooperative exergame driven by the heart. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Stefan Mozar |
Welcome note from the CE society president. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Brent Cowan, Bill Kapralos |
GPU-based acoustical occlusion modeling for virtual environments and games. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Owen Knight, Tim Wilkin 0001, Shaun Bangay |
Emergent effects in massive agent swarms in real-time game environments. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Elizabeth S. Veinott, James Leonard, Elizabeth Lerner Papautsky, Brandon Perelman, Aleksandra S. Stankovic, Jared Lorince, Jared M. Hotaling, Travis L. Ross, Peter M. Todd, Edward Castronova, Jerome R. Busemeyer, Chris Hale, Richard Catrambone, Elizabeth T. Whitaker, Olivia Fox, John M. Flach, Robert R. Hoffman |
The effect of camera perspective and session duration on training decision making in a serious video game. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Pier Luca Lanzi, Daniele Loiacono, Emanuele Parini, Federico Sannicoló, Davide Jones, Claudio Scamporlino |
Tuning mobile game design using data mining. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Heber F. Amaral, José L. Braga, Aziz Galvão |
Game Architecture for teaching-learning process: An application on an undergraduate course. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Oksana Arnold, Klaus P. Jantke, Sebastian Spundflasch |
Hierarchies of pervasive games by storyboarding. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Kaiyang Zhang, Shihao Dong, Guoliang Zhu, Danielle Corporon, Tim McMullan, Salvador Barrera |
picoCTF 2013 - Toaster Wars: When interactive storytelling game meets the largest computer security competition. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Peyman Massoudi, Amir H. Fassihi |
Achieving dynamic AI difficulty by using reinforcement learning and fuzzy logic skill metering. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Peter Leong, Vincent Goh |
REAPSG: Work safety and health games for construction sector. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Mateus David Finco, Eliseo Berni Reategui, Marlom Zotti Bittencourt, Milton Antonio Zaro |
Collaboration and social interaction in Physical Education classes: Experience with the use of exergames. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Gwen Mullinix, Oliver Gray, Juan Colado, Elizabeth S. Veinott, James Leonard, Elizabeth Lerner Papautsky, Chris Argenta, Marcia Clover, Steven Sickles, Edward Castronova, Peter M. Todd, Travis L. Ross, Jared Lorince, Jared M. Hotaling, Sharon Mayell, Chris Hale, Elizabeth T. Whitaker, Robert R. Hoffman, Olivia Fox, John M. Flach |
Heuristica: Designing a serious game for improving decision making. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Andrés Moreno, Erkki Sutinen, Carolina Islas Sedano |
A game concept using conflictive animations for learning programming. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Linlin Shui |
A serious game designed for senior high school students chemistry study. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | John Heerema, James R. Parker |
Music as a game controller. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Aaron May, Amber Choo, Carman Neustaedter, Alissa Nicole Antle |
A mixed-methods evaluation of nonverbal communication in collaborative video games. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Owen Makin, Shaun Bangay |
Establishing competitive domination cycles for peer-to-peer game combat. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Chermaine Li, Shilpa Ranganathan, Sidharth Vijayachandran |
Games in the workplace: Revolutionary or run-of-the-mill? |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Toyohide Watanabe |
Feature analysis of computer-game to make learning process pleasant. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Mei Si |
Do I need a body to encourage you? The effect of embodiment on social facilitation. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Peter Quax, Anastasiia Beznosyk, Wouter Vanmontfort, Robin Marx, Wim Lamotte |
An evaluation of the impact of game genre on user experience in cloud gaming. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Amir Yahyavi, Jonathan Tremblay, Clark Verbrugge, Bettina Kemme |
Towards the design of a human-like FPS NPC using pheromone maps. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | |
2013 IEEE International Games Innovation Conference, IGIC 2013, Vancouver, BC, Canada, September 23-25, 2013 |
IGIC |
2013 |
DBLP BibTeX RDF |
|
1 | Audrius Jurgelionis, Richard Wetzel, Lisa Blum, Leif Oppermann |
TOTEM.Scout: A mobile tool for in-situ creation of location-based content. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Daniel M. Johnson 0001, Peta Wyeth, Penelope Sweetser |
The People-Game-Play model for understanding videogames' impact on wellbeing. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Amber Choo, Mehdi Karamnejad, Aaron May |
Maintaining long distance togetherness Synchronous communication with Minecraft and Skype. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Baldwin 0001, Daniel M. Johnson 0001, Peta Wyeth, Penelope Sweetser |
A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | James R. Parker |
Games are art: Video games as theatrical performance. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | German Lancioni |
Building HTML5 game features from cloud services Filling the gap between cloud services and real-life game features. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Jun Fujima, Klaus P. Jantke, Sebastian Arnold 0002 |
Digital game playing as storyboard interpretation. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Stephen Dukes |
Welcome message from IEEE CE society VP of conferences. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Shaun Bangay, Owen Makin |
Modelling attribute dependencies in single unit game combat settings. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Mary Magee Quinn, Carl Symborski, Meg Barton, James Korris, Travis Falstad, Stephanie Granato |
Methodology for playtesting serious games A case study using a mixed method approach. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Veronica Zammitto, Tom Lorusso, Mike Ambinder, Chris Hrennikoff |
Applied Games User Research: Industry panel. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Garrett Kimball, Rodrigo Cano, Jingyi Feng, Lei Feng, Erica Hampson, Evan Li, Michael G. Christel, Lori L. Holt, Sung-joo Lim, Ran Liu 0008, Matthew Lehet |
Supporting research into sound and speech learning through a configurable computer game. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Myriam Munezero, Tuomo Kakkonen, Carolina Islas Sedano, Erkki Sutinen, Calkin Suero Montero |
EmotionExpert: Facebook game for crowdsourcing annotations for emotion detection. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Michael G. Christel, Scott M. Stevens, Matt Champer, John Balash, Sean Brice, Bryan Maher, Danny Hausmann 0002, Nora Bastida, Chandana Bhargava, Weiwei Huo, Xun Zhang, Samantha Collier, Vincent Aleven, Kenneth R. Koedinger, Steven Dow, Carolyn P. Rosé, Jonathan Sewall, Mitra Fathollahpour, Chris Reid, Julia Brynn Flynn, Amos Glenn, Erik Harpstead |
Beanstalk: A unity game addressing balance principles, socio-emotional learning and scientific inquiry. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Michele Pirovano, Pier Luca Lanzi, Renato Mainetti, N. Alberto Borghese |
The design of a comprehensive game engine for rehabilitation. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Leif Oppermann, Lisa Blum, Junyeong Lee, Jung-Hyub Seo |
AREEF Multi-player Underwater Augmented Reality experience. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Elizabeth T. Whitaker, Ethan Trewhitt, Matthew Holtsinger, Chris Hale, Elizabeth S. Veinott, Christopher Argenta, Richard Catrambone |
The effectiveness of intelligent tutoring on training in a video game. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Amra Copcic, Sophie McKenzie, Michael Hobbs |
Permadeath: A review of literature. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Repenning, Ashok R. Basawapatna, Michael Klymkowsky |
Making educational games that work in the classroom: A new approach for integrating STEM simulations. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Mikael Fridenfalk |
Application of cellular automata for generation of chess variants. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Jiyoung Lee, Albert Gea, Nathan Levin, Cheng Yang, Romain Deciron, Michael Lee, Pei-Lin Lu, Meng Xie |
TuneTrain: Incidental learning through interactive music creation. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Rohit Nirmal, Chang Yun, Martin Le, Patipol Paripoonnanonda, Jenny Yi |
Digital health game on cervical health and its effect on american women's cervical cancer knowledge. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Fletcher Lu, Kei Turner |
Improving adolescent fitness attitudes with a mobile fitness game to combat obesity in youth. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Ross T. Smith |
Productivity games to increase organizational trust: How gaming and fun in the workplace can develop a culture of trust and innovation. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | David Simkins, Christopher A. Egert, Adrienne Decker |
Evaluating Martha Madison: Developing analytical tools for gauging the breadth of learning facilitated by STEM games. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Ruairi Fahy, Liam Krewer |
Using open source libraries in cross platform games development. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Scott Watson, Andrew Vardy, Wolfgang Banzhaf |
Achieving desirable gameplay objectives by niched evolution of game parameters. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | David N. Crowley, John G. Breslin, Peter M. Corcoran, Karen Young |
Gamification of citizen sensing through mobile social reporting. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Christopher A. Egert, Elizabeth Goins, Andrew M. Phelps |
Studying the past by playing the future. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Imran Haddish |
Next generation e-education: Bringing fully-interactive content into university labs & classrooms. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Stan Kurkovsky |
Integration of mobile game development into introductory CS courses: Lessons learned. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Bardia Aghabeigi, Tom Calvert, Magy Seif El-Nasr, Mirek Riedewald |
Assistive design and production in computer games: Parametric systems, data mining, visual analytics. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Matthias F. Brandstetter, Samad Ahmadi |
Learning from user experience in games. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Mark Joselli, Jose Ricardo da Silva Jr., Marcelo Zamith, Esteban Clua, Mateus Pelegrino, Evandro Mendonca |
Techniques for designing GPGPU games. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Jessica D. Bayliss, Indu Vedamurthy, Daphne Bavelier, Mor Nahum, Dennis Levi |
Lazy eye shooter: A novel game therapy for visual recovery in adult amblyopia. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Muqeem Khan, Penny de Byl |
Creating tangible cultural learning opportunities for indigenous dance with motion detecting technologies. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Ian Schreiber |
Breaking into the Game Industry. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Ian Bogost |
What is fun? |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Jeremy H. Sarachan |
Virtual floortime using games to engage children with Autism Spectrum Disorder. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Cristina V. Lopes, Thomas Debeauvais, Arthur Valadares |
RESTful Massively Multi-user Virtual Environments: A feasibility study. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Vincent John Vincent |
Engaging interactivity using gesture control technologies. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Owen Sacco, Maciej Dabrowski, John G. Breslin |
Linking in-game events and entities to social data on the Web. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Yana Malysheva |
Dynamic quest generation in Micro Missions. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Dinara Moura, Lyn Bartram, Magy Seif El-Nasr |
The effects of ambient motion speed on player performance in video games. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Bill Kapralos |
A course on the design and development of serious games and virtual simulations. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Abhishek Bharadwaj, Kavita Vemuri |
An online game of Carrom with live video feed of co-player and face-to-face: Effect on strike response time. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Jörg Müller-Lietzkow |
How much sport is in sports games? A new taxonomy and discussion on game design issues. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Emilie T. Saulnier, Elizabeth McLaren |
The Hidden: The potential and pitfalls of augmented reality on the Nintendo DSi and 3DS. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Mark Joselli, Jose Ricardo da Silva Jr., Marcelo Zamith, Esteban Clua, Mateus Pelegrino, Evandro Mendonca, Eduardo Soluri |
An architecture for game interaction using mobile. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Craig Caldwell, Robert Kessler, Roger Altizer, Mark Van Langefeld |
When the games industry and academia collide: How we impact each other. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Cory Doctorow, Charles Stross |
Virtual Worlds and their discontents who will refuse to enter the matrix and why. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Nyström, Alex Nalbandian, Matthias S. Reichenbach, Brian O'Keefe |
From exercise to socialize: Improving peer relationships in the fitness center. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Adrienne Decker, Christopher A. Egert, Andrew M. Phelps, Jerome McDonough |
Technical properties of play a technical analysis of significant properties for video game preservation. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Anthony Salcito |
GamiMUSTication transforming learning to drive 21st century skills. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Gerald P. Ardito |
The game of Life Science self-directed learning in a middle school classroom. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Paul Reiche |
The Skylanders story successfully combining toys and video games. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Seamus Blackley |
From arcades to apps. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Steve Kurtz, Nancy Doubleday |
What's in your Toybox? Vehicles for learning. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Aaron DeChamplain, Eric Rosendale, Ian McCabe, Matthew Stephan, Veronica Cole, Bill Kapralos |
Blaze: A serious game for improving household fire safety awareness. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Kevin Bierre |
Implementing a game design course as a multiplayer game. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | |
2012 IEEE International Games Innovation Conference, IGIC 2012, Rochester, NY, USA, September 7-9, 2012 |
IGIC |
2012 |
DBLP BibTeX RDF |
|
1 | Jessica D. Bayliss |
Teaching game AI through Minecraft mods. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Matt Critelli, David I. Schwartz, Steven Gold |
Serious social games: Designing a business simulation game. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Bradley R. C. Marques, Stephen P. Levitt, Ken J. Nixon |
Video games as a medium for software education. |
IGIC |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Bian Wu, Alf Inge Wang |
Game development frameworks for SE education. |
IGIC |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Ereny Bassilious, Aaron DeChamplain, Ian McCabe, Matthew Stephan, Bill Kapralos, Farid H. Mahmud, Adam Dubrowski |
Power defense: A video game for improving diabetes numeracy. |
IGIC |
2011 |
DBLP DOI BibTeX RDF |
|
1 | |
2011 IEEE International Games Innovation Conference, IGIC 2011, Orange, CA, USA, November 2-3, 2011 |
IGIC |
2011 |
DBLP BibTeX RDF |
|
1 | Alf Inge Wang |
Experiment on social multiplayer multimodal games. |
IGIC |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Sathia Narayanan Mahadevan |
Achieving connected home architectural simplicity. |
IGIC |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Andrei Stancovici, Ovidiu Szanto, Viktor Ardelean, Remus Barbatei, Marius Marcu |
IQube: A cube for learning. |
IGIC |
2011 |
DBLP DOI BibTeX RDF |
|