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Publications at "PCGames@FDG"( http://dblp.L3S.de/Venues/PCGames@FDG )

URL (DBLP): http://dblp.uni-trier.de/db/conf/fdg

Publication years (Num. hits)
2010 (12) 2011 (10)
Publication types (Num. hits)
inproceedings(20) proceedings(2)
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Found 22 publication records. Showing 22 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Jonathon Doran, Ian Parberry A prototype quest generator based on a structural analysis of quests from four MMORPGs. Search on Bibsonomy PCGames@FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Joris Dormans Level design as model transformation: a strategy for automated content generation. Search on Bibsonomy PCGames@FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Ruben Smelik, Krzysztof Galka, Klaas Jan de Kraker, Frido Kuijper, Rafael Bidarra Semantic constraints for procedural generation of virtual worlds. Search on Bibsonomy PCGames@FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1 Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011 Search on Bibsonomy PCGames@FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Isaac M. Dart, Gabriele De Rossi, Julian Togelius SpeedRock: procedural rocks through grammars and evolution. Search on Bibsonomy PCGames@FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Tim Tutenel, Roland van der Linden, Marnix Kraus, Bart Bollen, Rafael Bidarra Procedural filters for customization of virtual worlds. Search on Bibsonomy PCGames@FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Julian Togelius, Emil Kastbjerg, David C. Schedl, Georgios N. Yannakakis What is procedural content generation?: Mario on the borderline. Search on Bibsonomy PCGames@FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Adam M. Smith 0001 Two methods for voxel detail enhancement. Search on Bibsonomy PCGames@FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Lionel Barret, Claudia Vance, G. Michael Youngblood Lessons in user interface design in the procedural city generation for games tool Ürban PAD. Search on Bibsonomy PCGames@FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Gillian Smith 0001, Elaine Gan, Alexei Othenin-Girard, Jim Whitehead PCG-based game design: enabling new play experiences through procedural content generation. Search on Bibsonomy PCGames@FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Joris Dormans Adventures in level design: generating missions and spaces for action adventure games. Search on Bibsonomy PCGames@FDG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Martin Jennings-Teats, Gillian Smith 0001, Noah Wardrip-Fruin Polymorph: dynamic difficulty adjustment through level generation. Search on Bibsonomy PCGames@FDG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Ruben Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra Integrating procedural generation and manual editing of virtual worlds. Search on Bibsonomy PCGames@FDG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Gillian Smith 0001, Jim Whitehead Analyzing the expressive range of a level generator. Search on Bibsonomy PCGames@FDG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Chris Sexton, Benjamin Watson 0001 Vectorization of gridded urban land use data. Search on Bibsonomy PCGames@FDG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Lawrence Johnson, Georgios N. Yannakakis, Julian Togelius Cellular automata for real-time generation of infinite cave levels. Search on Bibsonomy PCGames@FDG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Glenn A. Martin, Charles E. Hughes, Sae Lynne Schatz, Denise M. Nicholson The use of functional L-systems for scenario generation in serious games. Search on Bibsonomy PCGames@FDG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Erin J. Hastings, Kenneth O. Stanley Interactive genetic engineering of evolved video game content. Search on Bibsonomy PCGames@FDG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Jim Whitehead Toward proccedural decorative ornamentation in games. Search on Bibsonomy PCGames@FDG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Julian Togelius, Mike Preuss, Georgios N. Yannakakis Towards multiobjective procedural map generation. Search on Bibsonomy PCGames@FDG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Dajana Dimovska, Patrick Jarnfelt, Sebbe Selvig, Georgios N. Yannakakis Towards procedural level generation for rehabilitation. Search on Bibsonomy PCGames@FDG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Rafael Bidarra (eds.) Proceedings of the 2010 Workshop on Procedural Content Generation in Games, PCGames '10, Monterey, California, USA, June 18, 2010 Search on Bibsonomy PCGames@FDG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
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